Posts for JXQ


JXQ
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Joined: 5/6/2005
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Well this is played very well and I see no reason to vote anything but yes. The real question is if this should obsolete Arc's run. My opinion is that it should. While the games are technically different, the differences are minor, and they almost always favor the US version in terms of making a quicker, less interrupted, less constricted run.
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JXQ
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Tub, the boots aren't on the inventory screen in the first place. You keep them like the morph ball + bombs. Also, *cough*
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JXQ
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So Boco could complain more?
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JXQ
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I thought FODA's was best too. What does the text mean? And is it in capital letters, whatever language that is?
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JXQ
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A run where the water levels aren't boring??? And a Genesis non-Sonic game with good music? I remember this game, but only from Gamecube's Sonic collection, heh. The metronome-carrying level was especially impressive. Haha, final boss sound effect from Sonic 3's Carnival Night zone.
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JXQ
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Fabian is a noun meaning TAS. I believe JXQ is a verb meaning...I have no idea. It seems to be quite speechly versatile. Example: <Kaz> jxq i am jxqly anticipating your next jxqing So you can JXQ a Fabian, but you have to Fabe a Kyrsimys. JXQly. Or something. Can you see the train wreck up ahead? It's somewhere on page 12. In other news, I can't believe Kyrsimys pulled an acronym out like that!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
Interested in: Zero Mission 9% - I actually don't know this route at all, or even which 9 are needed. I'll have to check this out. Super Mario Kart - Normally I don't like racing games, but this one is intriguing. What would this be, 150CC? Or does that require SRAM? I think you can at least unlock the Special Cup with a code. GB Zelda: Link's Awakening, full run - Yikes, that's a spicy meatball! But I guess I have done longer projects, just not any Zelda projects... Not so much: Ocarina of Time - Well, there are about 305,326.13 pages that I haven't read about this game. Plus, N64 "fast-foward" on my computer is like 130% speed. Whee. Metroid Redesign any%. - That's just mean. :P Stupid whatever-I'm-supposed-to-do-after-Ice-Beam. Super Mario Bros 2J (Lost Levels) - no warps - Someone was working at a very fast pace on the All-Stars version of this, but it suddenly stopped being updated. Sonic 3 - Not gonna touch this one. But I'm wondering what's the point of Sonic 3 if we already have Sonic 3 & Knuckles? Competition mode - This doesn't interest me much, but I dont know why. I guess the mode itself never appealed to me, with the split screen mandatory and all. Xebra, I think you should do this one. Hell, I didn't even know there were glitches to exploit! Gen Castlevania: Bloodlines - Evil desyncs and the fact that Truncated already destroyed the first level makes me think the game is better off not in my hands. Rockin' Kats - I'm somewhat interested, but many parts of the game would be tedious to TAS (as if the process isn't tedious by definition, heh), and several others are working on it, even if at a somewhat slow pace. Never played: Star Wars (any) Rayman Advance Pocky & Rocky All the Genesis games Frenom listed (except Altered Beast)
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JXQ
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Boco wrote:
What happened to the 10-year-old kid who had to solve puzzles because he sucked in a fight?
He's gone sailing for the next fifty years. Who cares, adult Link owns all over kid Link, if nothing else, for the not-quite-as-annoying sound effects.
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JXQ
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Xkeeper wrote:
Just think Sonic Spinball but with less control.
So it's like unplugging the controller, eh?
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JXQ
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Well, looking back at this list I made about six months ago, NES Super Mario 3 - no warps (but not 100% either) - Finished. SNES Super Metroid - 100% items - Finished. Genesis Sonic the Hedgehog - Finished. GBA Castlevania Harmony of Disonnance - Kaz is working on this run and doing a great job. SNES Smash TV - 2-player - To my surprise, finished. SDW-15 and the SMW runs - Finished, finished, Fabian. Hmm...I seem to be too efficient for my own good. ;) I would definitely like to contribute to the total sum of awesomeness of the universe (as Truncated put it), but I seem to have exhausted my own ideas for the time being. I'd like to do Blast Corps, but Mupen64 disagrees. I also think it'd be neat to do a Game Boy or GBA game. The emulator seems top-notch. So, I'll be looking through existing lists around here for a bit. If anyone has any ideas for games that might be interesting to run, please share.
