Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, two more of my pet peeves have entered this thread! 1) BoltR: No shit. Your reply could be pasted ad nauseum whenever anyone questions any decision about the site, which accomplishes precisely zero - which is less than or equal to any other post made about anything! Thanks for going nowhere with that. 2) Inzult: Thanks for letting everyone know how lame you think this discussion is by posting in this discussion which you think is so lame about how lame the discussion is. It differentiates you from those who actually post about the lame discussion, and as a result, you come across as much cooler and more mature than everyone here.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
There is no difference between an atheist who calls down a religious person for having beliefs, than a religious person who looks down on the atheist for his. And putting things in tiny parenthesis at the bottom of posts doesn't make them any more acceptable or relevant. Neither does putting smiley faces. Neither does swearing. Judging is judging, and hypocrisy is hypocrisy. Edit: I also just had this thought in IRC which I think is a good point: There's a difference between something possibly looking like blasphemy, and something actually intending to be blasphemous.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
When loading a state, background layers are all turned back on regardless of their previous state. On the other hand, transparency retains its previous toggle after a state is loaded. It would be handy to have the background layers retain their toggle as well.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
tonski wrote:
Well, japanese players are crazy. :)
Tragedy wrote:
O.O The Japanese ARE crazy!
I understand this is all in jest but do we really need to throw around stereotypes like this? You sound like youtube comments.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
No need to Zelda up another perfectly good thread, thanks.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I miss xebra. :(
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Xkeeper, he's been under six different user names, acting the same way every time. Asking people to do things for him and responding like a jerk if those things aren't done. Every time. So a thousand pardons if he does it a seventh time and I call him on it. Tolerate it if you want; you're wasting your time.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
One of these days, Bisqwit will learn what a repeated fuckface this guy is, and stop letting him rejoin. Until that day, I would advise everyone to not reply to his posts anymore, and perhaps a mod can lock his topics that are just demands for other people to do what anyone born before the dawn of the internet can do in a matter of seconds. To officially call for the locking of this thread, I give you the insta-lock:
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I find it sad that you've been banned several times and were still given another chance, and still exhibit the same behavioral problems you did before. Here's looking forward to your next ban!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I found this strange: You can hear a door opening sound effect, but the door (and no others in the room) open. Link
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
hero of the day wrote:
I think I may have found a little time saver for anyone who fights phantoon after collecting the speedbooster.
As soon as I read just this line, it clicked in my mind what you had done and I wanted to punch myself in the face. Although this is a small timesaver, it definitely looks much cooler.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
That's a neat coincidence; I happily ignore subpixels too! (I wish)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Just about everything I brought up when I made this thread has been addressed or is a non-issue at this point, only after a couple months. There are 18 runs in the workbench, with only two being very old (and they both have encoding/desync issues). For as much as I complain about stuff, I definitely need to give praise where it is due. So, thank you to all responsible for the extra work involved in improving this aspect of the site. :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Fractal, Your style with MMX games is quickly recognizable and very much more than I expected to be possible with the genre. Comparing this to your recent MMX1 submission, although you have less freedom with item usage, it is due to more needed item usage for clever timesavers. Because of this tradeoff, both runs are an entertaining watch for their own distinct reasons. Very nice job.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
1) http://tasvideos.org/JudgeGuidelines.html#be_fair_
It is fairness towards the audience when judges disqualify worse submissions and qualify the better ones.
  • Too many bad publications turn the audience away.
  • Too few publications turn the audience away (and possibly the players too).
Since you like to throw around your latin names for logical fallacies, then perhaps this page could use your treatment as well. 2) Voting is supposed to be subjective, because the voting question is subjective. Sounds like this is a fallacy of "Non understanda pro fucking voting question".
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hero's walljumping is improvable by at least one frame. In actual play, the amount of enemies that are attached to you affect the length of the door transition. By running immediately instead of charging, only one enemy is attached to me, and as a result, I saved five additional frames at that door transition. However, when I did my tests, they were faster for both times, so I'm not sure why.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Or, maybe you didn't optimize walljumping. I feel no need to prove what I found. If I'm wrong, I'm wrong. Whatever.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Saturn wrote:
But even without this refills the shinespark is at least 10 frames faster if looking into my test results.
I got the walljumping to be four frames faster than the shinespark with my tests.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
This was a really fun watch, very speedy. I've always liked a TAS of a good swinging game. I noticed in the previous movie, Kingpin was defeated more to the right, and so the time spent moving him to the very right after input was done was less. If it's possible to manipulate him in that direction without extending input time, that would be neat.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I agree that jumping over a missile would be cool. Getting it would be terribly inconsistent, as you could ask why other nearby items weren't grabbed. You could probably jump over the missile all the way to the opposite wall and walljump from there, which would look less like "I'm jumping purely to avoid this item". I will watch through your existing run in detail at some point before your start your improved version and let you know if I see anything that could be improved, while Super Metroid is still fresh in my mind.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It is, marginally. The advantage of the shinespark was that it could drain energy to help for the Crystal Flash preparation, which made it a faster strategy in the end, but now that the Crystal Flash can be skipped, it lost that advantage.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I didn't mean that to seem like an attack; I'm sorry if it did. I was just surprised to learn the result, and posted about it in the most recent place I remember it being discussed.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Tonski wrote:
shinesparking up that place where there's Etecoons
Test this out for yourself and see how much time it saves.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Just because people disagree, does not mean you aren't expressing yourself clearly. It more likely means that they disagree.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)