o_o Wow. What's with all the hostility from spweasel? Ah well... Another time, another place, perhaps.
It's been a while since I've done one of these. So let's boogie!
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Intro Stage: Flawless.
Freezeman Stage: The stage was flawless! But the fight with Freezeman himself was kind of iffy... Looked like you got hit a couple times more than you should have. Unless that was done for entertainment purposes or to make Dr. Right talk, of course. There wasn't any noticable delay between damage cycles on Freezeman, so maybe it's okay...
Burstman Stage: A missed Rush Coil after the mid-boss (or was that unintentional due to not swtiching weapons?), but otherwise flawless. (I get the feeling I'm going to be using that word a lot here. XD)
Cloudman Stage: I really liked that firing/sliding in time with the music part, though I would have liked to have seen at least one cloud lift get frozen... The Cloudman battle was pretty weird at the end there, too! But in a good way.
Junkman Stage: Flawless stage run (with an intentional death so you could grab the Rush Jet as well as the letter circuit). The Junkman battle was really quick and interesting as well! (I didn't know you could cancel his weakness animation!)
Robot Museum: Perfect battle with Mash.
Turboman Stage: Turboman before Slashman? Seems to have worked quite well, actually! In any case, perfect execution of the stage and perfect execution of Turboman as well!
Two fun facts about this particular stage:
- I bet most people didn't even know Rockman had sliding injured frames of animation. :3
- I didn't know you could knock Turboman out of his suction attach with the Rock Buster. o_o
Slashman Stage: Flawless run as far as I can tell.
Springman Stage: Ah, my favorite stage and boss...both utterly humiliated. XD The Rush Jet glitching was beautiful! And the fight with Springman was very entertaining. Heh.
Count Chokula Stage: Beautiful manipulation on Blues. I don't think he ever knew what hit him! The stage run was also quite good. (Those morphed Gillum Knights sure do have a lot of health!) Gospel seemingly growling at you because you shot him was pretty funny! And lastly, you, sir, are an expert with the Wild Coil.
*cue 7-second lab ransack*
Wily Stage 1: Well, I think you thoroughly embarrassed Forte there. Way to go! XD The stage was pretty well done as well! I didn't know before now that a fully-charged Noise Crush can slide Gutsman-G's rocks as well as a Slash Claw, though. That's pretty nifty!
Wily Stage 2: You know, I never noticed before now that Gospel Boost Forte has half the damage delay of Forte by himself. Weird... Absolutely bizarre boss fight with Gameriser, too. The stage itself? Completely hammered.
Wily Stage 3: I knew right from the word "go" that HannyaNED² was severely screwed, since I've done that sliding-charge Noise Crush thing myself, but that mid-air slide thing was a new one on me! And again, stage demolished in record time.
Wily Stage 4: Not much to say here. The Robot Masters get destroyed and Rockman saves the day in a magnificently fast manner! The battle with Wily was the smoothest I've ever seen, as well.
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Overall? I'm voting Yes on this one. I don't care if it replaces the existing Mega Man VII entry or becomes a unique "100%" entry. Even with its supposed flaws, this is totally worth putting up with the other movies.
Sidenote: As mentioned, it's a shame you didn't do Shademan first, or at least before Turboman and Springman, but it's understandable as to why not. Still...nothing says "PWNED" like a one-hit KO. XD