Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Warp wrote:
This current spoiled MTV generation can't stand any movie which is longer than 1 hour. Hmph.
Just because someone doesn't like long movies doesn't mean that they are spoiled. I personally don't have very much interest in the entire medium, so a movie that is twice as long as the average is a bit of overkill, in my opinion.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow I forgot about Liu Kang's lame "fatality" where he does a cartwheel.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, what a well-done game for Game Boy! It seems to me that certain things make the music lag in this game, but not the actual gameplay. Is this right? I thought this was very good and it kept my interest for all five minutes :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I prefer this one to the original myself. And this is superbly played. I'm voting yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Warp wrote:
- The Matrix trilogy Many didn't like how the story followed in the sequels. I think this is because they didn't understand it. Once you understand it, it makes sense.
If you are bored, feel free to write up your understanding of these movies someday. :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
I started learning QBasic when I was 12, I believe, and for the reasons stated above, it's a great beginner's tool. I still prefer many things about it for making a simple program. Nibbles!! I love that game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Using a code to fight Noob Saibot? I think this is a bad idea. Noob Saibot is the least interesting of the three secret characters by far anyway. No harm in not worrying about him. Another thing I thought of is that if it's significantly easier to manipulate the computer at a lower difficulty to produce glitches, then I wouldn't be opposed to playing at that lower difficulty.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
That is hexadecimal rules. It's just rolling over since it was only an 8-bit memory location.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Root Beer Tapper! Damn I love that game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, I totally don't remember writing "crack fiend" last night. But you don't get to see Juste run because he's always going HOO HAA HAA HOO YOLP YOLP HOO HAA HAA, and so forth.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Perhaps the damage done to the brain rendered it unable to register pain. OOOOOHH TECHNICALITIES WHAT
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
AKA wrote:
Asides that has anyone ever been able to break an egg by sqeezing on both the ends(?).
I would think this wouldn't be too hard. Most likely the yolk would be crushed as well, but that wasn't expressed as a concern in your question.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Just watch my SMW-11 run. The only difference is that big Mario has to duck to hit the ? block correctly, where small Mario wouldn't even have to do this.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Maybe you should practice the softness of your shot by tossing eggs back into the carton from across the room. /me connects the dots! No more spam!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
It's possible small, I made a demo somewhere awhile ago. Yay, found it!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
My opinion really mirrors Highness's back in the SNES MK thread:
Highness wrote:
This game will be remade alot I feel. There are so many things you can do, other tactics, better combos, more glitches etc. But this is a great beginning, knowing that it's possible to play through the game. :)
I'm voting yes, but I also hope someone will do another run soon, containing more fatality or round-ending glitches and some stage fatalities (you play the first 2 stages twice). I do think your choice of who to morph into and which fatalities to do is very well-rounded. I also wonder if it's possible to fix the sound issues in this game. Or if someone knows why the sound is screwed up regardless of the status of the "Volume Envelope Height Reading" flag. Is there a way to have the sound not screwed up at all? This strange noise really ruins some parts of the run, like Kitana's fatality, or the round as Raiden. Edit: I also think it would be good to fight Jade, and maybe good to fight Smoke. I say Jade definitely because you don't miss a battle fighting her, and I don't think you can perform fatalities on either of the secret characters. You can only use Low Kick in either the second round on the fight before, or both rounds, I can't remember. Then you will go to the ? after that fight and fight Jade.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
primorial#soup wrote:
Is Java easier to learn to learn than C++? Certainly.
I would love some elaboration here.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Aww yeah Level 3's got that Deadly Towers bassline! And this game takes advantage of multiple scrolling backgrounds! (Unfortunately they used all the room for them in the first part of the first level) More kids should have a conscience like Jake's, or at least a narrator. "Hey look, your basketball went over heeeeere across the highway! Go for it, Jake! Then try this heroin!" This guy also is looks like a crack fiend that's failing at Shatterhand's running animation. WHOOOOSHH! You killed MegaZord at the end! :(
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
As usual, great effort. But man, is this game boring. This game falls into the "would vote meh/no, except that there is already a published run this is obsoleting, so I feel I should vote yes...", but the game is so boring that I can't even do that. So I won't vote. Another game that is similar to this you may be interested in disassembling to study randomness is Friday the 13th.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Thanks SpiDeY, I'm glad you enjoyed the run, and more importantly, enjoyed the game! I think it's one of the most well-designed platformers out there. I also just realized that Fabian's prediction has come true. :) I think I owe him some moon sheckles. I don't remember the terms, or if this was the correct bet, or if there even was a bet.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
A-1 was grand fun! Looking forward to the finished run :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I hear these are great for house egging: Alright I think that joke has run its initial course for now. Be on the lookout for occasional pop-ups.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Good luck Omni! Be sure to mention the tool-assisted skillz :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
I haven't forgotten about it. I hope to get started on it soon, once I'm settled.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The only sounds I hear messing up are things like explosions and the ending gong not fading out quickly enough. At this is whether or not that "fake mute" option is on or not.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)