Posts for JXQ


JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Overall this run was not entertaining for me to watch. Besides the glitch, this almost looked like a normal speedrun. Julius's moves may destroy the bosses quickly, but when it's done by the cross's special ability or a couple boomerangs, that isn't impressive to watch for me. A bummer, because I really like the Soma run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Well done. Mine Cart Madness of course being the highlight, but the rope trick in Forest Frenzy was very unexpected. Once I realized you were doing a cool trick instead of boringly skipping the whole level, it was all worth it. I also didn't realize that the optimal map path was so not-a-straight-shot. = Yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I usually write the submission text throughout the run, so that when I finish the run, I don't have much to type before submitting it because I want to submit it right away! The most important part of this submission will be explanations of all the different glitches. That way someone could use the info to make a Super Metroid page if there was demand for it (kind of like in the Super Demo World submission). Megafrost: You can charge up a spineshark in a small area by pressing dash on the frames where the game checks for speed-booster and not on other frames. This keeps her running speed slow, but as her legs start moving faster with each press of dash on the right frame, she eventually gains "full speed" and I can duck to charge it right away. Thanks for the comments everybody!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I've said it before and I'll say it again, those pictures rule. Blargg's just chillin' in the corner like WHAT UP GANGSTA!!?!?excessivepuncuation I didn't think of a wallsnag, but that's definitely a feasible idea.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Truncated wrote:
Hehe. I can't quite figure out if that was mocking me or not. But since JXQ is such a swell guy, and also for the sake of my own ego, I'm guessing the latter.
Yay I'm swell :) I was just picking on your choice of word. Personally I think this site is greatly improving in the area of processing submissions. Kyrsimys said every point I had thought of, so my post ends now.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I had a kah-raazy idea for Gnarly myself. Hitting a P-switch puts you in standing mode for a frame. If you can kick the switch to the right after making the initial climb, and then fall down with it. Since gravity pulls on Mario a little harder than the objects he throws (just like real life), you just might be able to hit it at the perfect time to enter that pipe in mid-air Sky World 6b style. This may not save time, depending on how you are grabbing and hitting the P-switch anyway, and it also is probably not possible (delaying falling by one frame can greatly change where you land on a falling object, so getting the precision needed is the tricky part). But it sure would look neat! As for the trick you discovered, it could make for some new even-crazier juggling in Misty Star World :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Truncated wrote:
Judges decide which submissions to publish, not people.
I AM MORE THAN A PERSON. I AM A JUDGE! I LAUGH AT YOU LOWLY PEOPLE. ALSO, CAPS LOCK. lol
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hello gentlemen. 20% of your weapons are belong to Samus. If you watched the previous progress and made a savestate later than frame 36800, you won't be able to use it, as the run has been changed from that point. I collected an extra Super Missle then (which cost 18 frames) in order to do a cool trick when entering Kraid's hideout that saved 45 frames. I tried putting in the mockball before Spazer, and it was a frame faster, but then I always lost this frame when leaving, and two more in the next room. So no mockball. Also, for the interested, my route. It will only mean anything if you already know this game's layout pretty well. Also, subject to minor revision, blah blah. My path deviates from Michael's run to fight Crocomire and collect the grappling beam and nearby items now instead of later. My calculations put this strategy overall at around 15 seconds faster than waiting and using the Plasma Beam on him later (even though the battle itself would be faster). Two red doors I break with five Missles instead of a Super Missle - this is to save the Super Missle for Crocomire, where they will save more time than they would on the doors. The last comparison point to MF's run for now is entering the door around frame 58400, and (to borrow lingo from Arne_The_Great) my run is 421 frames more awesome than his at that point. I'll be able to compare his run again once I get to the area with the High Jump Boots. One of the shots at Crocomire is delayed, this is to manipulate him into not doing his wacky waving inflatable arm-flailing Croco-dance. RAAWWWRR. I also keep him off screen while dying mostly because it causes a lot of lag. I also delay the approach to his skeleton by 15 frames in order to get two super missles. The run also doesn't use Volume Envelope Height reading anymore, because I was sometimes getting desyncs in a couple spots of Michael's run, and that's the only option he had checked (plus, it caused problems in Smash TV). I haven't noticed any difference in sound quality.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It would have been neat if hero of the day had the longest and shortest published runs!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I always having trouble choosing just one screenshot. That's why I put multiple ones up on my own TAS site: http://jxq.skuzz.com/tas.html
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Thanks Truncated. I also notice you added a little more to the submission text (explaining the "fast but not as fast as possible" thing), thanks for that as well. I would pick the third (rightmost) screenshot from above, if no one has any objections to it, because I like the way the temple level looks, and I like the prize "our exciting home game!" the best.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Thanks schneelocke! To anyone with permissions: Remove "Aims for fastest time" Add "Uses a level password" or maybe "Second quest"? (Whatever is most equivalent to "inputs a code to play at higher difficulty") Edit: I changed the screenshot, so I removed the pictures from this post. Anyway, thanks for the encoding Maza :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
jdurg wrote:
Would be interesting to see a 100% run of this game. (As we now have 100% runs of virtually every iteration of Metroid).
