Posts for Iriasu

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Joined: 4/24/2005
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If someone ever ripped the (U) game while it was on the air, then consider yourselves lucky. Other than that statement, there is no (U) version of the game available to the common man. You just have to stick with (E) and (J), and the closest I (and Proto K) can recommend right now, is indeed, the [a1] version he mentioned earlier. Rockman 1-3 on my SRAM save says ALL CLEAR now and Wily Tower is easily accessible without any fuss. You can even do a full TAS of RM1-3, and still be able to access WT. :3
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Proto K wrote:
Use this rom: Rockman Megaworld (J) [a1][!].bin It has no problem with SRAM / Wily Tower whatsoever, at least for me.
Wow! Works, like a charm! Thanks for notifying us, Proto K. Although I don't prefer altered roms, this is still a neat thing. :)
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Shinryuu wrote:
rockmanzero4_tas_xaphan.avi is this v1? :)
Pretty much. :)
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OK, back to the subject at hand. If we put down the 21-frame rule down for a bit, I think I know why Pom slowed down on a few spots. 1) It's very obvious that Pom wanted to impress the viewer by hitting more enemies on their heads, or to get a higher score by picking up the coins and hitting coin blocks. He even hit many enemies in successions and didn't flinch at all. That's impressive stuff indeed. 2) The other reason is that Pom didn't want to get any fireworks at the end of each level, even though Pom did get one in uh, level 4-1? (I forgot since I already removed the file I downloaded and I can't recheck it unless I download again) This is also an amazing feet to actually being able to determine when you get the xx0 in your timer and not get the fireworks that way. Pom deserves extra credit just for that. 3) This is not part of subject at hand, but still either an amazing or an unneccessary thing, and that's the left/right pad usage, especially in level 8-4 underwater. It glitched Mario's appearance at some point, and some people may think that it's impressive, but I found it unneccessary, because it's been done multiple times on almost any game you can mention with that option at hand. Correct me on all of these if I'm wrong. Anyways, I did love the run, and even though it's already published, I'd vote yes on this anyways! Kudos for those extra frame-cuts, Pom! You rock! ^_^
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Frenom wrote:
If someone want to hack the J rom they are welcome. I would be glad =)
Hey, Frenom. Joseph and Auto weren't really responsible for the (E) hack, but they have the knowledge. They used someone else's save editor tool, yet their names got credited on Zophar instead. If Joseph had some form of a Genesis HEX tool or anything that can change variables on GameShark type codes, he could hack it for us.... probably...
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-whut?-
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Joined: 4/24/2005
Posts: 104
Bag of Magic Food wrote:
Well, is the fault in the ROM or the emulator? Or both?
Could be both, but I'll say "Fault of the ROM", since the SRAM is stripped from it, even though it's been good-dumped. That's my most positive assumption, but there might be an emulator problem too. The same thing happened with Sonic 3 & Knuckles, until Gens v9 (or earlier) managed to create SRAMs from said ROM. I couldn't save a S3&K SRAM with Genecyst back in the late 90's, so I'm sorta glad the SRAM got fixed for it. But I was hoping for the (J) Rockman Megaworld to be hacked... but I know Joseph Collins and Auto personally (Joseph's a moderator at my place and Auto's constantly idle to be honest, but anyways...), so I can ask them to hack the (J) version whenever they get the time. Oh well, I still loved this run, Frenom. I've played through the Wily Tower countless times myself, and I say that this is a flawless run, even though you had to use the pause/damage technique alot of time (and thus, bored me a bit)... I liked the way you utilized the weapons at the bosses. I'd have to borrow some of your tips and tricks for my own personal winning someday. *smirk* X3 Anyways, besides having to amend to the rules, I'm still voting Yes because it's hard to top this run and... because it's MegaMan. Once again, good work, Frenom. ^^;
