Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I didn't realize the game would be played so much differently with the pacifist requirement. I'm glad that a couple warps exist to dodge some pizza eating contests, too. The level with the purple sky and purple clothed men with purple hair and purple glasses throwing bottles from purple window shutters is kind of silly, but what can you do? This game is just bad for TASing, but I'll throw a yes vote on here, because I don't think there's a run like this published, and it's done well as a proof-of-concept run. Also, love this still: "You defeated all of my men. I'm the boss." Thanks for filling us in, chief.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
You can only delete your most recent post if no one has posted after you, unless you're an editor or something. I personally didn't like this game much, but the run is played very precisely from what I can tell, and there are many who do like the game, so I vote yes. In the cave level where you play as the bird, there is a part where you fly very close to an enemy, but don't die, but the number of lives remaining comes onto the screen. I wonder if you tricked the game into thinking you were dead somehow.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Truncated wrote:
why doth the MMX3 music sucketh so badly?
I really liked Zero's music from the intro stage. The rest seemed average to me for a Mega Man game. (Also, +YesVote) 136354 for the screenshot ;-)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
World 7 nearly complete. (Included save file now starts at World 7)
Kitsune wrote:
I will be quite interested to see what other tricks you have up your sleeve. :3
World 7 probably ends up being one of the shortest worlds. There are a lot of tricks to take advantage of. It may be possible to walljump over 7-6 the same way I did in 6-9, so I'll test that before moving on. Just wanted to get in an update since I seem to post them daily. Also, a desync occured after 7-2 using PRG0, so I will be sticking with PRG1 now.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The following is the list of the languages I speak fluently:
  • English
This concludes the list of the languages I speak fluently. I lose
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
World 6 redone. Gained 147 frames in 6-F by using the starman on Boom-Boom. Gained 6 frames in 6-5 by finding a better route (also looks cooler). Gained 2 frames on the Hammer Brother battle (stomping ends up working faster than the tail attack) Gained 6 frames on 6-F2 by running more precisely Gained 86 frames on 6-8 by getting running speed much earlier Gained 14 frames on 6-F3 from a better Boom-Boom battle. Gained 276 frames altogether compared to v1 of World 6. There's one other surprise you'll have to watch to see :) Andypro, glad you like the avatar, although I can't take credit for thinking of it. Progressive Boink is where I saw it - check the link for a humorous look at Doki Doki Panic / SMB2. And thanks to everyone for all the encouragement! I hope to finish this within a week or so. Edit: The run also works with PRG0 still, which makes me happy!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Thanks guys! The delays in many of the levels are to manipulate hammer brothers (with the exception of 3-8 or 3-9). Some cases take 10+ frames of waiting to make the hammer brothers move as little as possible. Getting a different card is just an added bonus :) World 6 is going much better the second time around; I should have an update later today.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Bisqwit wrote:
Reality won. You lost.
