Looking into many of the rooms of this game in SMILE, I noticed a room which has a lot of missile items in it that seem to be used as reappearing shooting blocks where you already got the missile before.
This room. The purple blocks with an X on them are all missiles.
But, clearly, they don't become missiles when you shoot them while playing through. This is because they all have the same item pointer (80h) and so when you get one, they all disappear. But not any show up, so I'm guessing another item that you must get also has this item "ID" or whatever. I tried a few missiles that seemed essential but none matched.
I tried the morph ball, but I can't get into the room in SMILE. All the doorways say "invalid room ID" because the room ID with the morph ball is less than 79000h.
SO, anyway, here is why I posted:
1) Depending on where these missiles are linked, if you can skip the item they're linked to, then you could get three missiles here (all in one vertical row at the same time before they all disappeared, which I tested) and skip a couple of the other more troublesome missiles and still register 100%, though it's clearly different than actually going and getting all the intended items.
2) Does anyone know a place I could ask questions about SMILE like "why aren't these rooms accessible", etc.? I feel like I'm borderline spamming here. I'm attempting to map out this game and while SMILE has been a useful tool, it's got some large shortcomings that are frustrating and make me wish it was open source.
Hoandjzj: No, I'm not going to be TASing this game :P