Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I think playing a Zelda tune in a Zelda game hardly qualifies as "something imaginitive and different". Simpsons sounds like a good candidate: highly recognized and notes that can be played on the game (I'm guessing that's what was meant by "no sharps or flats".)
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It actually was discussed, in this thread.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Mr. Sweed wrote:
if you are a memeber. please give some creds.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
comicalflop wrote:
Take out the N64 bias now! or ye shall feel the wrath of the combined might of the next generation of TASers, who are more brave then the 2D dwelling neophytes.
It isn't bias; I wasn't able to pin down the algorithm to write an entertaining N64 TAS. I got stuck when I had to solve for an explicit formula to a fifth degree polynomial. I'll keep working on it. Edit: See, the joke is that its impossible. At least xebra would have laughed :P
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
? It worked as I intended. Either the logic is the same in this instance despite the order, or you're poking fun back at me and it's over my head :) edit: ah crap, you're right. edit: fixed it. Thanks for being a good sport, btw :)
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Atro city, that was such an awesome idea, I just had to make one. (It's in VB, so if you don't run windows, sucks to be you) Edit: Fixed the bug Bisqwit pointed out :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kitsune: Take Kyrsimys's advice and stop derailing the thread with your requests of other games. Also,
The top of every forum page wrote:
Please do not fill the forums with movie requests.
Lastly, hentai? Very clever. Are you in middle school?
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hey guys :3 I was wondering if someone wanted to do a dodec-run TAS of all the Final Fantasy games, that'd be so entertaining. :4 I thought I'd bring it up here and at a few other unrelated spots. :8 I also had trouble on Metal Man's stage and today I ate spaghetti for dinner! It was yumm :5
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kitsune, stop posting, thanks.
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JXQ
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Joined: 5/6/2005
Posts: 3132
jaysmad wrote:
Non stop nagging day and night.=[
Sounds like you're not spending enough time on the internet and playing games!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Vatchern, you should add your post to your signature :P
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
jaysmad wrote:
I spend more time on video games and internet crap than with my girlfriend...
So what's the problem?
Somebody kill me please!
No way, your signature is much too awesome for that <3
jaysmad's signature wrote:
This is a block of text that can be added to posts you make. There is a 255 character limit
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Failed to take screenshot
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
SNES9x v9 puts the words "Failed to take screenshot" in every screenshot it exports. I bet this is a real easy fix.. I hate opening up v7 to take a screenshot, because then all my hotkeys are reset.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
There's something in the rules about which mode to be used when TASing a GB, GBC, etc. I'm not sure of the specifics but you may want to take a look at it if you're messing with the mode.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kitsune wrote:
I am incapable of Speed Running. I don't have the required patience, nor the skill to do so. Plus I have never beaten the game. Always get lost. Not to mention I don't know a thing about TAS dynamics.
This is all stuff that is improvable with effort and research and all that. You obviously want to see one - that's an essential part of someone who will make the TAS. I see it as pointless to put on several different threads about "Hey maybe someone should TAS this game ;3 ;3 ;3" "Yeah that'd be neat if someone TASed this game :3 :3" and then flat out refuse to even try to get the ball rolling yourself when no one is interested in it.
Kitsune wrote:
A TAS for EarthBound Zero was being discussed a little until I joined in the conversation. Apparently I'm a thread killer or something.
Interesting claim since you also started the thread six months ago.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I complain a lot without offering solutions, I post too much, I get easily annoyed by people, I'm mysogynistic, I sometimes hold grudges, I argue more than some people would prefer... all this and I still feel like I've got it together more than a lot of people, so you can imagine how thrilled I am with humanity.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
A few runs I feel are underrated: Mc Kids Castlevania 3 Super Dodge Ball
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The time there is in fractions of a second. With 60 fps, 8/60 = 0.1333...
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The trick makes Sonic level-wrap. What usually kills him is that in the middle of the level, the lower boundary is higher than normal and Sonic has nowhere to climb to stay high enough, and so he touches the bottom of the screen. By running into the S-curve backwards with a very specific position / velocity, you can stay high enough to barely escape the bottom of the screen. Levels where randomness can affect syncing include at least all of Marble Zone, Labyrinth 3, Scrap Brain 1 and 2, and possibly more. I don't want to improve one part just to screw up another. In this case, I like Marble 1's improvement a lot more than screen-wrapping in Green Hill 2, regardless of it being faster overall. (Also, it would help me if you ended questions with a question mark (?), because sometimes I can't follow what you're asking and what you're stating when you end them all with commas or periods.)
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Randil wrote:
Allright, I've looked into this matter closely. It is indeed FCEU that timed the current run wrong. If you watch the current with frame display on, you'll see that it is indeed 12262 frames long, making this submission 1 frame faster.
So add "exploitable timing" to the list of problems of the FCM format. Sweet!
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
After some discussion with adelikat and Fabian, I actually am wondering what's the policy on an improved submission of a game that sucks. It's never officially addressed on the Rules pages, but it seems to be a common thought that a run in this position is to be automatically accepted. Me wonders why a run of this game was ever published in the first place.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
All work around here is stolen in one way or another if you put the right spin on it. It's the TAS way! Get to submitting :)
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I forgot to mention SMW96 vs 11. Yeah I completely agree with Fabian; there's so much more that can be demonstrated in the full run. To me, MMX/X2 is two sub-par runs that happen to share controller input. Neat in concept, not in practice. Maximus: I understand your position because Bionic Commando was the first run I saw when I got here that really made me go "whoa!", or whatever exclamation I was using at the time.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Sonic 3 & Knuckles: Surprising to myself, I agree with de-starring now. It's just...too much, for me, since it was redone. On the other hand, the updated Sonic 2 is excellent for beginners to see some 2-player cooperation, and the majority of the levels are played in some type of way that resembles traditional Sonic gameplay + doom speed. Castlevania / Castlevania 4: Tough one. I like them both a lot, for different reasons. I think I'd go with Castlevania 4 over the original, though. I'm not sure how much it can be improved but I actually just watched it last night and was still surprised at the amount of enemy boosting there is to be found. As a bonus, the music is just amazing in that game. SMB2 / SMB3: I think they are different enough to star them both. I personally don't like SMB2 nearly as much, but it is a great demonstration of what tools can do to a game most people know fairly well. Speaking of popular runs I don't like, every Zelda run. Gimmick: Yes, this is a prime star candidate. Not too short, not too long, good graphics/sound, nice abuse. I'd vote for the full run, myself. Bionic Commando: Zurreco, I'll fight you forever on keeping this star :D Harmony of Dissonance: I agree with Zurreco, though my opinion could easily be filled with bias since I did the run. Stars to be included in the EVERYTHING MUST GO SALE: Umihara Kawase: Yes I know it's got neat physics. It's still the lamest run since lame came to lame town. Go watch Ninja 5-0 if you want some more realistic swinging skills than Bionic Commando. Mega Man X/X2 dual run: And while were at it, does this scream "concept demo" to anyone else? River City Ransom: What exactly is appealing to a newcomer about this outdated run?
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Zurreco wrote:
JXQ is a big doody-head and also has a dumb name
:'(
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