Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It doesn't need to be, but it is handy to have it all in one program, especially with the sync issues. In the avi I have, I was able to line just about everything up. Another thing I noticed with watching them seperately is that if I did something on the computer such as maximize a window, my video would delay while the audio would not. Anyway, if someone has an idea of how to host such a large file, or how to set up a bittorrent for it, let me know.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Nope.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I synced stuff up pretty well in my version. It's not perfect, but all the words make sense where they are said. I am awful at video encoding, so that's why I used the published video. I just know how to work with audio. Better tools for this task would probably be VirtualDub or VirtualDubMod, but there are others who are more knowledgable on this subject than I.
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JXQ
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Joined: 5/6/2005
Posts: 3132
Alrighty then! Fine work. Vote yes.
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JXQ
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Posts: 3132
Here's how I (finally) succeeded at it. I first created a sound file that included the commentary and all the game sounds. I did this by extracting the audio from the published run and using an audio sequencer. This also allowed me to get respective volumes at the levels I wanted. I also downloaded VirtualDub (but not VirtualDubMod, I've heard it will be easier with that), and opened the current published AVI with it. Then I changed the video mode to "direct stream copy". Then I changed the audio mode from "Source audio" to "wav audio", which allowed me to select the sound I made in the audio sequencer earlier. Finally, I chose "full processing mode" in the audio menu, and selected some bitrate (I don't remember which). Then I exported the AVI. The resulting file was 348 MB. And if someone knows where I could host it, I could try uploading it. Although my upload is horribly slow.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Question the first: Why are you putting these in seperate smv files? You can resume recording by playing back the first level (with read-only mode turned off), saving state near the end, reloading that same state, and continuing recording. Question the second: Is your MI2 tactic faster? I think it may be, except that your shell grab looks a little slower. Question the third: Are you going to get the fire flower in MI3? Question the fourth: Are you planning on redoing MI2 with 6/5? Question the fifth: Wow, how did you find all this stuff? Amazing work man. I hope you're able to continue it. It's common practice to use frame advance the whole time, but you can hold it for some of the play, giving you something like 50% speed for easy parts (flying). And yes, fastest air catching is three frames: <-, nothing, <-. Maybe this should be moved to the SDW thread? :D
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JXQ
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Joined: 5/6/2005
Posts: 3132
If 2-player is faster than 1-player, I think it should obsolete the 1-player run. That's all I have to say about that.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I wasn't optimistic about getting 16 on SL2 but it would be neat, because I don't think there are any 16 second levels in a Sonic game yet. Some of the movements on Star Light certainly don't look too optimal, such as the jump at the beginning of Star Light 2, but I did test them pretty thoroughly. I still hope you find improvements though :)
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JXQ
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Joined: 5/6/2005
Posts: 3132
Weird, it worked for me last night. (which reminds me, I should watch it)
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JXQ
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Joined: 5/6/2005
Posts: 3132
I'm wondering the same thing as Baxter (especially in the first level). I'm also wondering if there are spots that later techniques can be used earlier, such as jump-kicking through some enemies instead of web-slinging over them. It was an entertaining run, but if it's still improvable, I think it should be redone, since it's a rather short run. I'll hold off on voting for now.
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Post subject: Re: Blaster Master: Enemy Below/Metafight EX
JXQ
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Joined: 5/6/2005
Posts: 3132
Twisted Eye wrote:
A Blaster Master sequel ... looks, sounds, and feels like it was fan-made, even though it's an official sequel from Sunsoft!
Wow, this couldn't describe the game better. I really don't remember the GBC being so inferior to the NES, especially in the music department. I wonder how much of it was lazy programming and how much of it was hardware inability. But come on, no diagonal walking? That's pretty lame, Sunsoft.
