Posts for InfoTeddy

Post subject: Re: Don't Let TASers Patch Your Game!
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GamesFan2000 wrote:
And he's here to absolutely destroy the game.
she*
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feos wrote:
Is there a level that's the most different from the original game?
There's a lot of them. Out of the ones in the list, I can name Overdose, Unshackled, Detox, Summer Spooktacular, Abort, Tempel van Hond, Temporal Troubles, and Atmosfear. All of them have custom graphics and music, and some of them at least try to have different gameplay mechanics. There are some more recent levels not in the list that have new gameplay mechanics. For example, one of my levels is basically a puzzle level. There's also a work-in-progress sequel to Dimension Open, with custom assets and tons of new gimmicks.
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feos wrote:
Is there any kind of community ranking for custom levels? Like which one is the most popular, which one is the hardest, some other scale maybe?
The main VVVVVV Discord server has a "recommended levels" list: https://i.imgur.com/Tzga5wp.png
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If you asked anyone in the main VVVVVV Discord server about Dimension Open, they'd definitely recognize it. But the VVVVVV community is scattered around the internet and not all of them are into custom levels as much as that server is. Terry's featured levels posts are okay, but he only ever did them around like 2011 (his most recent ones only highlight some of the ones posted to a level-making jam from last year). So I'm not sure how I feel about using those as a standard of recognition. Ever since the game was released in 2011, Terry hasn't really engaged with it that much; after release, he went back to working on other stuff (like Dicey Dungeons), and the most major thing he's done recently is make the source code publicly available on GitHub in 2020 and started accepting pull requests (and even then, most of the pull requests get reviewed and merged by another dev named Ethan Lee, not him). And to be fair, nowadays custom levels do some crazy stuff with new mechanics and gameplay, and they even have custom graphics. Dimension Open was made in 2013, and while impressive for the time, it's a bit lackluster now. I'm just not sure what recent level I should pick because unfortunately most of them are short and don't really aim for the same ambition and scale that Dimension Open did. (This is due to a lot of them being made for the VVVVVV Discord level-making contests.) I picked Dimension Open because it's basically the only level with a zip glitch (no other levels use round teleporters), I figured the zip glitch would be somewhat entertaining, and I thought that the zip glitch would make it stand out from all other levels. If I did a TAS of Dimension Open with no glitches, it'd just kind of look the same as one of any other level, plus the resulting movie would be three times the length of this one, so I'm really not sure if having a major skip glitch adds or detracts from entertainment.
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feos wrote:
It has 640 and 480 there but in libTAS it still runs at 320x240 (even with writing to disk enabled). Can I hack libTAS to also have 320x240 as a virtual res option?
Oh, right, I also almost forgot about that too. You don't need to hack libTAS. You just need to set the scaling mode to be "stretch" (under "toggle letterbox" in graphic options). Otherwise the game won't adhere to the 640x480 resolution under libTAS.
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feos wrote:
The game runs at 320x240, don't know how to change that.
Right, I think that's what the problem here is. I almost forgot that the game defaults to 320x240. You'll need to change the game's resolution by going to ~/.local/share/VVVVVV/saves/unlock.vvv, finding these XML tags, and changing them appropriately like so:
<window_width>640</window_width>
<window_height>480</window_height>
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Radiant wrote:
I dislike how the encode shows the left quarter of the main screen again to the left. Is this a glitched encode or is this custom level a romhack that just looks like that?
No, this is not a glitched encode. And no, the custom level does not edit the binary or source code of the game (a "romhack" as you put it). That is just how I do my encodes for games that don't fit 16:9 because I don't like having black space.