Posts for JXQ


JXQ
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Joined: 5/6/2005
Posts: 3132
Wow, these are tough questions. The possibility of most of these glitches takes this run to more like the SMB3 "no warp whistles, but still lots of shortcuts" realm (though not exactly). I think it forces the route-planner to answer some very interesting questions - things like "Where does this goal sphere save more time?". So here is my gut feeling. Chuck-Eat glitch - I don't have any problems using a goal sphere, but the secondary results seem dubious. However, what's the difference, really? Just writing different values to different memory locations. Sure, you'll get all the pedantics in a silly discussion, trying to figure out exactly how to define a zip. I think many will say no based on that discussion, and their points are valid with the need for having very discrete "branches" defined for future integrity of run obsoletion and all that. However I will say yes, include all of this. Times are a-changing and TASes of these more complex games are getting more and more glitched as time goes on. Stun sprite - Yeah, if using the chuck-eat glitch, where you can goal sphere, key spawn, and possibly move around the overworld map, this wouldn't be any more/less crazy in terms of how much you're causing the game to go "out of bounds". All-exits - I think this means at least entering and "finishing" (via gate, goal sphere, key, boss death, yoshi wings) each of the traditional 96 exits, then triggering the "full ending" starting with princess falling out of the clown car. My gut is that a good majority of the levels will still be quite "normal", and probably many of the "skipped" levels will be repeats of levels with a key exit (since none of the techniques above will trigger a secret exit, except possibly breaking the tape, like Donut Ghost House b?). I wonder if some of these tricks open up new areas for the small-only run? (Or maybe they all require powerup incrementing.)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Pay attention to this matter!
JXQ
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Posts: 3132
I think the writers of the plot of this game were on as much drugs as possible.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
(No PSG "High Quality" sound, please and thank you)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
Bag wrote:
Can anyone think of other games that "borrowed" music from other popular media?
Doom 1/2 are known for MIDI-ing many rock/metal tracks. (Example: Barrels O Fun = Alice In Chains - Them Bones) Metroid Prime 2's title screen has a riff in it that is very similar to a Nelly track, though I think that one is just coincidence, as striking as it is.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Yay it's time for my opinion (imo)
JXQ
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I will put in my bet for #2 - Mega Man 4 - Cossack 3/4 #1 - Mega Man 2 - Wily 1 Tunes I apparently like much more than average: Super Dodge Ball - All Stars Chip N Dale - Zone J Blaster Master - Area 7
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Clever subject
JXQ
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If any pope or pony tried replicating ANY of the TASVIDEOS movies on a console, they would fail miserably.
Looks good on WhyAndHow.html imo
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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I don't get it
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: It can be improved by 32 frames? REJECT IMMEDIATELY LDO
JXQ
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I think to say this "isn't optimized at all" is completely incorrect. There were some clever ways of getting some of these items (Super Missile in Tourian using X-Ray to keep speed echoes and fall through the intended exit, for example). I think the technical quality of this run is quite good. Not as technically good as cpadolf's recently submitted any% run, but better than either of hoandjzj's first submitted any% runs for this game, and I don't recall any noticeable mistakes. I also think that voting for non-publication based on the author believing another TASer could do this better is a bad reason. The technical quality should be based on the perception from watching the run, not on text comments by the author (of which English is not their first language). Also, we have this submission now, but we should wait until an undetermined point when a better one will be submitted? It seems like in times past, that has been called out as a problem by all but the hardcore runners of those games. Ocarina of Time is the example that comes to mind, but there are others that using as examples will make me look even more biased than that example did. I also find it much more fun to watch a 100% run of this game because the hack is so impressive. The any% run shows very little.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Hoandjzj wrote:
But it said: "This ROM is PAL and will not work properly with SMILE" If I can read the map I'd like a 100% run :3:3:3
I just tried, and didn't get any PAL-related error, but all of the rooms were gibberish and some crashed SMILE (though crashing SMILE isn't all that difficult to do). I tried messing with the mdb.txt and the level_entries.txt files, but I didn't get too far, and it turns out I don't like Redesign enough to care. You can find a 100% map of the game though on Metroid Map Station.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Yeah I slacked some on the item requirements. This isn't my final work though, these are just documents I created for myself to make the next steps easier. It will probably be a while before what I'm working on is done, if ever! I imagine that Redesign can be accessed in the same way - you'd just need to crawl through the entire game's map, adding in the offsets that aren't available by looking at them in the door editor.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: I wonder if I'm posting more this week than all of 2009/2010
JXQ
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Joined: 5/6/2005
Posts: 3132
In case anyone else would find this stuff useful, here is a ZIP file with the following: - Updated mdb.txt - Spreadsheet with each item's room and item ID - Game map (from Metroid Mapstation) with numbers by the items of the order in the existing 100% video (which coincide with above spreadsheet) - Capture map (from Metroid Mapstation) with each room labeled by its MDB ID (so you can find it in SMILE quickly). One thing I noticed while gathering info on the items is that none of the power bombs share an ID (which is usually how two items are "paired" together from what I've seen). The two X-Ray items are the only ones which share an ID here. So I'm still wondering if that extra power bomb can be retrieved in both Tourian and Chozodia (or if not, what prevents it).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Here are the offsets to add to the mdb.txt file to access all the remaining rooms for this hack.
