Posts for Inzult


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I thought that you could still go into Giant's Claw, it's just that the name didn't show up when you walked over the cave. Of course, it could be different in the Japanese version.
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Paulygon wrote:
I noticed a couple of things.. on the way to Astos, you took one step East, headed North, and then took one step West when near his castle. There wasn't anything in the way and avoiding the two extra steps didn't seem to change anything (immediately, at least). Was there a reason for it?
No. There are other places I take too many steps as well. Just errors on my part. I admit it ;D. I'll have to iron all that out in the next version...
Paulygon wrote:
After you beat Kraken, you can avoid that fight with the fr.giant/fr.wolf by taking a few extra steps in his lair before warping out. For instance, after lighting the orb, I walked around to the right and stepped on the altar from there.. got back to the airship without a no-run fight.
Awesome. I will definately do that. Those enemeis suck.
Paulygon wrote:
I know two such fights could have been avoided after landing the airship and heading for the waterfall (by canoeing in the river), but the results would be worse, so taking the time for the battles was definitely the better move. If you're willing to take the extra steps before that to get into 2 fights (possibly more) elsewhere (say, around Gaia or before getting the airship), then you might be able to have different fights (runnable) instead. All enemy formations after that would be sooner than in the movie, of course. How that would affect later things is unknown, of course.
If it's feasable, I may have the encounter list next to me as I play the next version, and avoid no-run fights alltogether. It'll probably end up taking longer, though. And yeah, I didn't like the idea of getting poisoned, so I toughed out the Fr Giant.
Paulygon wrote:
The Gas Dragon was a nice touch. :) I don't think I've ever run into one there.
I assure you, it was pure chance that I ran into it. I can take no credit.
moltar wrote:
can you control who gets up during the battle sequence, like your guys get up first then they do?
Yeah. Often times, it doesn't really matter who attacks when in the round, though, unless the enemy only needs one or two more attacks to be killed. And sometimes, it takes longer to make the light warriors attack first than it does to take the hit(s) that the enemeis dish out.
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moltar wrote:
sorry if i missed it or not, but is there no way of manipulating who gets hit by enemies? or is that fixed?
You can manipulate who gets hit in any case except for if it's a 'monster strikes first' situation. However, since I'm often trying to manipulate so may things at once, (getting good attacks, taking little damage, wether on not the enemy strikes first next fight) it's not always best/possible to make every monster hit the man in the opal bracelet.
moltar wrote:
and i guess i'm wrong from thinking back in the day that luck had to do with chance of running from battle being upped
As far as I know, the Luck stat ups the chance of running. However, you can manipulate whether you successfully run or not and when in the battle you run. So, to put it one way, my chance of running is 100%—unless it's an enemy you can never run from—regardless of the Luck stat. edit: though I wouldn't be surprised if someone said it was the AGI stat and luck was pointless. Or that it was all just random and no stat ever effected it. Another reason to break down and get hackster, I guess.
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I got off my posterior and beat the sea shrine. Then I ran into more enemeis I can't run from. You don't know how annoying it is to constantly have to fight monsters you can't beat. Anyway... I grabbed some boxes, so I should have enoungh for 3 prorings. Gaia is close enough to Leifin that stopping to buy them won't be too much trouble. The Kraken fight was fun. Wee. Anyway, I'm pushing an hour and a half. My original goal was to pass the game in under 3 hours. Under 2 is now all too realistic. I'm leaving town for 3 days, so, uh, this is my progress thus far, and it shall not budge for that time. That is all.
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In the sea shrine, I ran into some R Sahags and some Wz Sahags, and I don't seem to be able to run. Once again, Lit2 would be of use. Otherwise, this fight will take... well, a long time. -1 for the FAST/bm strategy.