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Let's see, we have X1, X5, and Zero 4. He didn't die in X2, but can turn evil thanks to not getting his parts, and he can be damaged in X3 so you get his saber, and he didn't die in X4, X7, X8 and CM. But, if you would count X6 as some form of death (Zero sleeping for 100+ years and re-lives in Zero 1 inside a copy body) then I don't know what to say... I'd leave the profanities out of my rants though. :P Oh, and Cockapetri's "Nani?" IS funny. Yet, it's so disturbing that the other bosses has light voices. >_> Oh, and Xaphan: Megaupload - rockmanzero4_tas_xaphan.rar Hosthelpers doesn't recognize my FTP info, so you have to stick with this, since I do NOT want to hog the bandwidth on my current rockmanpm.com host. >_>;
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I made the animation, but it's from [GBA] Tales of the World: Narikiri Dungeon 3. The character is Valkyrie from the 1989 Namco Arcade game Valkyrie no Densetsu. She's a Norwegian Viking who's drop-dead gorgeous. ^^; But enough of that. I managed to make an Xvid AVI of your run called rockmanzero4_tas_xaphan.avi which is roughly 255 MB (I know, I suck at codec stuff), and it's pretty viewable (the moviefile timetag is 45min,11sec). The Staff Roll as well as your Playtime is included, which is *dundun* 00:22'41, the fastest RMZ4 TAS time yet. :P I'll be uploading it somewhere so those who prefer AVI movies can watch it.
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I also saw some minor mistakes here and there, but not anything serious. I'm gonna vote yes, because this TAS sure needs attention! Good work, Xaphan! I couldn't have done it better myself... >_>;
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You missed a couple of attacks. FAIL! :) Just kidding. You did it so you could manipulate the battles. Excellent brutality against those CPUs, man! Instant YES.
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Just to point out, Bisqwit, in this first game, Kirby can't even run or slide, so that's why it was that slow. I say the run was pretty good and the damage-inducement was well-planned. Not missing any attacks (especially against the 3rd boss) is pretty good as well. Maybe you could've walked a bit more forward on stage 4, when the falling stars came down while you shot down the long row of blocks in front of Kirby. Other than that, it looked well-done and there are only minimal improvements that needs to be done for next time. Voting Yes on this one.
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Posts: 104
This gets a yes from me too. Awesome boss battles! ^^
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Here ya go, Calist0. http://speeddemosarchive.com/StarFoxAssault.html And it's a single-segment run too. Brightstar gets damaged and all, but at least he doesn't waste any lives at all. Learn a few tips from it.
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[LOL]Are button-presses copyright'd?[/LOL] ^_^ I think you can still just upload the emulated movie file rather than a streaming video file, so you can let someone else face the consenquences for illegal use. :3
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Holy shi-! You blazed through pretty much everything! An Everlasting Yes from me!
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Bag of Magic Food wrote:
To Bisqwit: If you think this game's music sounds bad, you should play the second game for a while.