Holding the A button lets you strafe in this game, an interesting addition
I think this is in the original as well. In regards to the movie, it seems that it's pretty played well. A couple times, I wonder if jumping before falling could be done more to increase velocity, but I know the vehicle is pretty clunky in this game, so you probably already tested that. The L+R trick also seems to save time when used immediately after falling off a ledge, but I think this is strictly visual. Hopefully more levels can be at least partially skipped!
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
We have three threads. The original one, the one you created long ago despite there being one, and this one that was created, despite there being two. Awesome.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
*Charge Man's weapon*
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Mega Man 2 is my favorite of all the games and all the series - graphics, music, gameplay, challenge, and fun were all top-notch not only for their time, but still today. Although Mega Man 3 was good, it was somewhat assembly-lined, I thought. The later games in the series suffered from this more and more.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Is the recommended list seriously littered with bad games? Who wrote some of this stuff on there? One thing I noticed in regards to optimization is that around frame 50,000 you break a wall in one swipe, but before you were using 2 swipes. Also, you should make one of those attacking rabid flamingos your avatar. Your best bet is to post a Run Under Construction for whatever game you choose, to see how everyone feels about it. That is, if publication is your goal. If you just like doing these for fun, then you are already accomplishing that goal!
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JXQ
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Joined: 5/6/2005
Posts: 3132
I agree with Blublu here. The only way I can play the X-series and dash effectively is to use my index finger curled up on that side of the controller. My right thumb is very comfortable across both the Y and B buttons, and this has become the standard for jumping and attacking in platformers because it's a good setup. Sliding as the down+jump combination I would argue is one of the most revolutionary moves in early platform game history. Mega Man 3 started it, and it spread everywhere from Kirby to Castlevania. Why? Because it's a good control scheme. My solution would be to put dash on the R button of the SNES controller. Sure, we'd lose the ability to jog-dial both directions through our weapons without pausing...but I can't think of any places where this would seriously affect gameplay. Bonus: If using a PS controller on an emulator, just set dash to R1 and your weapon selections to L2 and R2.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hello Yrr, I don't know Atma's current run too well so I'm not sure what you did to make it faster, but it sure does look awesome.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Level 7 was fun to watch. Sometimes it seemed that you could switch items more efficiently (pause less), but I could easily be wrong, since you can only carry a whopping two items in this game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Don't forget about your all-souls run, pirate!
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
My estimation for improvement on the 100% run is 30 seconds, but only 15-20 of which would be improvements on the in-game timer.
moozooh wrote:
Funny, but both JXQ and Saturn knew of that trick and used it occasionally, though it could be used almost everywhere along any possible route.
I knew of the trick pretty early (shortly after the Ceres escape), but misunderstood it. I thought that it pushed Samus forward, but it actually pushes her down. I think I figured out this somewhere in Maridia :\
Oddity wrote:
(3 times in total...this game doesn't know when to quit)
This thought entered my mind many times during my experience with this game.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Damn this is sweet. Many nice tricks in areas that make my 100% run look lame by comparison. Great job!
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
BUMP BUMP
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Youtube (selectively): "We may release personally identifiable information ... if ..., or in the good-faith belief that such action is necessary to comply with state and federal laws (such as U.S. Copyright Law) ..." Since these complaints are filed as copyright violations, it's probably law to put someone's name when revoking material or something like that. Or maybe not completely required, but it keeps youtube more in the clear legally.
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
More information: Youtube's privacy policy writes: "We may release personally identifiable information and/or non-personally-identifiable information if required to do so by law, or in the good-faith belief that such action is necessary to comply with state and federal laws (such as U.S. Copyright Law) or respond to a court order, subpoena, or search warrant." Let me translate this for you. Once you give them your name, they will plaster it all over where the movies in question used to be. And if you (repeatedly) e-mail them requesting the removal of it, they will ignore you. So give them a fake name and they don't question it. I also got a few more videos removed using this same template with no questions asked (plus fake name).
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JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Bummer, but it's good to know the status. I'll go ahead and put this on my to-do list then. Thanks for the info :)
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