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I don't really need money for anything any more... besides the proring... should I make a special trip? Anyway; I doubt I'll hit level 16, so level 6+ spells are out. Maybe I'll pick up Fir3 on my way back through melmond, but I already have 8000 bux, so no money needed there. So getting more boxes depends on proring. For the future run, though, I've been thinking... If I equip my fighters with bracelets in stead of armor, and manipulate stat bonuses on level ups, I can rely heavily on evade and have a backup decent-level absorb. Combined with a spell like SLOW, to reduce enemies Hit%, I can give myself yet another way to stretch out the HPs. The only drawback is it takes additional cash monies to buy those bracelets, as the Opal Bracelet is the only one which is really on the way, leaving me to need to buy a Gold Bracelet or two. Also, it leaves me near-naked for a long time. Sheilds are safe, as they don't lower evade, the helmet of choice is, of course, the ribbon. Also, the proring would be ideal (but again, costly since there's only really 1 to be found along the way). This would only be a sacrifice of 3 evade for a max. of 55 absorb. 55 is the highest I can obtain without a Knight anyway. (Assuming I want the ribbon equipped. Which I do.) Of course, there's only 1 opal bracelet, so everyone else will get the hard and slippery, but the first fighter takes the brunt of the blows anyway... so, I beleive it's a fair tradeoff. Any thoughts?
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I've actually thought about doing this. But I didn't think there was any interest. ^ not the highest scores possible, but some of them are pretty close. Except High Jump. And Downhill Jam. The highest score possible in Jam would be super boring to watch, as it would involve kicking/punching Lester hundreds of times.
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TheAxeMan wrote:
FEAR is level 4 and can only be used by a white mage/wizard. I don't see it being useful considering other options...
Whoops, RM can't use it... Ah well, I do concede that it's not useful, considering other options. I was just... musing. Nerdishly.
TheAxeMan wrote:
...If you want to talk about status effects, what about the wizard staff?...
Yeah, it'll hopefully save me some trouble (and HP) vs some bosses and any monsters I can't run from. It'll definately tide me over until I get the BANE sword.
TheAxeMan wrote:
...If you build up to level 12 you can cast the BANE spell. It's level 5 black, usable as black mage (or red mage at higher level)...
In my current run, getting to level 12 won't be a problem. However, I'm already past Crecent Lake. A second stop would take some time... besides, I'll have FAST and probably the Wizard Staff for Kraken, and for the Blue D. That should be sufficient. In my next movie, I plan on being in an even lower level, and money will be even tighter. I have what treasure chests I'm going for planned out, and unless I run into lots of Wizards, I won't have enough. Edit: Level 5 magic. Melmond. Have to go back for the SLAB. Brain: Damaged. Possibility to use in current run: High. Possibility for brain to work: low.
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Paulygon wrote:
Morale - (2 * LeadCharacterLevel) + Random(0 to 50). If this number is less than 80, the enemy will run.. otherwise it will not. This check is performed for each enemy once per round. The FEAR spell reduces the affected enemy's morale by 40, which has a noticeable effect on most enemies. If an enemy has high morale, though, this reduction may still not be enough for them to even have a chance to run. Also, some enemies have high magic resistance, so will require additional manipulation of luck to get it to work. The effect does stack, so repeated successful applications will reduce morale further, yielding ever-higher chances of running.
So a party at level 14 with a White Mage—with 4 charges of FEAR—could make, say, Chaos run if all 4 charges hit. (24% chance) Further, a WM and a RM at level 11, with 5 charges of FEAR combined could make Chaos run fairly easily, if all 5 charges hit. (92% chance :O!) Titilating! However, one use of BANE would still kill chaos in 1 hit. But It's still interesting to think about making that fat bastid run away. The strategy is plausable for, say, Kraken, if I can work a trip back to Elfland into the plan. Does anyone know if the HOLD spell automatically wears off after x number of rounds?
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Paulygon wrote:
To manipulate the stat gains (and HP gains for strong level-ups only), it's all in the timing with the last command you give in the final battle round...
That pretty much answers my question. I just wasn't sure if it was decided in battle or when the game is turned on. Pretty well everything seems to be determined by those 2 factors. But also, I'm trying to not have the next fight be a monster strikes first situation. Or at least, I will pay more attention to that than before in the next movie. Even more that has to go right. Also, since SLEP only lasts one round, it's not worth the time to get. Although, FEAR might be something worth considering, in the case that I can't run from an enemy.