We do?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Don't forget about "anonymous" who discovered up + down. Maybe he / she should do the next run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I only watched the first few battles, so my commentary is on them:
Diman wrote:
I hope you don't mind that I'm jumping often- I can understand if that bothers.
That's good, because it definitely got repetitive to me. I also think that with SF2T and SSF2 available (since they are basically upgrades of each other), this was a bad ROM choice. Not voting since I didn't watch much of the run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Looks like Angerfist owes someone some unspecified amount of money :)
Guybrush wrote:
I've said it before and I'll say it again: HAHA!!
LOL
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Schneelocke wrote:
And I also don't agree with the notion that *who* submitted a movie should be taken into consideration when determining whether to publish a movie or not - judge the movie on its own merit, not on who did it.
I agree wholeheartedly with this. Favortism is not needed here - I think it will make more people discouraged than obsoletion.
Bisqwit wrote:
I just don't like to welcome the atmosphere where your hard work of making a entertaining 10-minute movie will be forgotten because someone else made a movie that's 0.3 seconds faster than yours.
This is part of TASing. Everyond should expect all their runs to be obsoleted someday.
Bisqwit wrote:
Knowing that someone can easily beat your work by just making it a frame or two faster (which is always a possibility as long as there are uncertainty sources, such as the precise speed the characters walk and jump), why make a movie at all?
Because there are more reasons to make these runs besides getting them published on this site.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I forgot to ask a few questions (and if you've answered it already, my apologies): Are you controlling Tails with the second controller in this run for running up the nuts in Metropolis Zone, or are you controlling him indirectly the same way you did in the last run? Does the Chemical Plant 1 shorcut that FractalFusion posted require the second controller, or can that be done indirectly? Also, since I'm posting, any Metropolis progress?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
Haha, "tried". What's the point of "fixing" these sequence breaks in Metroid games? How can Nintendo not understand that it is part of the appeal of the series?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
I'm using v9 to make this run, but I'm pretty sure it's compatible with v7 (and v8, and probably some earlier versions as well).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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Joined: 5/6/2005
Posts: 3132
After vanquishing the enemy, embrace your fellow soldier with the love only two palette-swapped men can feel after winning for their country. This will give you and your buddy a sense of accomplishment and belonging. Thanks, ranking officer! Now we know! And knowing's half the battle! *smooch*
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
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No, just posting how I feel about the situation, and I did so in a mature way. I'm allowed to do that, and I don't see why it makes me seem like I have a grudge.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
It sucks that someone may get discouraged and quit over harsh comments if they have potential (although I don't think Zurreco's was all that harsh, myself). Hopefully beginners can brush off those kind of comments, and if determined enough, outdo their critics.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
If all you say is "I didn't watch it" and "I'm voting yes", then it's a reasonable conclusion to think what Trucated posted. You could have clarified that you watched part of the WIP in your first post. No need to get all "who are you to tell me that!??" on us.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced Forum User, Published Author, Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Atro city, just letting you know that you aren't the only one who doesn't find this game, run, or war entertaining.
Phil wrote:
atro city: yeah yeah, big mouth but too lame to try himself.
This is probably the most pointless and childish thing I've seen posted here. It reminds me of "I know you are but what am I?" If not doing every run that you vote "no" on yourself makes you lame, then Phil himself is lame by his own definition.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)