Posts for Inzult


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Experienced Forum User, Published Author, Active player (423)
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note to self (and others): If you are traveling at top speed in a direction, and press that direction the frame before you leave a room (thereby giving yourself top speed in the other direction) you seem to take the opposite exit. This means, for example, any time you enter from the left and want to exit to the right, you can do so by exiting to the left. At this time I'm not sure if the screen lock thing needs to be in effect. This re-complicates planning. I'm going to finish the test without using this, as to compare with the current published run. I suspect this would be most useful in the great palace anyway, so it's still a useful comparison.
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solairflaire wrote:
Are you trying to do the fairy glitch with scroll lock active? I imagine you'd need to do it further left than where it would normally be done because the game thinks Link is further left, assuming I read the description of what scroll lock does correctly.
Yes I am. In testing I was able to get far enough left, right up to the edge of the screen. It seems like I still can, but something is happening to cause me to spawn in a different place in the same room as I did in the test. And I don't know what. But I figured out a different route anyway. It's got one fewer screen transition. I think it would be a bit slower than what I originally had in mind? Still workable though. I'm going to put together a rough draft over the next couple of days and post it. I guess I'm working on this game again :I
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So, just messing around I managed to get to dark link without picking up the handy glove or downstab, just fairy/hammer. But when I went to make an fm2, I couldn't replicate it. There's something with the second to last usage of fairy I can't figure out. It worked before but now after fairy it spawns me in the next room inside the exit so I go straight back to the entrance. The good news(?) is that it looks like the time compared to the published glitched run would be very close. I haven't done an exact time comparison, but it's not obvious to me which route is faster. It might well be slower. The bad news is I'm not sure.
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Basically all l+r really does is make you go fast. Going fast lets you do some things (like skip thunderbird) but besides that it's not too important by itself.
Experienced Forum User, Published Author, Active player (423)
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I made it a youtube. Warning: I am not an encoder. Link to video
Experienced Forum User, Published Author, Active player (423)
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It's awesome to finally see the easter egg version of the run. It really whets the appetite for a U version!
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solairflaire wrote:
With Level 6 magic, you can cast Fairy twice and Jump once if you have 6 bars of magic. 6 bars of magic x 16 = 96. Fairy costs 40 and Jump 16. 40+40+16 = 96. This means you'd only need to pick up 2 magic containers.
I thought Jump costed 20 at level 6, though I might be wrong. I haven't tried the fairy glitch in too many places because the healer glitch was more convenient for the tas.
solairflaire wrote:
I do have a couple questions. How do you do the Healer Glitch? I haven't been able to get it to work at all.
I don't really know.
solairflaire wrote:
Also, I know that the doing the Scroll Locking in glitch town causes some weird stuff. Does anyone have any idea what would happen if it was done on actual Hardware? Could it damage the system or cartridge?
It works the exact same on hardware, doesn't affect saves or anything.
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scaryice wrote:
So for the first half: hammer glove raft ...and somewhere in there you need to get lvl 7 magic.
Yes, exactly. Except, at magic level 5 or 6, you'd have to go pick up a third magic container or set it up so you get a blue jar to drop from one of the myus after you cast jump. I think that either way, it would be faster than leveling up to 7. You also need Jump, Fairy & Downstab. Which means you need the Trophy and the Water of Life. You don't have to finish any levels at all, but placing crystals might well be a good source of exp. I suspect it would be slower than just finding a good place to grind. e: you only need 2300 exp to get to magic level 5, so I don't see any problems getting there.
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Well, it's an excuse to try out the site's new movie storage. Here's a semi-tas showing a route through east hyrule that uses no left+right, no frame specific tricks, and should be doable by a real time player with some practice, thanks to the specific use of the fairy glitch shown by Solairflaire allowing you to skip a lot of stuff. Probably more than a lot of people would expect. This also shows more or less the bare minimum levels and items you need. Could do it at l-1 attack, but i made it from a savestate from the tas to save myself from having to play the first half of the game. http://tasvideos.org/userfiles/info/1196676577096233 Someone Feel free to encode it and stick it on youtube.