I don't get it. But to further this off-topic, wikipedia on grues! (I didn't know what they were, myself)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Grues are mysterious creatures! </BagOfMagicFood> ;-)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It's in the hacked games section now.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
World 6 complete One thing I completely forgot to test was getting the starman toward the end of 6-F and killing Boom-Boom with it. Thus, this might be redone (grrr)... 6-F: I tested going through the wall, but it is slower than just completing the level normally. 6-5: Doing this level the standard way is slower. I even tried getting a leaf on the hammer brothers before the level, and it still was behind by around 2 seconds, even after keeping the leaf for the next level.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
World 5 complete up to airship (save file included beginning at World 5) The hammer brothers in the lower section of the world are a pain. If I want to go through 5-F and avoid them, one of them must move past World 5-3, which is an extra movement I don't need. So I used one of my musicboxes here. Several of the levels have a small delay at the end to make the hammer brothers move as little as possible. In 5-F, I was able to pull off a nice trick on Boom-Boom. In 5-T(ower), I use a through-the-wall trick at the beginning, but it's tough to spot at full speed unless you're looking for it. I tried bypassing the vine at the top, but Mario's top jump is just short of reaching that first cloud. After 5-5 is completed, a bonus sound can be heard on the map - this is because one of the hammer brothers on the ground was turned into a treasure ship. It doesn't cost time to do so (as long as you don't end up going on it). I wasn't able to get the one in the clouds to transform instead, so hopefully in World 6 I'll have another opportunity. And I found a place to use the extra star I had to pick up! Using a star in 5-7 allows for super speed much earlier (since I don't have a fire flower at the beginning), and saves almost 3 seconds in the level. I get the fire flower here to speed up the Boom-Boom fight in the next level. I also just realized that the save file I included starts at 5-1, whereas my previous ended before World 4's airship. So, if you want to watch that boring-ass level (slow-moving airship with nothing but burners), just fast forward to it :) One note about that level is that I discovered that I don't need to attain super speed before entering the boss chamber to get the highest jump in the center of the room - Mario can only get this extra height when jumping to the sides of the room because there isn't enough space to build up the speed necessary for the highest jump.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
What about the X-ray glitch that lets you move upward through the walls? If it's possible to get into the wall somewhere, or one of the doors, maybe it would be possible to get through the wall. However, this may take so long that it's not worth doing over getting the ice beam.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Update! ... Kind of. Most of World 4 is now done. I found improvement in 4-2, by taking an ice block to run into the small plant instead of slowing down to fireball it, so from then on will be redone (that's why I stopped in the middle of 4-F2). It's probably for the better, because I was getting repeatedly screwed by the randomness with the hammer brothers. I want to be able to fight the one before 4-4, so I can use firepower, and I also was able to get a flower card on 4-6, but hammer brothers got in my way, so I had to wait for a mushroom card. Maybe on the redo, things will work out better for randomness. I may also use the musicbox I have here. World 5 isn't too congested with hammer brothers, and World 6 is so huge and multiple-path-having that I think the musicbox may benefit me the most here. Highlights: 4-4 turned out pretty well, although the Lakitu acted a little different than when I just randomly tested this strategy a while ago, so maybe I will gain a few more frames when I redo it. 4-6 has a lot of lag. I haven't tested against waiting for the plants to lower into the pipe (you can't fall between them because there are invisible blocks on the right side). 4-F2 may benefit from getting superspeed on the donut lift with the fire flower. Either way I need the flower because there isn't one on the airship (there are 2 leaves instead). I tested that strategy roughly; using a leaf vs. fire flower are just about the same speed (within 10 frames or so). However, the fire flower here will speed up the Boom-Boom battle, so it wins in this case. ----- Edit: Run redone, link updated. In 4-2, I have to turn to the left with the ice block or the fireball that gets the first plant out of the way will disappear. I performed a glitch at the end of the level that takes time because I end up waiting until that particular frame to get the card in order to manipulate the hammer brothers as needed and also because I need a mushroom card. Hammer brother fought earlier and with firepower (about 20 frames faster). 4-4 improved slightly by running off the edge instead of jumping, which for some reason saved 3 frames. Also got a flower card here. I tried three different techniques in 4-6: the original, glitching through a pipe, and what I ended up with. The bounce over the second pipe has invisible blocks, so I cannot move to the right any sooner than I do. 147 frames faster when entering the second fortress, which is also finished and improved slightly.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I didn't know about SDW or SMA until this site. Maybe this published run will help spread the word about this hack.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kyrsimys wrote:
3-8 was the only level where I kinda felt the flow of the run was disturbed
With the ice blocks, I tried jumping them, but the room to jump is so narrow that Mario has to jump quite high to be able to keep any forward momentum, and ends up being slower. With the water, I forgot to test that, so I just redid it and it is four frames faster. This also propgated some nice randomness through to 3-9 and I gained four more frames there. (link is updated as well) Thanks for spotting that!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
hero of the day wrote:
lavos pimp slap
If it said this in the game when the attack happened, it would be the greatest moment in attack naming history. (unless I've forgotten something cooler, which I probably have)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
nintendo wrote:
oh well, done with this site and on with my life. 5 minutes here is too much. im bored already
*63 minutes pass* "nintendo" submits a run for "sper Mairo" brothers to the site he is done with. Edit: I guess he's really done with the site now :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Update! After a bit more trying in 2-P, I continued on without using the glitch. Thanks again to Kyrsimys and Nitsuja for trying it out for me; I guess if neither of you can get it, I can be pretty sure it's not possible :) I'm up to 3-A now. Notes: It is faster to swim in water than to repeatedly jump out of it (when the distance of swimming is long enough). I fight both hammer brothers here; this is because I need the hammer, and I need to enter one more level to make the bridge between 3-6 and 3-8 crossable. This is faster than dying at the hammer brothers, since I would have to get hit three times (and re-powerup later), and also gains time between levels, since there are no hammer brothers left to roam. I don't think I'll end up using that second star I got, though. I was able to get a flower card in 3-4 during an early attempt, but reducing lag throughout the level then made getting the flower card not possible, so I took my first mushroom card in 3-8 instead. I tried several ways to get up to speed in 3-9, the normal way is surprisingly faster than using the strange "backwards for a frame" tactic in this level. There's also a glitch used to save time. Hanzou, wow! I'll try it out later. I'm always amazed by how much the community learns as a whole about the little details of games. Thanks!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
AngerFist wrote:
The conclusion is that shorter games like these may be ok to set the minimum for 1 second.
I'd say 2:40 is a rather short game, compared to the average movie length here (which I'd guess is around 15 minutes). I haven't watched the run, so I'm not voting yet, but three frames is three frames. The fact that it's not a popular game shouldn't make this automatically rejected; it will probably just not have a high priority in the submission queue.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It doesn't seem like a coincidence that there is a gate noise and also that you end up in the room just before the boss room. Maybe levels are designed so that if you take an exit that isn't defined, it gates you to the second to last room? That would depend on how the other levels are set up, however. Has that technique been tried on any other room in Wily 2? If other rooms also take you to just before the boss, then that may be evidence of the same idea.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kyrsimys & Nitsuja, thanks for the tips. Unfortunately, I still haven't gotten it in the last 1000 or so tries. I also found a very small improvement in 1-F, and if this wall keeps denying me glitchdom then I may redo the run from there so that when I get back to where I am now, maybe I can attack this problem with a clear head again. I'm just getting annoyed by this point, but I haven't given up on it just yet.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If you screen push any more, "our hero" is halfway on both sides of the screen. This causes some weird glitches with hit detection, especially in the second level. If you screen push again after that, you end up on the opposite side of the screen, so you must travel the current screen a second time, which loses a bunch of time. I didn't think of it at the time, but it may be possible to use that to an advantage when changing direction if the right circumstances apply...but it would be a close call against just heading the opposite direction normally.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This was a great watch, especially the second half (from Zangief on). Not just a good variety of combos - an 11 hit combo, re-dizzy combo, exploiting weaknesses in the AI of certain fighters (Balrog, for example), crazy use of the Hurricane Kick - but lots of little stuff that's nice, like getting all the different kinds of dizzy at least once (I always liked the grim reaper dizzy sound effect), knocking off Vega's claw, etc...just finding interesting ways to dominate the game. Nice job.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Slight update: Run redone up to midway through the pyramid. 257 frames faster by the time the pyramid is entered, from savings in the first few levels, and less frames needed for HB manipulation on the two deaths. I'm having a lot of trouble with the duckjump glitch, so I'm giving it a rest for now. That's here. Also, when manipulating hammer brothers, I realized something - since two will not occupy the same spot, this sometimes causes extra movement in what looks like only one hammer brother. Especially if they pick the same spot over and over.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)