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The only stat that I would want to manipulate for the fighters would be AGI, and this would only matter early on when I have really awful/no armor. However, later in the game when I'm fighting a Kraken, for example, in level 10 or something, having a maximum evade of 60% isn't going to make that much of a difference. Whether my evade is high or low, I can still manipulate that fight to make an enemy miss. And, with heavy armor, if the enemy doesn't miss, but I want to keep a round anyway because of good criticals, I probably can. Also... I have no idea how/when the game chooses what stats I gain for a level, so trying to manipulate it would be tricky :D. I never looked into it. Anyone have any insight into this? If I use a red mage or a theif, I would be interested in attempting to manipulate STR. Hit% would be useful to manipulate, if I could. But, alas, it is static. FAST turned out to be useful vs the eye. And, not having lit2 didn't really hurt me as much as I thought it would. Though, if I were unlucky and had to fight many groups of Wizards, I'd be effed fo' sho'. BM's inclusion in the next version remains in question. I'll have to press on and see what happens... I really like BM, even if he is useless half the time... okay, most of the time. Also, the bulk of the game is running. Having only 3 characters means I only have to go to RUN 3 times in stead of 4. This is faster. The only time having 2 fighters doing all the work really hurts is when I have to do fights... which, admittedly is required. But, pretty soon I'll have the BANE sword, and at that point, I only really need 1 character. The others would just be there to stand in front of the BANE user.
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I just wandered into the Ice cave, and, of course, ran into a group of mages, and they cut my hp in half. As I had feared, FAST wasn't useful enough against lich to warrant its trouble. Therefore, I will conclude that 3 fighters and a RM with Lit2 or Fir2 would be more useful than my current party. A well manipulated blast of Lit2 would come in handy. Also, It's apparent I will have enough for the bottle after the ice cave. In fact, I could probably cut out a few chests from before and just get an extra one in the ice cave (for example, miss the ones in elfland, and a few in the earth cave). This would save time. Come to think of it, I could have gone to the coral sword treasure room... it's worth a bit less GP than the other one, but it would give me another useful sword for, say, a RM. Also, I'm getting better at avoiding "enemy strikes first" and managing to run without taking damage. I guess I'm getting in the groove. The next movie will only be faster and smoother. Shwing! I guess I should upload the movie, so you can see what I'm talking about.
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Emptyeye wrote:
...people have looked at the code to FF and determined that the enemies you meet are effectively patterned--IE there's a certain order to them...
My experience with the movie thus far backs this claim up. Though, it is worth saying, that the ammount of enemeis you fight seems to be something you can manipulate. So, if I know I'm going to fight kyzokus, I can do the fight(s) before that over and over until I get 6 kyzokus (or whatever the maximum is).