JXQ's user page wrote:
It's possible there is a game I would like to do that hasn't crossed my mind yet. However, don't feel bad if I don't take your suggestion, because not every game is interesting for me to do a run of.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Wow, these glitches give this way more TAS potential than I thought this game had! Nice finds, pirate.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: some SMB TAS ideas...
JXQ
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minglw wrote:
-- a speedrun grabs every flag pole from behind.
In the SNES All-Stars SMB2j, this is actually faster I believe.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Alrighty, here's what I've found out about this game. 01ED is a pretty reliable lag flag. 05BB (2-byte) is Kirby's unsigned horizontal speed. Running - 460 Sliding/preserving - 677 Downhill running - 608 or 704, depending on slope Hi-Jump preserving - 512 If Kirby is running on flat ground and above the speed of 460, his speed will decrease at the rate of 14 per frame. This is why jumping can keep the speed up, however, not perfectly, as one frame of landing will reduce the speed by 14. Thus, it is important to re-slide or re-downhill at the opportunity. Also, Fireball, Wheel, and Tornado all have a maximum speed of 1024. Tornado just wins in almost all cases because of its vertical ability. Tornado is also quite effective against bosses, just not as much as the hammer, but certainly more than Wheel or Fireball. Most of the time, I estimate that switching to hammer will cost more time than it will save. There are a couple spots where Hi-Jump or Wheel might save time, but I'm skeptical. What does this mean? Boring Tornado spamming most likely. An alternative would be a run that uses Hammer more to show off Kirby's regular moves, but the only meaningful goal I can come up with to make that clear is "uses no powers that assist Kirby in horizontal movement (except Hi-Jump)", and that's about as arbitrary as "Exposes all flying secret houses". Not to mention this game has more lag than Super Demo World. Seriously. I'm not very interested in this. Sorry everyone, but I don't see myself continuing.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Posts: 3132
In Super Metroid, you had to press the direction away from the wall for at least two frames before pressing jump (and continuing to hold that direction). After I knew this about the game, I was actually able to improve my walljumping ability. (In the actual name, not this Super Metroid: Gravity.)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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OgreSlayeR wrote:
I don't want these same people watching an obsolete run that lags all over when it shouldn't be and having flaws in playing.
Actually, runs aren't obsolete until there exists a new run in AVI format. Strange, I know, but true! This is why your first run has not been obsoleted, and why Genisto has the fastest SMB2 Princess-only run in existence! To be serious, I'm actually surprised this isn't published because it's obsoleting a starred movie. Double-U Tee Eff, mate?
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JXQ
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That's true, there isn't enough Mega Man around here.
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JXQ
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Bisqwit dodges questions like Scott McLelland! Impressive.
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JXQ
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Fabian wrote:
Everyone, How do you feel about changing Mp3's to Fabians? I think that'd be pretty cool! Let me know.
Clearly you've gone mad with power. Step back from the brink before you are consumed and every word you Fabian turns into the Fabian Fabian! Fabian, it's not a Fabianulous thought (unless, of course, Fabian Fabian Fabian cumquat). Hopefully this hasn't already started Fabianing to you.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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You were one of the few who kept their avatar this long! But anyway, Alternative version with smiling sun wearing sunglasses (it's ironic, because the sun makes the rays that we normally wear sunglasses to tame):
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JXQ
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Graveworm wrote:
The difference is that Metroid Prime is awesome from the beginning to the end.
To watch someone else play, maybe. I'm too busy backtracking, checking the map constantly, reading my HUD, and getting lost to have fun watching the pretty visor effects.
