Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Well I've been commending this run for a while now, and you finished it off well, so I'm voting yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
32 days left before the new year means we need just over 3 submissions a day. I don't think we'll hit 1000 for a while, definitely not before the year. But no big deal, as FODA said, I'd rather have one good run to watch than 100 bad ones. Edit: There are 979 registered users, maybe that will hit 1000 before the year's end.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Sami, you don't have to put the info after the /379/, it will still link to the same page. You can also hide the link under different text; click "quote" on my post and it will show you how to make the link shorter: Sami's DKC2 link I'm going to watch this now.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I wondered why you didn't do that at the beginning of 7-4, but I just figured you couldn't jump from the top, or some other strange reason that prevented it. Also world 9 is strange..does anyone know what the (I'm guessing) Japanese letters in 9-4 read? Overall this is a quality run, and if you add that shortcut from C-4 into 7-4 then I think you should submit it. Shouldn't be a big deal, since you are so fast at doing this game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
Hell yeah, this is looking sweet. Just remember to kill Bowser in World 8 with fire instead of the axe if you decide to continue, which I hope you do!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Blackpearl wrote:
First of all i have watched many many time for complex anaylsis whith the roll>jump>roll>jump tech , yes ineed you gain more frame but... for the one who will watch the full run is can be quickly annoying to see the chars do this things every time. For me is important to have a good felling when i watch a run.
I understand that this could make the run feel smoother...to me, it depends on the level. In the first level it looked pretty smooth, I thought, but that's because there was a lot of enemies to hit, stuff to jump, etc. In a more flat level, it may not look as good. But you are the one doing the run, so of course it's up to you! Speaking of the run, is there any chance for a WIP?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I just tried the FCM (that starts from a savestate) that Shinryuu posted in the MM4 thread and it gave that same error. Then the movie played without desync (I believe), but the background of the level played was glitched.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Well Conept Demos, I meant. In the same group the hacked games are in now.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
Bisqwit wrote:
I think this glitch is as lame as the left-right glitch in Tiny Toons (I still think it was an error to accept that movie).
Perhaps runs that extensively use left+right/up+down could be published into the technical demonstration category - runs like Zelda 2, SMB2(USA), Tiny Toons (I didn't realize this used left+right, I must not know the game well)...and then have runs that get through the game without using them published into the normal runs. Of course, this would add to the already large pile of work for Bisqwit and the judges, so...just a suggestion.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Xebra wrote:
you picked up a run from an author with demanding standards...
I didn't pick this run up from you. I'm doing my own TAS for Sonic the Hedgehog, not Xebra's Continuation of Sonic the Hedgehog.
...and have proven unwilling to conform to those standards on levels that require you to come up with your own strategy.
Correct, I'm not conforming to your standards, because I have my own and I will conform to them instead. I can't say I'm sorry that they don't match yours; that's just the way it is. If you think it's lame, then that's your opinion - just like the slow walking, just like the debate over game clock vs. real clock - but it won't change the outcome of this run. If that hasn't been your goal, then I don't understand what you hope to accomplish by talking about me so disrespectfully. I hoped to accomplish civility with you, but I feel it's impossible, so now my new goal was to just make you go away or at least be quiet. Unfortunately, that didn't work either. Thus, my goal is to try and be a positive person about this from here on out. I admit that I got angry in my last few posts, and I'm not trying to justify it, but I did what I did and I stand behind it, as I always do with everything I say. The easiest way I see keeping myself positive and enjoying what I do here is to do what everyone else seems to do when you talk - ignore it. So I'm now leaving it to you to continue to say whatever you wish without reply from me. Now's your chance; enjoy.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, Bright Man's weapon really makes a difference! Angerfist, this is great work, especially for your first time. Way to not give up! Be a role model to the kids! :P And DeHackEd, as always, very quality work. You two put together an excellent movie. Vote = Yes. Edit: Cossack 3 music rules.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If we're thinking of the same level, I think it's because he would end up hitting the barrels with faces and arms that hang from the ropes. Maybe it would be faster to use the rope and jump over the barrel? Anyway, I agree with Daniayaw, it is played well, just kind of boring at the beginning with warp barrels. Also, I despise this game, hehehe.