Posts for JoLiKMC

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Experienced Forum User
Joined: 11/20/2004
Posts: 236
Location: United States
You broke it, you bought it. Seriously, very well done. This is well deserving of one of my extremely rare 10s for technical quality! I genuinely can't see how this could be improved by any considerable amount. (Now watch, someone knocks five minutes off this run some time down the road. XP)
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Gotta be honest. I really would have liked to see some of the different "Finale Jumps" available, instead of the same Port-a-Potty jump after every set of levels. Otherwise? A bit repetitive, but nice.
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Post subject: [All Vers.] CV3US Movies from Save States Crash Game
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Joined: 11/20/2004
Posts: 236
Location: United States
Hello again! Previously, I'd written about how the "verified good dump" of Castlevania III: Dracula's Curse (US version only) refused to play movies created from save states. I found this out as I was recording "boss run" videos for my YouTube account. Well, this is still true, but I have more information regarding the subject. As it turns out, all versions of FCE Ultra are unable to replay movies of Castlevania III: Dracula's Curse created from save states, not just FCE Ultra X v2.10! Or so I assume. The two versions I tried were v0.98.28-rr and v2.14. Since I never tried to use the US ROM on any versions prior, I can't say with absolute certainty, but I have a strong belief that this is true. Furthermore, I've tried a number of different ROM dumps that are floating around out there, and every single one of them did the exact same thing; loaded and tried to play the movie, had the graphics explode in strange ways (tile bank swaps and such), the game locks up, and the sound engine locks on the last note played. Now. My question is "Why does it do this?" Akumajou Densetsu replays movies made from save states just fine, but the US version of the game only replays movies from the very start of the game? I find that incredibly odd. And pretty frustrating, considering I just want the dang-blanged bosses, not the whole bloody Alucard game! Well...unless something changes, I guess I'll just record the entire Alucard game and chop up the final movie to suit my purposes. As I see it, it's just "one of those things that can't be helped" right now, but I'd love to hear any sort of feedback on the problem you guys might have. Thank you for your time.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Posts: 236
Location: United States
Holy sh-- That is exactly the sort of thing I'm talking about. ._.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
Hm... I certainly can't argue with that...if...it's specified in the movie's goals. This particular one doesn't specify "aims for fastest in-game time" or "aims for fastest real time", but the author does state that its "33 seconds faster in-game", so I guess that's what he was going for. So...if that's the case, I can't really argue the results. But I most certainly can and will should anyone playing one of these games specifically aim for "fastest real-time". ;P Thank you for that explanation.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
One thing that always pissed me off about these classic-styled Sonic the Hedgehog game runs is the fact that the faster you get through a level, the longer you have to hang out behind the goal because the faster you beat a level, the higher the Time Bonus total is. This sort of this is especially evident in the Genesis games where the point value between less-than-30 seconds and less-than-1 minute is considerable, but a good example is at the end of Zone 1-2 in this game, where if the player had waited literally one in-game second longer, his Time Bonus would have been much less than what he got and this would have sped the run up just that much more. I know I've said something about this before, but if there was a proper counter-point to this, I don't remember it at all. Other than that? Pretty damn smooth run.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Posts: 236
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Whaaaaat the hell did I just watch? XD The kombat was so epic, it broke time, space, and they very fabric of reality!
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Joined: 11/20/2004
Posts: 236
Location: United States
http://en.wikipedia.org/wiki/Contra (video game) wrote:
Contra (魂斗羅?), known as Gryzor in Europe and Oceania [...]
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Posts: 236
Location: United States
This utterly and totally gets my Yes vote for reasons of both nostalgia and execution of TAS. My only complaint is that, generally speaking, most people end their TASes on the last possible controller input. It could be argued that the last possible input here is the key sequence to quit back to MS-DOS, but most other games (console games, for example) don't have that option. Thus, I feel that the "last possible" input should be the Enter key after entering initials. This may not look as good to some people, but it enters the score into the High Score screen and ends where, logically speaking, any given console game might end. That's just my opinion, of course.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
Ya know, I was about to rat Arukado out on this video. I really was. And then I noticed in the little sidebar the following: "- Starts from a saved state or SRAM" Arukado, you sneaky dog. You didn't mention that with a "Clear" game, you can completely skip all cutscenes (I actually got someone in trouble for this over at another speed run site because I'm that fickle), but your rationale for using a Clear game otherwise is completely unquestionable. The run itself is done very well and pretty entertaining! Very nicely done!
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
This game is positively amazing, and the speed run is as well! (Or at the absolute least, the run makes this game look freakin' awesome.) Why wasn't this game released in the United States, exactly? Also, the final ending is a serious "Daww..." moment.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
*thumbs up* This gets my yes vote! Especially amusing were the fights with the elephant and Copy X. XD
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
I vote yes on the grounds that the run is extremely well done, but with a side-note that the game itself is pretty boring to watch "perfected".