7806A
78091
78102
78148
78190
781D5
78210
78320
78347
78370
783E8
78470
78525
785A0
786E3
78752
787B7
78852
788D7
7891D
7896D
78A31
78AB6
78B12
78B64
78C26
78CAA
78CEC
78D13
78D3A
78D92
78DCC
78F40
78F90
78FD6
7902C
7908B
790DA
7B9A8
7B9D0
7BD20
7BD50
7BFA0
7BFE6
7C02C
7C072
7C0B8
7C0E4
7C220
7C250
7C280
7C2B0
7C2E0
7C310
7C350
You can put them anywhere in the file (but don't leave any blank lines). The order you put them in will correspond to their order in the dropdown menu, so if you want them in the correct spots, you'll have to insert some of them into the existing list. Also, I did checking, and the ID for those missiles in the Norfair/Draygon rooms both are 80h, and that does match the morph ball's ID. So there's no way to take advantage of it.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Opening that room in smile, and right-clicking on the gray door on the left side, the value of the door is 0Ch, which according to the accompanying text, requires "enemies dead matches enemies needed". Have you tried killing all the enemies in this room? Each of the enemies has a flag that says "Enemies to clear room" is 0Dh, and there are 13 enemies in this room, so it seems to fit.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Which room do you mean? Could you post a screenshot or give the room ID in SMILE? Also, I figured out how to access the inaccessible rooms (though it will take some time to find all the correct addresses and add them). Post at m2k2 I plan to add all the rooms as time allows; I can post the new mdb.txt file once I'm finished for others to use.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Thanks for the link cp. Are implying that I somehow misbehaved online in the past? :) Hoandjzj, I also did notice the ones in Draygon's room. I think they also have item pointer of 80h. Did you say you can get into the morph ball room? Because I couldn't via door entering or map edit entering. Door entering gave me the invalid room ID error, and the map said notion was found for that map square. For the Tourian missile you're about to get, is there any other way to get across that one part besides horizontal bomb jumping?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: SMILE does not make me smile
JXQ
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Looking into many of the rooms of this game in SMILE, I noticed a room which has a lot of missile items in it that seem to be used as reappearing shooting blocks where you already got the missile before. This room. The purple blocks with an X on them are all missiles. But, clearly, they don't become missiles when you shoot them while playing through. This is because they all have the same item pointer (80h) and so when you get one, they all disappear. But not any show up, so I'm guessing another item that you must get also has this item "ID" or whatever. I tried a few missiles that seemed essential but none matched. I tried the morph ball, but I can't get into the room in SMILE. All the doorways say "invalid room ID" because the room ID with the morph ball is less than 79000h. SO, anyway, here is why I posted: 1) Depending on where these missiles are linked, if you can skip the item they're linked to, then you could get three missiles here (all in one vertical row at the same time before they all disappeared, which I tested) and skip a couple of the other more troublesome missiles and still register 100%, though it's clearly different than actually going and getting all the intended items. 2) Does anyone know a place I could ask questions about SMILE like "why aren't these rooms accessible", etc.? I feel like I'm borderline spamming here. I'm attempting to map out this game and while SMILE has been a useful tool, it's got some large shortcomings that are frustrating and make me wish it was open source. Hoandjzj: No, I'm not going to be TASing this game :P
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Can I bring up a practical question at this point
JXQ
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Tub wrote:
No, that one is still there. The PB in Tourian vanishes. You can either get the PB from Chozodia or the one from Tourian, never both. The one in Norfair is unrelated, you need to pick it up either way. Killing Mother Brain doesn't change anything about PBs, it'll only move the XRay.