Experienced Forum User, Published Author, Active player (423)
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This certainly would help for a no l&r run. If you don't need thunder, you don't need to get all the magic containers, for one thing. This means you can for sure skip almost all of east hyrule with only fairy glitches. (in theory)
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I just watched both runs, and I remembered small "known" improvements that could be made to both runs. And it's pretty obvious I'm not going to make them, so here you go. In the regular run, you can fall onto the roof in palaces 5 and 6 like this http://www.youtube.com/watch?v=ipYzI9KWLs0 In the glitched run, after taking the first hit in death mountain, http://www.youtube.com/watch?v=BYq68jyx4KQ&t=3m21s you can accelerate to the right better than what I did. In the regular run, I suspect there are other improvements, especially in overworld manipulation. But maybe also in routes I can't think of and levelup strategy. When I was working with RT I eventually noticed he sometimes pressed down and jump on the same frame, and that loses you 1 frame whenever you do it. But it wasn't worth going back and fixing because it changes all future randomness. So there's room for improvement. If you look for it. As for the glitched run, it is possible to use left&right to go through one wide walls, so you can get to the raft in level 3 before going to level 2 for the glove and you can use the screen scroll warp to get back to Mido from Bagu's hut. All the tests I did ended up pretty close to the published route's time, the sticking point was the manipulation of the overworld in the swamp.
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Sir VG wrote:
But without the hovercraft, you can't go over to Mt. Hobs
Can you use multiple tents to shift the collision detection multiple tiles?
Experienced Forum User, Published Author, Active player (423)
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Well! There goes my reading comprehension! You can't skip jump in the glitched run because the door to get downstab is just a bit too high. Otherwise, yeah, a lot of walls already get climbed, you can see it mostly in the great palace.
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Doesn't climbing a wall like that require pressing left & right at the same time? e: I climb a few walls already in the published glitched run...
Experienced Forum User, Published Author, Active player (423)
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This is far and away the best tas I have ever watched. Thanks a lot axeman.
Experienced Forum User, Published Author, Active player (423)
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What! Awesome!
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nanogyth wrote:
IMO too much thought is being put into making an absolute rule for something which should be treated on a case by case basis.
I agree! Further, I think in this specific case, both runs are good and sufficiently different in terms of tactics and execution and should both be published. I hesitate to cite precedent, because it's pretty well pointless, you know since past mistakes don't justify whatever that credo is. But I think this is sort of in line with the two Marble Madness runs in terms of watchability. Though maybe a bit closer to the FDS version of Mario Bros being published alongside the NES version in terms of what version of the game is used. I'm not sure if I added anything that I didn't add before, but I used a few more words this time.
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Nach wrote:
Should we accept runs with every revision of every game because they have different allowed glitches?
If the revision is significant enough and the run is different enough, while both still make sense as good runs by themselves, I don't see why not. Like if a LA v1.1 run and a LADX run would look exactly the same, except for color, then you probably only need one. But since LA and LADX look different in a lot of ways I don't really see the harm. If you want, you can pretend like these are different consoles or something.
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I dunno, the route and boss in both are pretty different. Like, the only parts that seem the same to me are the parts where the player isn't playing. I don't really see the problem I guess.
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I remember reading at some point or other that climbing down the bottom of the screen there usually takes you back to the top of the intro falling section of 1-1, unless you had previously warped back to 1-1 from another location. Though it's probably worth playing around with how the game keeps track what level you're supposed to be in by repeatedly using tricks like that. See if you can fool it into putting you in the wrong level.
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Yeah, in a lot of palaces you can warp back to palace 1. It's been a long time since I was looking into the game, though, so I don't remember what killing the boss does to palace 1 itself. Or what happens if you warp to palace 1 more than once or from different palaces. I'd imagine clearing the glitched palace counts as beating horsehead normally, even though the second palace turned to stone. Probably blocking you from being able to place enough crystals to beat the game normally, but at the same time I'm not sure. Maybe there's a way to use horsehead as the boss of multiple palaces?
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We intentionally didn't use the fairy glitch because you can use it in town to get into glitch town, and change the screen scrolling like in the glitched run. Then just warp around. IIRC the front half of the run becomes you don't need to visit palace 1 or fight any bosses, but you need the hammer, glove & raft. You still need to pick up all the magic containers to get thunder, but I think you can get them all once you get to Darunia without even visiting the palaces 4-6. I can't remember if you can get the magic container in the hidden town with the screen scrolling glitch active. You might need the flute, which means you need the boots. Once you have thunder, you can go straight to the end. I'd watch a fairy glitch run with no left+right, and probably like it too. But I dunno how the site would feel about a medium-glitch run.
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CoolKirby wrote:
adelikat wrote:
Also, who's going to do the console verification?
Who even has a copy of this game?
I, uh. I do.
Experienced Forum User, Published Author, Active player (423)
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So yeah. Voting yes for sure on this one. Everything about it is the best.
Experienced Forum User, Published Author, Active player (423)
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I sure loves me some Quartet. Cool run, yes vote.
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