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Yeah, I get all the gold for the bottle. I would really love to be able to do the Sea Shrine directly after the Ice Cave. The Coral Sword is a little further than the other treasure room on the same floor of the Earth Cave, and yes, the Great axe is in my future. I had not considered selling items, as the shop menus are clunky and slow. But I DO intend on making another movie after I'm done this one (because I never expected this one to be perfect), and if I end up being short for the bottle by only a couple of thousand, I'll include it in later. As for letting the Fighter die, let me delve deeper into my reasoning. Suppose One of the Light Warriors needs 2000 exp for a level up. Normally, this means you'd have to kill 8000 exp worth of enemeis to get that level up. With just the 3, that's 6000 exp worth of enemeis. Which makes a huge difference at this point in the game. Sloppy or not, 4 or 5 fights quicker is 4 or 5 fights quicker. Although I'm starting to question the inclusion of Fast into my strategy. It'll only be used for, like, 2 bosses (which could be criticaled a-la-astos). Otherwise, Mr BM is pretty useless in every area besides being another target or attacking for 5 or so HP... maybe a 4 fighter bonanza would be better. After all the thought I put into what party to use, I'm still not sure. As for the ineffective attacks... "attacking empty air"... sometimes it's hard to avoid. Actually, it's very hard to avoid. When you're trying to manipulate luck to leave you with a maximum ammount of hp, and deal as much damage as possible, it would take a great deal more patience than I have to make sure every attack lands. I'm not going to retry a round if one of my fighters gets a critical and the other has to swing at the air because of it, if all the monsters miss... if you know what I mean. That's something I'll have to (unfortunately) worry about in the next movie. As for "enemy strikes first" situations... I'm still not entirely sure when the game decides if the enemy strikes first or not. As far as I can tell, it's decided sometime within the previous fight (in which case, no, I can't wait momentarily while walking to avoid it). Also, I have no clue whatsoever when the game decides what the next monster formation you fight will be. SLEP could be useful. I hadn't even thought about it. Weird how things like that go under the radar. And the big q: to get the class change or not? I'll do it if I'm really short for the bottle for sure. Because I definately want to do the Sea Shrine and Sky Fortress before Gurgu Volcano. I can make enemies miss me all day, but I can't make damaging squares not damage me. So, the higher my level means the higher my hp means the more damage squares I can take. This will also be a problem in the Ice cave, but I'll just have to manage. Otherwise, I'm now convinced it's slower to class up. Making 2 movies is the only way to be sure, but I'm sure enough that it'll be faster to avoid that whole part that I'm going to go ahead and skip it if I can. One shot of warp between inn/house uses doesn't really make up for 3 floors of the castle of ordeals and travel there and back and going to meet bahamut. okay, i'll stfu now. Thanks for the suggestions. Thinking about the movie makes me want to work on it more, that's fo sho.
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Might as well hit y'all up with an update. Here it is. It's right after getting the ruby, pushing 40 minutes. The Vampire was surprisingly easy, compared to the earths. The last thing I did was load my save states out of order, throw a hissy fit and cry and all that. So, the very end of the movie is slightly b0rken. But that doesn't matter. As far as things I've noticed/screwed up on, I accidentally got a silver armor and didn't notice until just now. Also, I've seen a few steps on the overworld map which can be shaved off. Also, I think I went into the sub screen 1 more time than needed. I can equip and use a cabin at the same time... It is also worth note that I allowed my bottom fighter to die so that my bm could get to level 8 and actually use fast before I face Lich. He'll probably stay dead, because I'd rather have 2 fightres in a "high" level than 3 in a low one. I might redo the 2 wizard fight after the vampire. I think I settled for a bum deal on that one. I donno if 8 hp is enough to get back out and go get the cane and come back before my next planned house use.
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I never could be bothered to download hackster. Even despite the burning desire to see what sprite was used for the invisible person. Anyway, it sucks that I won't be able to run from the Blue Ds. I already knew about not being able to run from wizards, though. And I do not look forward to avoiding those fights in the Earth cave. I suppose I could download hackster and look for myself, but... ehhh... can you run away from Earths? I sort of remember doing it when playing the game normally from time to time. And there's a big ol' stack of Bottle money just waiting for me to take behind those earths.
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Bob Whoops wrote:
I wonder at what level it will be beaten at.
I'm interested in seeing how low I can keep it, myself. The lowest I've heard of is level 10. Which is insane, if you ask me. I intend on letting one of the fighters die vs Astos, and just using 2 after that. They'll level up quicker that way, so I can do less battles. Also, is anyone aware of if you can run from enemeis like the Blue D guarding the sky fortress or any of those fights that you "have" to do? Or the second phase fiends in the TOF?
