Phil,
Though you and I cannot communicate effectively to each other, I still feel the need to defend our submission against your claims.
Your statements do not change the fact that these version changes still occured, which was my point. Every game has its circumstances, including this one. The most important example there is:
- Mega Man X2 - (J) to (U) - Lost time from the version switch (note that this is the exact same scenario as this submission).
In level differences:
Area 15 - (J) cannot shoot away the wall (40 frames faster in (U))
Area 5* - Last enemy in first segment does not shoot (15 frames faster in (U))
Area 3 - less platforms in two spots (15 frames faster in (U))
Area 6* - Less lag in middle section (30 frames faster in (U))
Area 6 - No moving platforms in second section (15 frames faster in (J))
Area 10 - Top laser cannon in facing the other way (5 frames faster in (J))
Area 10 - Sludge moved differently (15 frames faster in (J))
Area 10 - Falling lawn mowers at the end (1 frame faster in (J))
Area 11 - Boss, lasers fire differently (5 frames faster in (J))
Total: 60 frames faster in (U) version. The entries with *'s indicate the most difficult to estimate portions, so I added 60-90 frames, which is exactly what was indicated in the submission text. These are indeed estimates, so it may be more or less, so if you make some tests and these numbers are incorrect, please don't say things like "we are lying". Hell, you can make a giant over-correction of 60-900 frames, and we still gained 10 seconds on the previous run's levels.
Had I put this information in the submission text, you would have complained about its length and/or not read it.
Lastly, if this does not obsolete the (J) version, what happens when someone improves with the (J) version? That's a bad situation waiting to happen.