Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Just watched it - very enjoyable, great music, a very...variable game, and incredibly thorough job by the author.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Spider-Waffle, you haven't answered my question.
JXQ wrote:
Here's my question to you: Why do you demand so much of others? Why don't you just figure out some of this stuff for yourself? Why do you insist that people need to spend time doing everything for you?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hey, Spider-Waffle: If the answer isn't on the Super Mario Kart Physics page that comicalflop linked you to after answering about ten of your other questions, maybe you should try it yourself instead of yet again demanding an answer after only 24 hours. Here's my question to you: Why do you demand so much of others? Why don't you just figure out some of this stuff for yourself? Why do you insist that people need to spend time doing everything for you?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Well, I would think that the new strategy has more potential to be optimized than one that has been used several times.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
There are SMV's a few pages back of the progress of Huffers' run. Probably faster than waiting for someone to encode a WIP.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This dude cracks me up. Here are his two best, they're both under 30 seconds: http://www.youtube.com/watch?v=up-RX_YN7yA http://www.youtube.com/watch?v=jRMANavMNEM
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I know this probably belongs in the youtube thread, but I never EVER expected to see anything this awesome: http://www.youtube.com/watch?v=Mfr7xG6smhU&NR
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wait.. You got this the other method has the potential to be faster if fully optimized. out of this? The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall. What language am I speaking? Also, wouldn't the "could be optimized more" rule be applicable to both methods?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Saturn, It has been renamed to the "Lameness Beam".
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
AKA wrote:
The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall.
If it is the same number of frames, how can it be slower?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
hero of the day, didn't you decide to rename it to the "Lameness Beam"? (I support this name as well.)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Perhaps you should explain why you think this would be interesting, instead of posting text-byte topics. I happen to think this would be an extremely suck-filled game to TAS.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Everyone, Thanks very much for your comments. I had a lot of fun making this run, and I'm glad that many of you could enjoy it as well. :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I improved the last two bosses by 58 frames in total. It's hardly noticeable. Edit: Thanks to Bisqwit for updating the submission file. I got the value "58" from comparing the frame where the final boss asploded. 8 of these frames were gained by being next to the boss for the final shot, so the movie input file is only 50 frames less (and 8 more are saved after this input stops).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kyrsimys wrote:
I can tell you now that I will instantly vote NO for a movie that breaks the aforementioned rule. Just giving you the heads up.
This seems kind of harsh to me. If version differences are explained with the submission, I don't see the problem. It's happened with submissions before.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
That's cool with me, go for it :) I will still probably work on mine from time to time, just as a side project. I wonder if other emulators could be given their own little animation stuff. SNES9x has much more potential than other emulators in this aspect, though, due to how input is displayed.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Sorry...
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
pirate_sephiroth wrote:
somebody said that runs made with the original version would desync if played in the hacked DX version, but they work perfectly. Of course, you need to edit the movie file's header, to change it to a gbc movie.
Alter's first submission desynced around the first metroid when I colorized it in the manner you speak of. But if you can provide evidence to show otherwise, that would be great. I would love to watch these runs in color.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I think he's talking about a visual glitch when Samus's sprite turns completely black for a few frames, which happens during certain jumps with speed echoes + screw attack + coming out of spin animation. Examples are in the Norfair save room (433) and the Crateria diagonal speed room (478). I tried to use it as much as possible because I think it looks very cool, but it's tough to see exactly what happens at full speed.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It's surprising how different the feel is of this TAS compared to the standard Super Metroid. Looking good, and it can only get better with that new toy you just got :D
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, your run is pre-frame-advance? Damn, you did a great job Shinryuu. (Especially in the sections that scrolled down, I had massive trouble just matching your times there) Energy and weapons refill at the same time after a boss, so unless my life was less than my weapons, it doesn't slow anything down.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Journey to Ceilingus (Use the Journey to Silius ROM)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Read-only toggle is pretty much my favorite animal (NOT!)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
In FCEU (0.98.16, probably other versions as well), when I record to frame x, toggle read-only, load a state back at frame x minus whatever, and play the movie, my movie stops anywhere from 50-100 frames before it should. This is HIGHLY ANNOYING. That is all.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I'm not all for setting crap up in classes, or drawing graphs, but here would be a sample portion of the meat of the program.
'Whenever enter is pressed, run this routine
'assuming that you get your message from txtMessage.text

dim Count as integer(65 to 90)
dim Max as integer
dim MaxPointer as integer
dim Min as integer
dim MinPointer as integer
dim MaxMsg as string
dim MinMsg as string
dim Message as string
dim CurChar as string
dim Index as integer

Message = txtMessage.text

For Index = 1 to len(Message)

  CurChar = ucase$(mid$(Message,Index,1))  ' grabs current character
  if curChar >= "A" and CurChar <= "Z" then  'checks for valid letter
    Count(asc(CurChar)) = Count(asc(CurChar)) + 1  'if valid, add to count
  end if

next Index

Max = Count(65)  'Set max and min to A's count
Min = Count(65)
MaxPointer = 65
MinPointer = 65

for Index = 66 to 90
  if Count(Index) > Max then
    Max = Count(Index)
    MaxPointer = Index
  end if
  if Count(Index) < Min then
    Min = Count(Index)
    MinPointer = Index
  end if
next Index

'Now find other letters that are tied for highest or lowest

for Index = 65 to 90
  if Count(Index) = Max then
    MaxMsg = MaxMsg & chr$(Index) & ", "
  end if
  if Count(Index) = Min then
    MinMsg = MinMsg & chr$(Index) & ", "
  end if
next Index

'Get rid of any extra commas

MaxMsg = left$(MaxMsg,len(MaxMsg)-2)
MinMsg = left$(MinMsg,len(MinMsg)-2)

'Add appropriate label

if len(MaxMsg) > 1 then
  MaxMsg = "Most Frequent letters: " & MaxMsg
else
  MaxMsg = "Most Frequent letter: " & MaxMsg
end if

if len(MinMsg) > 1 then
  MinMsg = "Least Frequent letters: " & MaxMsg
else
  MinMsg = "Least Frequent letter: " & MaxMsg
end if
Subject to errors as I didn't actually run this, but following it should give you an idea of the algorithm.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Spider-Waffle wrote:
This is how speedruns are timed at SDA too.
Blah blah blah blah blah blah blah blah blah blah blah blah blah. For the millionth time, SDA uses in-game timers because they HAVE to. We have frame count here.
Also he is going to wait out cinemas for up to 20 seconds in order to save a few seconds on mission time.
Are you serious? That is the lamest thing ever. The restarting of the first mission was enough of a disruption already. Though I'll wait for the author to claim this, rather than Spider-Waffle speaking for someone else. If he already has, well I guess I don't read closely enough.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Paused wrote:
Still... those animals...
An oldie, but goodie, with a new twist!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)