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In all fairness, I've never made a bad Friday the 13th video. Phil's probably referring to Snaily's run. My startegy's a little different from his. He fought a lot of battles which were not 'worth it'. Like 4 grwolves and a wolf. You'd be better off saving yourself for ogres. The fights I fought were only to get myself to 1,400 gp, so I could get the 2,600 gp from Astos and the Wizards to give me 4,000. Which I will use to purchase Fast. What the movie ends on is me getting sneak attacked by some ogres. Which I wouldn't mind, except one of my fighters died, and he needs to be a meat sheild for Astos, damnit. Now, there are 2 ways I can avoid this. One would be to redo the geist fight before the ogre fight a little differently and hope the ogre battle is either with different enemeis, or not an 'enemy strikes first' situation (which I did for the 3 scorpion (or whatever) fight right after getting the crown). The other is to change the order of the party so someone with more hps takes the hits (which I did for the 3 bones, 1 crawl fight). Either way, I'll do it later. My only really big dilemma is whether to do the castle of ordeals or not. It's not a particulary long level, and it'd let me equip... well, a lot of good stuff, after getting my characters promoted. Also, the zombie dragons square is a great place to level up quickly, which would save me a lot of headaches. It would also let me get Warp, which would get me out of the Waterfall and floor 5 of the Sea Shrine, and give me the zeus gauntlet and heal staff, giving the black mage something to do besides being a Fast whore until the Sea shrine. But I don't know if it'd be faster or not... sailing there and back (or flying) + the 3 floors of ordeals + the walk to bahamut is comparable to the 1 floor walking back through the waterfall and the 2 floors walking back through the sea shrine. And, there are other places that are good for some quick levels, (The agama squares in Gurgu Volcano come to mind). And, theoretically, the lack of Excalibur, Opal gear, etc, can be offset by luck manipulation. Besides, as far as I know, Bane (thanks to the bane sword) works on any enemy. Including Chaos. Albeit, rarely. Anyway, here's the movie. It's made on famtasia. Sorry, Phil. There are a few small things that stick out... to me, anyway. Like buying the staff for the black mage. Waste of 5 bucks and a few frames. But I'm only considering this a test movie.[/url]
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I've actually been planning a run of this game for a while... And just the other day finally started. I'm using fi/fi/fi/bm, because the black mage has more charges of Fast sooner than the red mage would. And the sacrifice in attack power is made up for by hair-pullingly annoying luck manipulation. At this moment in time, I just got the crown, 15~ minutes in, only to be 'surprised' by scorpions and subsequently watch my bm die. So, I guess it's break time.
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I tried a paperboy run, and it's really boring.
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Hey guys, uh... I've just got around to starting this thing, and here's what's cooking for level 1: 1st Sage I'm still new at this, so I'm fishing for suggestions to improve the thing. Am I missing any obvious shotcuts? Do I sux0r? You know. Whatever. Edit: Oh yeah, uh. It's on Famtasia, and I decided to take damage to save time... though I'm not sure if I like how that looks.
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My brother wanted to do a video of this, but I disuaded him because of the intensity of the planning that was neccesary. Truly, you did a fantastic job. I especially liked the way you worked the elixirs. If I may, though, would it have been quicker to die at the first town before getting the 1500$ to not have to buy the dry meat, and maybe got a red potion? It would have allowed more casts of deluge, and more hits. I'm not sure about this, because the death animation and the life refill animation could have very well added up to more frames. Anyway, it's still a sweet movie. Thanks for this one.
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I certainly could use FCEU, got it on the box as well... Does Famtasia not handle the 2 controllers well or something? I haven't really tried recording with 2 yet.
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Hey, I'm going to start on an 8 Eyes run on the weekend, probably. I have the level order and some general boss/room strategies planned out, but if any of you kids knows of any glitches/stratefies which may be useful, I'd love to hear them, you know, before I get down to serious recording ;D Also, I'm probably going to use 2 controllers, because the stabbing animation Orin does when Cutris is activated in a 1 player game wastes time. Sometimes, you can stab an enemy at the same time, or activate Cutris on stairs, but... you know... not always... Anyways, cheers
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It's hard to say how long it took, since I recorded for a few hours after work for about a week on a handful of versions. I'll guesstimate 3 or 4 hours for this one. Probably not nearly long enough... it taught me I don't have the patience I thought I did, anyway... especially for the enter your name screen :| Anyway, thanks, glad you liked it.