Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Cool, that's much handier than just listing with text.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
How's progress, guys?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Kyrsimys wrote:
Don't forget that the tools have also been improved greatly. It's not really fair to compare a movie done with 20fps Famtasia and a movie done with the current FCEU using frame advance and memory watcher.
This is an excellent point. I remember saying at some point that Genisto submitted runs precise enough to have used a memory viewer, but didn't (I think I was referring to SMB3's lag reduction / elimination when saying this). Edit: Does NrgSpoon's link take anyone else to just the front page?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
"fun camps"! LOL I tend to focus more on favorite movies rather than favorite authors. One person can theoretically do a run just as good as any other, if they are dedicated enough to it.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If only the SNES version didn't suck compared to the arcade version!! But a nice movie nonetheless.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Actually I started the route planning for the run last Christmas, and did the run from February to April. It's on my to-do list, there's just a couple entries before it. I'm hoping to start on it shortly after the end of 2006. Bad boy. Can't stop. Won't stop. Edit: No fair, Moozooh cut :(
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Isn't this the three-player game? That would be the coolest. Also, this game has an existing thread here. (It's generally discouraged to make a new thread for a game if one exists already)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I give up, but I hope you will laugh!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Witness greatness here. Also, sarcasm.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
YOU KNOW WHAT I REALLY FIND ANNOYINGGGGGGGGG IS WHEN JAPANESE PEOPLE SCREEEEEEEEEAM FOR MINUTES ON END!!!!!!!!!!!!!!!!!!!!111 APPROPRIATE EMOTICON HERE
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Microstorage wrote:
File name is missing an extensions or extension is invalid. Please beat the creator of this link upside the head.
Hopefully I'm not banned now...
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If it was one long run, I think he would have followed it the entire time with one camera, so there would be no question, in order to multiply the awesomeness of the movie.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
In the levels with extreme fadeout lag, you might want to try and optimizing, like Castle 1, probably Castle 7, Fortresses, and the Big Boo fight. The difference on the other levels though is pretty negligible. Flagitious makes a very good point.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I just watched this and the Mario run side by side to try and figure out why Luigi is slower. Here's what I noticed: 1) Luigi doesn't do the backwards jump at the beginning. I'm guessing this is because his jump is so high that it ends up being slower. 2) Luigi seems to somehow take longer to bring the flag down, but I can't think of a good reason. Is this right? It was neat watching both at the same time, though after not very long, I would forget which one is Luigi, since he puts on his Mario costume after getting fire power.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
There might be copyright issues to worry about as well. I'm not able to view your jpg, it's timing out.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Adelikat, Stop making good points, it makes it difficult to complain, thanks. </fabian> Perhaps it wasn't superceded in that case, but the general point I alluded to is still valid. I still see the general situation as "you guys figure it out amongst yourselves, and then once you've figured it out, I'll step in and tell you how you should have figured it out."
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Warp wrote:
Usually a run has a specific goal ("completing the game as fast as possible" being by far the most usual one). If a new video achieves the exact same goal but better, I see no reason to keep the old one. The new one is better and thus the old one is obsolete.
? This wasn't what I meant my Tub's idea, I was referring to his screenshot of grouping the same game into a more compressed section that can be accessed on its own page, while still showing the more "standard" movies on the main page.
Bisqwit wrote:
I really don't understand where this arguing suddenly became from, and why. It has never been a problem before... Is it some kind of mass reaction?
The reason that I spoke up about it is (1) because the incidence of "publish this as a concept demo" was increasing recently, with everyone inventing their own definition for a concept demo, and (2) because you have procrastinated in the past when these types of things arise. Normally I wouldn't give a shit and let everyone argue it out, but like you said, this is something you alone hold the power to. Yes, editors can (or used to be able to? not sure) check the "impure movie" checkbox, but you'll supercede any judgment that is made that you don't agree with (example: Phil's latest SMB submission, after adelikat accepted). So I thought I would shed light on the issue to the entire community (which is why I didn't PM) because the arguing over the definition of a concept demo is pointless when it's either (a) up to you in the end, or (b) up to the community, but really up to you (via superceding decisions).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If only I knew what this guy's initials were.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Is there any progress on any of the following? A) This game emulating correctly in Mupen. B) This game emulating correctly in a different emulator with re-recording. I still really want to TAS this game, but I don't want to do it before the emulation is top notch. No white pause screens here. Anyway, any info would be appreciated. I'm not really sure where to look when it comes to emulator progress, other than here.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If each level was a minute long (probably a good average, though perhaps a bit low), then this TAS would be 255 years and 4 months plus some change. The file (at 3 bytes per frame, I can't tell if a 1-player GMV uses all three bytes or not, based on the info from the GMV page) would be 1.32 TB.
AKA wrote:
Compute this 99^28903741942756034620561 342561489265714 62789561 904761394782659761349781 4690376717894163946 1349 7123461947812364891736134891634971374890164714108964 27501394671 289056138941209561348726137905136947862 37895163497812637389412639389746183946183737123894618 Now we're getting somewhere.
I rarely understand what you're talking about.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I have it on my computer at home; I'll try to remember to post it when I get there.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
xoinx wrote:
... and I was hoping so badly to see a 1337 submission from JXQ.
I'm not worried about 1337, but I do hope that the number is fixed to whatever it's supposed to be. It's kind of stupid to have a submission in the 200's when my first submission was in the 700's. Also the post date sucked since it threw this to the bottom of the workbench :\ Sigh, Skate or Die finally gets published and I once again have the oldest submission in the queue...
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The skull knight fight (minus pauses) is approximately 2700 frames in my run. I saved over 2500 frames on Kaz from skipping the ice book. You'd have to reduce the fight to no more than 200 frames, plus pauses.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
adelikat wrote:
Why can't concept demo be a good thing? "Wow you thought outside the box and did something that doesn't fit the mold (inside the box). As a reward, you get your run into the elite concept/demo section.
I really have no idea why it seems to have a negative connotation in my mind. Perhaps because the acceptance of the first SDW movie was met with a lot of criticism? Hmm, actually, it has a negative connotation to me because of the way people treat the category. It seems that runs that are borderline accept/reject get the "publish as a concept demo!" suggestion, as if we're saying "Nice try, Billy. Everyone gets a trophy!" As usual, I have lots of bitching to do, with no constructive ideas of how to improve. But when I saw Tub's screenshot, it was like all those complaints of mine just fizzled.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
adelikat wrote:
I think this was Bisqwit's original intention of the concept/demos section.
I was going to make a post about how some people might feel bad that their hard work ended up just being a "concept demo", but I suppose the focus could just be shifted to people feeling bad that their hard work ended up just being a "not-on-the-main-movie-page"...demo.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)