That makes a bit more sense to me. I should probably play through a second time to figure out exactly how the game ticks for this. I seem to remember that those Chozodia PBs were there, but then disappeared (similar to zero mission except some enemy wasn't carrying them off in plain sight fffuuuuu). Do you have to get to those without tripping the ship alarm by chance? Or maybe I saw them at first before blowing up Tourian, and then later saw them missing after I had already gotten the Tourian PBs, not realizing the link between the 2 items.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Can I bring up a practical question at this point
JXQ
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Hoandjzj wrote:
The Power Bomb in Chozodia and the Power Bomb in Norfair are both the 1st Power Bomb you can acquire, the one in Chozodia is long way to get so everyone seems to choose the one in Norfair (and of course you can only choose 1)
Wow that's strange! Does that mean if you go to Chozodia to get that PB early (the one near the bottom of its room, underneath several morph ball passages, is the one I'm thinking of), and then back to Norfair, that the chozo statue behind the speed blocks above the lava no longer has a PB in it?
The Power Bomb in Tourian is still there even if Mother Brain is killed
Oh yeah, that rings a bell now. I think(?) those were the first PBs I got when playing through, after Tourian explod. Thanks for the info! This hack has been real fun to play/watch TASes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Can I bring up a practical question at this point
JXQ
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Joined: 5/6/2005
Posts: 3132
Watching es2xx's 100% run on youtube, following along on a sweet map from Metroid Map Station, it looks like he actually misses a Missile container in the Pirate Ship. es2xx video - screenshot of map just before finishing Missile that was missed? And doing the count, that would make 144. Which gives 230 missiles (which seems to make a little more sense, since all the other maximums matched that of Super Metroid). Yet still it says 100% at the end? Edit: Also, with PB early, could you get the power bombs sitting in Chozodia that get stolen later on? Edit 2: So, watching the rest of the video, you apparently have to get this one during the escape. Whoops! Edit 3: Still curious about the PBs though, if anyone has that answer. Edit 7 million: I might have figured that out too - are those the same PBs that you get in Tourian by the Xray (so if you get them early, they don't appear later)?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: jimsfriend jimsfriend jimsfriend jimsfriend jimsfriend
JXQ
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Alden let's stay on topic please, thx
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Green star plus juggle trophy imo
JXQ
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You could use the same argument for pretty much everything else as well, such as the category tags and ratings.
This is true. I remember thinking that a "notable" movie could just have a tag that said "notable" or "first TAS on new system", but that seemed a bit silly to suggest.
The obvious counter-argument would be: What's the harm? Someone might find it useful, especially someone who just casually skims over new publications from time to time to see if anything interesting-looking pops up.
My only argument for any "harm" that is caused is a stretch, but I feel like having subjective designations like stars, etc. help to encourage more competition and discourages collaboration, which I feel long-term reduces the quality of TASes and sometimes increases hostility in discussions.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Green star plus juggle trophy imo
JXQ
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The reason given for stars existing is to offer recommendations for someone who is new to the site/concept. What would a user gain from being able to see this "notable" list of movies? If that question doesn't have a good answer, then it's tough to see this concept as more than just another needless designation. I already feel this way about the stars, so a second method of self-congratulating seems redundant and cluttered. It reminds me of the old "ninja" rank. I do like the "console-verified" designation, so it's not like useful implementations of these types of groupings don't exist. But I don't see how "notable" publications are useful.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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What program (if any) did you use to construct your YouTube subtitle file? I ask because I haven't found one myself. I made one, but it's not ideal for long videos.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: No one believes you
JXQ
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Swordless Link wrote:
If I were Mickey/snark/ToT, and this got rejected for this reason, I sure as hell wouldn't submit anything else here and would just keep my stuff on YouTube.
Please. You're quite clearly starved for attention with your petty trolling on these forums.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Not the end of the world, but in case no one noticed/cared?
JXQ
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JXQ wrote:
Just wanted to ask encoders to consider disabling the PSG High Quality sound option when encoding so that the jumping sound effect sounds correct (unless there's some new version of Gens that fixed this that I'm not using).
The video embedded in the submission has the wrong jump sound. :(
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)