Ugh, don't get me reminded on that, THAT... THING! It's an abomination to everything that makes MegaMan awesome in the music-business. There are alot of hi-pitched themes that ruins your ears completely in Rockman World 2. >_>
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When it comes to "calculated time", then yes, it certainly does beat my last movie by about 4 minutes, but... besides the hints given by McBAIN and Uyama, there are other things you missed that I need to point out. MAIN POINT TO CONSIDER IN HARD MODE: - The Z-Knuckle CAN be charged up in Hard Mode, yet, you were unaware of that function and didn't use it against the bosses. Charge it up WHILE you're damaging a boss or using the Saber, and the moment the boss is about to stop flickering, you should have a full-charged Z-Knuckle attack ready. Use it to deal tons of damage, and keep charge it up, use Z saber in-between, and repeat the process. And other points to consider: - Pick up the Burst Bomb from one of those Yellow Crates in the Intro Stage and use them at SubDesert Core (Intro Stage Boss) to deal tons of damage, while also unplugging the boss and attack with Z-Knuckle afterwards. - Tech Kraken's stage, you choose a very good route through the "labyrinth". When I did my run, I only did it from mind and not from a sheet, so that's why my route wasn't so efficient, but I did kill more enemies this way, even though it was truly unneccessary to do so. Moving on, after killing the midboss Spy Rarrier (Larrier?) I, you seem to stand still infront of the RB Cannons, waiting for them to be vulnerable. I think that (although not tested yet), you can jump over them right at the tip of the edge they're standing on, gaining a couple of frames this way. - Heat Gemblem's stage, you don't need to kill the very first Gan Ga Gahn (drill enemy) seen after you jump down one floor at the beginning of the stage. Just skip it. When Gemblem uses his fire wave attack and you stood infront of him, you could've used the charged up Z Knuckle on him inbetween your saber attacks. - Fenrir Lunaedge's stage, on the elevator with spikes on the sides when going up, there's no need to attack the Valiant Fire's on the left side of each floor. Just ignore them, since you're killing some Metools during your trip to Lunaedge, and they count as kill score as well. - Sol Titanian's stage, on the first area, before continuing the stage indoors, you seemed to take a different route than supposed. It's better to just stick to the right side route at all cost, since it saves a few frames. And also, since you didn't seem to bother bringing a Lamp Shield (from Lamproid X enemies, fire-type) with you, why not bring a Mega Axe (from Axeroid enemy) with you, like McBAIN suggested. It works efficiently against pretty much everything on that stage. But I did like the nifty "helicopter-ride" you pulled in the second area with those Sandozers. - Mino Magnaxe's stage, you forgot the Mega Axe deal again. Bring at least one axe with you, even though you think that swiping weapons from enemies wastes frames. In the end, you'll gain frames instead. - Purpura Cockapetri's stage, you were right about using the lower path, since it's faster. - The other stages were almost flawless. - And unless you were informed of things here, when you record a TA movie, you CAN skip the ending and credits entirely. And you should stop recording your movie the moment you make the last hit against the last boss, since people can actually take time to see the ending themselves, and you save more frames on your movie this way too. Endings are only supposed to be recorded on AVIs, unless Bisqwit or anyone else has a word about this matter. Overall, that's a great overall time you got there, but for people to be able to view your movies from now on, and for more efficient play, make sure to record from "power-on", thus forcing you to play Normal Mode rather than Hard Mode. ^_^
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I liked the way you utilized the weapons, especially the Rolling Cutter. A definate yes!
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I'll say. And he seemed to have lost a bit of his breath during the Metropolis Zone parts, where he had to wait for Tails on the screw thingy just to raise it up faster. He could've at least gone up a notch while Tails is still flying upwards, as to not wasting any frames, but I think you still had those sections planned. Other than that, an instant yes, and a Star request on it, if you guys don't mind...?
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Now that's more like it! Good choice of codec. This is stream-worthy now. And it also inspired me to go play SCV4 again. It's been a while since I did that... ^_^;
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Boco wrote:
feitclub wrote:
Where are these scores from?
His imagination.
*smiles* You just made my day complete, hon'. ^^;
Boco wrote:
Note how he rates X7 higher than X5.. or rather, I should say, he rates X7 higher than other games on the list.
He's just a sad bloke, ain't he. :/
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schneelocke wrote:
Bag of Magic Food wrote:
Well, I guess it might be considered a show of skill to beat everything with a weak weapon. But this site isn't about skill anyway.
Sure it is - but about a different kind of skill.
But that kind of skill tends to get boring and therefore, it's not needed here at Nesvideos. It's more fun to watch a player stroll through the whole with the proper use of weapons, rather than look at a boring run, wouldn't you agree?
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Bag of Magic Food wrote:
It looks like a stupid character in a bad sprite comic!
Bob and George comes to mind right away. *smiles*
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Seen it weeks ago. It's still surprising that Super Mario Bros was still playable with such a big controller.