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I was just wondering the other day about a run for this game. It's looking very good. I think it will be more and more amazing the farther it gets.
Unfortunately I can't answer either of your questions. What did you do differently between your 7-3 movies? It seems you could use needle to stop right above the hole in your "ok" example. This game seems like it would be very difficult to optimize.
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This is a good point, it is more fun to watch Trevor dominate bosses. You could say that you are optimizing, but are ignoring time caused due to character switching.
Ah well. I hope you continue this run, it's looking very good!
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One of my favorite TASs gets a substantial improvement. Today is a good day.
Why don't the ninja shadows flip when the jump? It's just not fair :(
Edit: 7-2 was REEEEEEEEEEEEEEEEEEEEdiculous!! / awesome
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My only point is that people are allowed to not like the video. It's not a personal attack on anyone (I'm not calling anyone a "n00b"). I noticed that Guanobowl never gets pissy when people express these kind of opinions.
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You say this, but then come down on those who say that they'd like the Ocarina of Time video better without the backwards walking.
Whoops, read your quote wrong. Sorry, please disregard.
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Suddenly, from the ninth page of the NES forums, ShatterLag!
I'm improving this Famtasia run. First level done. I gained about 3 seconds on the level and 6 seconds on the boss. The jab causes more damage for the time it takes to execute than the hook, so it is used almost exclusively on the boss. Watch me!
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The only thing I wondered was if it was worth it to switch to Trevor for some of the bosses. It may take longer to kill the boss with Grant, but it takes an awful long time to switch twice.
Overall it looks very good.
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This game needs some backgrounds. Seriously. Paintbrush with a sky color doesn't work.
Nice run, I especially liked vertical levels, as I know how painful they are to optimize. Yes vote.
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This reminds me of dots and squares.
http://www.apples4theteacher.com/java/dots-and-squares/index.html
I remember I figured out a really good strategy to dominate the crap out of this game back in middle school (usually getting at least 75% of the squares) It was great.
The trick:
After all the free spots are gone, when capturing a group of squares, instead of taking the last two, leave them available to take for the other player, using your turn to create the line at the end of the chain. The other player will take those 2 squares (4 in some cases) and then be forced to give you another long chain!
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Yeah that's the one. I have no idea if it was computer based or not, but that uphill part does look fishy. There was some band underneath them doing something, but it's doubtful they could pull a tire uphill. Still fun to watch :)
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If this is a Grant run, it won't obsolete either of the famtasia runs (unless it's faster than the Sypha route, it may obsolete that). We'll just have three movies wheeee!
In regards to the RUC, it's looking great, although the wobbling is annoying. I was wondering if you tried using the axe knight to damage boost up to the upper platform around frame 12100.
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People get burned out on doing TASs after a while. When, it's impossible to say, as it varies from person to person. But my suggestion is aiming to benefit everyone.
I'm offering suggestions that minimize work on the runner while maximizing the possible end product for the viewer. But all anyone around here sees is "HOLY FUCK ITS ZELDA QUICK RUN IT IMMEDIATELY EVEN IF THE EMULATION BLOWS (which is bad for the viewer) AND GUANOBOWL HAS TO DO IT TEN TIMES TO AVOID A DESYNC (which is bad for the runner)!!" Do you really think that having to run the same segment several times because of emulator desync problems doesn't make it less likely that an improved version right around the corner by the same author? We are humans.
Most people don't have the patience to realize the end result would be equally as good or better with this idea, they just see that they may not get it as soon. They're so blind to it that the only reason I'm suggesting what I am MUST be an evil double-crossing manipulative way to stop Zelda from being run.
HiddenGamer, if you feel you need to step in and respond to this, then do so by posting on the forums.
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There's no problem starting off with pokemon. Just be aware that if you aren't better than the existing runs, that will be pointed out to you a lot. Not to be mean, but to help you get better.
There's more to making TAS's than submitting them here :) Whatever you do, have fun!
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From that list on Truncated's post, a couple notes:
1) Don't do SMB2 Princess only. It's somewhat of an unneeded run (I think it's supposed to be obsoleted by some other type of SMB2 run eventually).
2) A couple of these movies are not speed based, so making a run that is faster won't suffice. Examples:
Gradius
Tecmo Super Bowl
Track and Field
These are usually the toughest types of runs to improve (because entertainment is subjective while speed isn't).
Good luck!
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Vatchern: You also could learn a lot with the memory watcher for this game in particular, if you found the addresses that contained the energy for the EVIL BOSSES and see how much damage different kinds of attacks do.
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(Edit, added because someone snuck in a post:) DK64, Huh?
This way, there is v1 (current), v2 (next), and v3 (when the emulator can handle the game better). If you wait for the emulator to handle the game better, you skip from v1 directly to v3, saving lots of work.
Obviously if I'm not the one running the game, I'm not going to affect how others feel or what they do, and that is not my intent. This is just my two cents.
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Although this is a poll, I seem to be unable to vote.
Vatchern I remember a test WIP you had of 2-player normal mode. I think it had great potential, so I will vote for that. The running sequences usually aren't too entertaining; the bulk of the meat in this game's TAS ability is in whupping the enemies and EVIL BOSSES. If you can get to each boss (almost) as fast as 1-player, and coordinate a mind-boggling 2-player attack on the boss's weak point for massive damage, well, that would be cool.
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