Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I'm sorry, could you speak up?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
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Posts: 3132
Who are da five greatest TASers of all time? JXQ, JXQ, JXQ, JXQ, and JXQ. Why? Because I spit hot fire. (I know at least Angerfist will get this joke)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I watched the previous run a while ago and don't remember it well, but I remember liking it, and I like this improvement as well.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Phil wrote:
Thanks, I am going to ship you fresh eggs.
Phil has resorted to bribery! But how can one resist? The eggs are so fresh and the chickens are cage free! So fresh and so free, free... (bad joke)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Dromiceius wrote:
Hmm... well, my logic is that rejected submissions should figure into the final number. If someone has ten published movies, but fifty that suck, I think that's saying something.
Yeah it says that they've submitted 60 TAS's!! Holy crap!
atro city wrote:
This should be renamed "The ultimate ass-kissing thread".
:*
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
NecroVMX wrote:
Smashing into an enemy becuase it's 1 frame faster than dodging it, even though it makes your character look retarded
The thing that makes this difficult is judging how many frames need to be saved to make it worth looking worse. It's up to the individual, so to avoid that debate, it's usually always done when time is saved, or never done, depending on the goals of the run. If it was done only sometimes, it would be heavily questioned from both sides.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Holy vodka milkshakes, this didn't take you long at all!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
What do you do with the remaining 1/12 of your focus? ;)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
I like that idea, adelikat. This can turn into the "compliment your neighbor TASer" thread :) So I'll say that I admire Aqfaq for his tenacity in TASing - it seems he always finds more ways to shave time off his efforts. (Even if he doesn't pick the most entertaining games to me)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Zurreco wrote:
Zero was presented to us as a bigger brother to X in X1: the kind of man a guy like X would look up to. His demeanor illustrated that with large feet, prominent shoulders, and a very firm face. His hair never really flowed, so much as it just stuck out and was there to give him some rebel look. In the Zero series, he is given a very femenine physique, and it seems (to me anyways) that his hips and chest are accentuated. All of his burly assets were removed, and his face became very very soft. His hair even flows, a lot, drawing a lot of attention away from "I'm a man with long hair, deal with it" to the "I'm a man who seems to condition and brush my hair in between battles."
I wish I was as observant as this, or able to put my observables into words like this. This is exactly it. "I'm a man who seems to condition and brush my hair in between battles." LOL
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Dear Graphics Designers: Zero used to be so awesome. What the hell happened? He had the hair, the sword, the sweet intro music! Now he's a little anime robot that has more dotdotdot than backward walking Link? I hope your next game consists of Jax from Mortal Kombat punching Zero and that annoying little skank until they explode, and then saying something cool, causing all of you to realize how gay this style of graphics is. Sincerely, JXQ I haven't watched much of the run, there's too much conversation going on - a common problem with newer games and their "plot". So I'm not going to vote.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Bonus points! +50
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
bkDJ wrote:
You used a preexisting run and just resumed after the title+menus since there's no way to do those faster, and you didn't hex edit the rerecord count to be 0 so it just kept building from the previous run's count.
I didn't have to mess with the menus at all. I extracted this level from the full run and pasted it onto a new run I started from the appropriate savestate, thus the re-record count was 0. So I edited it to 102417, but why that number?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
mrz: Bonus points if you can tell why the rerecord count is what it is. oddity: Fabian & I are working on the improved 11-exit run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
He's at his best when he's actually pointing stuff about games that does indeed suck, even if it's subtle - Castlevania 2's oak stake, or TMNT's "walk across the jump" bring back fond(?) memories of my own frustration of early games. He's at his worst when he just rattles off obsenities and "I'd rather (blah blah) than play this game". Profantiy can be hilarious, but it has to be used intelligently and vary widely. His just gets monotonous.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Alrighty, since I kicked so much ass at SMW, I thought I'd give Super Demo World a try too. The ownage continues. Times two! I'm surprised I can hold my fucking spoon when I eat breakfast, let alone play a video game at full speed. Holy lord.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
JXQ wrote:
3) I have the reading comprehension of a grapefruit.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Here's a neat idea. How about the ability to take a movie that you are currently working on, select a frame range, and export a movie that plays from a savestate at the beginning of that range? This way, you can show certain parts of your run if that's all you want to do, or you can update WIPs and people won't ask for savestates, all the while working from your master file. (This can all be done now, it just requires some annoying hex-editing in a process that wouldn't be too difficult to automate)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Just to make the bug report public, I told upthorn about Memory Watch -> close with X (not close button) -> Memory Watch does not bring up memory watch the second time. And frame advance becomes continuous immediately (or near-immediately), which is bad, but the continuous speed is much faster than before (which is good, continuous frame advance on this emulator used to be painfully slow, especially to the ears).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I personally find this run interesting in the theoretical sense, and have a tremendous respect for Bisqwit & Angerfist for being so dedicated to this game. But I do not enjoy actually watching the run. NecroVMX has every right to vote no, or rate the movie low, if that's truly how he feels, and so does everyone else have the right to vote or rate as high or as low as they percieve. Why argue? If you don't like his low rating because you disagree, then put your high rating there with it. It doesn't warrant a half-assed threaten of namecalling, complete with "taking the high road" in an attempt to look better. Edit: Some clarification. 1) I agree with Moozooh that the movie's technical perfection is independent of whether or not you like the movie (this is avoiding cross contamination of ratings). 2) My post was mostly in response to Warp, simply because he seems to be mad because of a no vote, which I think is silly. 3) I have the reading comprehension of a grapefruit. Anyway, sorry if I pissed anyone off.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If you have PQA where other coders view your code before standard QA, this type of thing would not be as easy to include.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
"You're just trying to undress me."
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Baxter wrote:
I liked the graphics and the music better at CotM
I prefer the graphics in HoD to CotM's tiny sprites and dull backgrounds, but CotM definitely wins in the music department. Any remix of the classic theme of Castlevania is a plus in my book.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: "Ignores semi-important goals" is inconsistent
JXQ
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Posting here because last time I complained in an existing topic, everyone went "blah blah blah make a new topic, all you do is complain". The new Mega Man movie has "Ignores semi-important goals" as a category. The guess so far is that this is because it skips all six boss re-fights. (Note that the previous version skipped the first two boss re-fights, but did not have this tag.) Why it's on the Mega Man run is completely beyond me, because this is using a different method to get through the same part of the game, and ultimately advance beyond enemies in the middle of the level one way or another. Plus, two bosses were skipped previously, why not have the tag then? Umihara's run skips bosses, why not have the tag there? Other movies that have this tag include a bunch of Sonic games, Chrono Trigger/Final Fantasy 3, SMW2, glitched Zelda, ALttP & LA, and other games which I'm not too familiar with. Now, if SMW2 has it, then why not the any% DKC games, or any%/low% Metroid games? If Zelda glitched, why not Zelda 2 glitched, OoT, Rygar glitched, Wizards & Warriors return-to-level-1, etc.? Why? Because it's a category that isn't needed. It seems to be a placeholder for "not the best ending", or "skips part of the game", based on the game's it's currently on, but as you can see, it's just sprinkled occasionally, causing inconsistency and possible confusion.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
What semi-important goals in this game were ignored?
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