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JXQ
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Saturn wrote:
Trust me this hack is awesome! It definitely won't continue the way you described it.
Yeah, people kept telling me this about Metroid Prime, too. Also, this hack seems to borrow a lot of ideas from that game, something that everyone else probably thinks is great, but not me so much. If this was really supposed to be a 2D Prime experience, then over 1/2 of the normally viewable area should have been removed to improve framerate. *snicker*
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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This game is weird. I love the ending, complete with unexplained everything. Kudos to helping the ball find a girl. That's really what it's all about. Voting yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Bisqwit wrote:
The green turquoise star is granted for movies that are not going to be permanently starred, but are supposed to stand out in the list of recently published movies.
The edit page says, under if the movie is "Recommended for first-time viewers: notable publication". This made me think it would be cool to go through other movies and mark them as notable publications as well. But, saying it's to stand out in the list of "recently published movies" makes me think this won't happen. Bummer.
Bisqwit wrote:
The total number of movies that have a star shouldn't exceed, say, 30. 15 is maybe a good aim...
I think that aiming for a list size proprotional to the total movies may reduce the "this movie is good, but to get a star, some other run must give it away" syndrome, which I personally think doesn't help the star list. (There are currently 23 starred runs, by the way). ANYWAY, here are the currently starred runs I think clearly do NOT deserve a star:
  • NES Gradius
  • NES River City Ransom
  • SNES Umihara Kawase
I also feel odd about what happened with NES Mega Man. Mega Man 5 took its star after some discussion, but shortly after, a new version was completed, and so it took Mega Man 2's star immediately without discussion apart from the "ZOMG STAR" posts in the published movie thread. I understand that Bisqwit decides the stars. However, this thread here creates the picture that it's at least partly a democratic decision, so I think that either it should be treated as such in all cases, or this thread should be locked. I'm also curious as to Bisqwit's opinion on Sonic 3 & Knuckles. It's been discussed quite a bit in this thread and in that published movie thread.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Now, I've only played this up to Spore Spawn, so take this with a grain of salt. New level design? Seems pretty solid, packed with obscure secrets (thusfar). A little too obscure for my taste, but I haven't gotten stuck for too long in any part. Then again, I have 4% items collected. New physics? Well I have to give credit to the authors for making such radical changes, as it's very not-standard-hack-procedure. But that's about where the praise ends for me. This game seems to take physics ideas from other Metroid games - the jumping power of Metroid Prime, the walljumping of Zero Mission / Fusion, the jumping precision of, well, Castlevania. Realistic? Yes. Fun? No. I don't play video games to do realistic things. New difficulty? Yes. This can be a good or bad thing, depending on how it's implemented. In this game, it's a bad thing. Enemies so far take an average of 10-15 shots to kill. You can shoot faster, but that doesn't help the boring / repetitive factor. Metroid Prime was annoying because in my exploring and re-exploring and re-exploring, I had to keep fighting these not-trivial battles every time I entered the room. In that game, you can sometimes run around the enemies, but in this game, that is simply not happening. So then I'm supposed to use my Missiles on enemies? I'm stopping at the respawn spots several times a room to re-fill my shit, as several enemies so far don't respond to normal shots at all. So now I'm dividing my maximum of seven Missiles between doors that take five, and enemies that take 1 or 2 (and usually give me health (which, by the way, is not missiles) since every hit I take is 20+ damage), and that's if I can hit them on the first try. If this is how you turn a half-hour adventure into a two-hour one, I don't see myself spending much more time on it - no matter how much better it's supposed to get.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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How about that, after all that talk about "no" votes, I actually got one! Cool! Big ups to the anonymous rebel. As far as stars go, I feel that once Fabian finishes his 96-exit run, it will be obvious why that run is the one that deserves the star. When it comes to tool-assisted craziness, there's much more to show off in SMW than these 12 levels. Plus, I actually like the green star, I think it looks cool :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)