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I am striving for both the fastest time in individual levels and the fastest overall time, with priority on individual levels. I thought this was obvious from the way I was playing, but I guess I need to specifically state it. To me, ten frames gained is ten frames gained whether or not it affects the in-game clock. It is my right as an author to prioritize things this way. So with these goals, the 34 frames I "pretend" to gain are significant. I don't see slowing down at the end of a level to avoid a time bonus as something that would make this run better, so I'm not doing it. There's no logical corner to pin me in; I'm not doing it, end of story. You bringing this up is the only red herring I see here. So far in each level, I have taken the fastest time I have achieved after trying many different things. I'm not copying your run frame-for-frame; I'm trying all sorts of different strategies, and this is how I'm finding improvements in every level. I'm not saying I tried every possible thing in existence, because that would be beyond my patience and free time. If it's not beyond yours, then Xebra, feel free to take my advice, and do your own run. Make that run that is 48 frames slower in Green Hill, two seconds slower in Marble Zone, and whatever other shortcuts you'd sacrifice so that the run is up to your goofy standards, in order to obsolete mine. Even if you don't do that, please take my other advice, and just shut the fuck up. No amount of your insulting, whining and complaining will make me stop doing this run, or stop "stealing" your strategies, or make me work any more or less at it. All it does is make you look like a sad individual. You are the one who said I should run this game in the first place, but I guess that only meant if it was up to your standards. Now that it's not going exactly how you think it should go, you whine like a 12 year old girl, resorting to all sorts of underhanded comments in an effort to try and control how I do my run. It won't work. Since you like to reply to only two lines of other people's posts, why don't you pick this question to answer - what makes your opinion that my slow walking after GH1 is "shitty" more valid than my opinion that you wasted 34 frames after GH2? Because you're Xebra? For the thousandth time, GET OVER YOURSELF. I'd love it if you never made another post on these forums. You never have anything constructive to say. You just take random parts of people's posts, make some argumentative reply, put something in bold, and think you are the best thing to happen to this site since Bisqwit made it. Acting like you can copyright a strategy to a video game....get out of here with that goofy shit. You obviously have never understood what this site is all about, so just leave, not one person here wants to read your garbage.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Blackpearl wrote:
i have to change audio to stereo ... the reason is easy , if i watch a record with the all setup the emulator will freeze after 30~40sec.
It sounds like a sound card conflict/glitch on your end. I would have no idea how to fix it - which version of SNES9x are you using? If stereo sound is used well in this game, I wouldn't be opposed to changing it. However, I don't know if AVIs here are encoded with stereo sound or not.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I always thought World 6 was cool. Looking very good, especially the fortress level! Have you learned anything about where, or for how long, hammer brothers move on the map? Is their movement manipulatable? The turn before your second music box use, all 3 hammer brothers are not in your path, but then one moves into it just before you have to cross. I always thought it was annoying that in later worlds, hammer brothers took their sweet time moving for 8 or 10 "shifts" before letting Mario move again.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Ok I finally thought of a few of my favorites:
  • Wily 1's Dragon from Mega Man 2 (he's just humongous for a regular NES boss)
  • First battle with Magus from Chrono Trigger (awesome music and fairly difficulty battle)
  • King K. Rool from Donkey Kong Country 2 (lots of different attack patterns, and nice music)
  • Culex from Super Mario RPG (lots of attacks not anywhere else in the game, and very hard)
  • Mother Brain from Super Metroid (more for the cinematic value that anything else)
  • Galamoth from Castlevania: Symphony of the Night (as feitclub said, the bosses from this game are done very well)
  • The Metal Gear Ray Army from Metal Gear Solid 2 (just seeing them all lined up in the background is intimidating)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
Although the movie shows off a nice glitch, I personally don't feel like it should deserve its own run based on it. I mean, I see why it should, but I just feel kind of "ehh..." about this one. I can't really figure out why. Maybe I'm just too used to the NES SMB3. Anyway, I'm not going to vote because I can't think of good reasons to back up how I feel. Is this acceleration glitch on any other games from All-Stars?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
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Posts: 3132
I thought it might be faster in the first level than having Dixie fly over the water, but I don't know how fast the water-skipping goes. Plus you'd have to switch people. Ah well, just a suggestion.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
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Posts: 3132
Can you use Retard Kong to skip along the water in the first level? (I don't know his real name, but it doesn't matter)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
With things like menus, the quickest way to press a button on the first frame is to alternate buttons using frame advance. For example, if both A and B will go to the next screen, then press only A on frame 1, only B on frame 2, only A on 3, only B on 4, etc... This way, every frame has a button being pressed that will go to the screen. You can't use the same button every frame, because to the game, that means you are holding the button, and some menus won't select right away if the button is held.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
What Xebra Doesn't Realize:
  • He doesn't own exclusive rights to making a TAS of this game, or the strategies used in his WIPs.
  • His opinion on style is just an opinion - not fact - and opinions can vary from person to person.
  • A five frame improvement that causes a two second delay is, in fact, not an improvement at all. In a related point, I am not his Bisqbot bitch.
  • Answering only one part of a post with a witty comeback and leaving the rest unanswered does not make you look smart, or funny, or even aware of what is going on.
  • My Green Hill Zone is 48 frames faster, not 4.
  • Standing on the screen for half a second after the end of Green Hill 2 is a shitty, unneeded delay, especially when going for fastest time. (Hey, I can cuss in bold too!)
  • Taking invincibility later in Green Hill 3 in order to save six frames is part of optimizing, and is an improvement.
Hopefully the following ideas will help you cope: What Xebra Can Do if He Doesn't Like My Run A Handy Checklist to Follow by JXQ! (recommended options in boldface type)
  • Shut the fuck up.
  • Do his own run.
  • Stop posting immature, closed-minded, negative, arrogant, argumentative comments in these forums.
The next time you'll see me discussing this run will be in its submission.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
FODA wrote:
i'm guessing maine is a state from canada? or what?
Maine is a state in the United States that shares a border with Canada.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This looks remarkably better, great job! As far as hex-editing - this may or may not work. You'll have to redo 1-1 at the very least. Then, find a good "measurement" frame to work with...for example, the first frame after touching the flag. Then in your original run, copy everything from that frame until the end, and paste it over the corresponding frame in your redone 1-1 run - the frame after touching the flag, or whatever. Finally, you'll have to manually increase the frame count of your new movie. Specifics on hex-editing and the SMV format can be found on the Hex Editing page. If it doesn't work, then redoing would be your only option, unfortunately.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Nitsuja - I worked with that glitch a bit myself back on that level, although I wasn't able to make the screen scroll as far as you have. From what I could tell, the reason that it doesn't work with Sonic (as opposed to working on Ouzo's S1&K run) is that Sonic is too low to the ground. In the middle of the level, the bottom point changes and the screen scrolls up. Sonic dies whenever he touches the bottom of the screen, whether or not it's actually the bottom of the level. Knuckles is able to perform this trick at a higher elevation, turning the bottom of the screen into a non-issue.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Here are some general pointers: Things are much easier to perfect in frame advance, as opposed to 6% speed or whatever speed you are using. You can test things like:
  • What is the first frame to press start on the title screen?
  • What is the first frame I can roll toward an enemy and not get hit by it?
  • What is the first frame I can hold A / let go of A for Rambi's charge?
With frame advance, it is easier for the movie maker to test individual frames at their own pace. Pointers about this game specifically:
  • Spin as much as possible instead of running (where the environment allows). To avoid the delay at the end of the spin, jump at the very end of the spin.
  • Spin into as many enemies as possible. This includes enemies on higher/lower levels, if they can be reached and spun without losing time.
  • Spin for as long as possible before and after hitting an enemy. This way you are extending the amount of ground coverend by the spin.
  • Jump on the first frame available to land on the end-of-level-target. This way, you aren't using any extra forward momentum / time.
  • In some cases, hitting enemies may slow the game down...for example, when running with Rambi, enemies do not speed him up, and cause pauses during each hit. Some enemies in the first level are just unavoidable. (This really isn't too important anyway, as the delay is minimal, and hitting enemies quickly can look really cool)
  • Don't get Dixie until the second level. This is because she is in a mid-air barrel on the first rope that you must climb anyway, and it is faster than picking up and throwing a barrel on the first level.
  • When you get invincibility in the third level, still spin into the enemies for increased speed.
Something you did that was very clever - Jumping off of Rambi instead of running through the sign with him in the first level. That saved a good amount of time. Here is an example I did of the first level. If you are having trouble following what I'm saying, it may be easier to learn by example (that's how I learn the best). You can turn on "show controller input" with the comma (,) key to study how I did some of the things here. I hope you continue to work at this game, you seem very dedicated to it. Good luck!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)