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
Apparently, I'm using ffdshow Audio Decoder for both AAC and H.264. Again I remind you, though, that only your encodes have ever been out of synch. Well...those, and some random episodes of ReBoot I found somewhere. But it only desynched after the first commercial break and those were in an AVI format rather than MP4 besides. Incidentally, we should really consider moving this to PMs or something. XD
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
I honestly have no idea how to check that. If I had to guess, I'd be using Haali's Media Splitter for that as well, but I have no idea if that's a dual-use codec or not. If not that, then I guess the default MPEG Audio filter. (I'm not as experieced with fiddling with the various codecs I have as I may seem. XD)
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
Media Player Classic's internal MP4 filter is disabled, yes. And I do indeed have Haali's Media Splitter demuxing (??? That is such a weird word...) MP4s. I'm watching the recent encoding of Bobby's World by Velitha at this moment, in fact, and it's perfectly in synch. Your encodes, though, I've never been able to watch in-synch without enabling the time adjust function. If you remember correctly, I had this problem before, as well. But I wouldn't worry about it since I can just shift the audio to match the video. I've gotten quite used to doing that, actually. Now, one thing I didn't try was disabling the built-in audio switcher filter, which is nice to have on since I can actually hear things since it plays nice and loud (as well as shift the audio around, swap speakers, etc.). I'll give that a try next time I watch one of your encodes and see if it helps. Edit: No difference after disabling the interal audio switcher. Watching your encode of Tomba in Media Player Classic still resulted in the video being 500ms out of synch with the audio. However, watching your encode in VLC media player, it works fine with no fiddling whatsoever. Not sure what this means.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
Heh, interesting! So it's not just me? Yeah, as far as I can tell, every encode Aktan has ever done has the audio exactly 500ms out of synch with the video! Since I don't have a PS3, I don't know of a way to fix this, but I was able to easily remedy this issue in Media Player Classic by adjusting the audio delay by -500ms. I hope someone else can help you, though.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
o_o Wow. What's with all the hostility from spweasel? Ah well... Another time, another place, perhaps. It's been a while since I've done one of these. So let's boogie! ---------- Intro Stage: Flawless. Freezeman Stage: The stage was flawless! But the fight with Freezeman himself was kind of iffy... Looked like you got hit a couple times more than you should have. Unless that was done for entertainment purposes or to make Dr. Right talk, of course. There wasn't any noticable delay between damage cycles on Freezeman, so maybe it's okay... Burstman Stage: A missed Rush Coil after the mid-boss (or was that unintentional due to not swtiching weapons?), but otherwise flawless. (I get the feeling I'm going to be using that word a lot here. XD) Cloudman Stage: I really liked that firing/sliding in time with the music part, though I would have liked to have seen at least one cloud lift get frozen... The Cloudman battle was pretty weird at the end there, too! But in a good way. Junkman Stage: Flawless stage run (with an intentional death so you could grab the Rush Jet as well as the letter circuit). The Junkman battle was really quick and interesting as well! (I didn't know you could cancel his weakness animation!) Robot Museum: Perfect battle with Mash. Turboman Stage: Turboman before Slashman? Seems to have worked quite well, actually! In any case, perfect execution of the stage and perfect execution of Turboman as well! Two fun facts about this particular stage: - I bet most people didn't even know Rockman had sliding injured frames of animation. :3 - I didn't know you could knock Turboman out of his suction attach with the Rock Buster. o_o Slashman Stage: Flawless run as far as I can tell. Springman Stage: Ah, my favorite stage and boss...both utterly humiliated. XD The Rush Jet glitching was beautiful! And the fight with Springman was very entertaining. Heh. Count Chokula Stage: Beautiful manipulation on Blues. I don't think he ever knew what hit him! The stage run was also quite good. (Those morphed Gillum Knights sure do have a lot of health!) Gospel seemingly growling at you because you shot him was pretty funny! And lastly, you, sir, are an expert with the Wild Coil. *cue 7-second lab ransack* Wily Stage 1: Well, I think you thoroughly embarrassed Forte there. Way to go! XD The stage was pretty well done as well! I didn't know before now that a fully-charged Noise Crush can slide Gutsman-G's rocks as well as a Slash Claw, though. That's pretty nifty! Wily Stage 2: You know, I never noticed before now that Gospel Boost Forte has half the damage delay of Forte by himself. Weird... Absolutely bizarre boss fight with Gameriser, too. The stage itself? Completely hammered. Wily Stage 3: I knew right from the word "go" that HannyaNED² was severely screwed, since I've done that sliding-charge Noise Crush thing myself, but that mid-air slide thing was a new one on me! And again, stage demolished in record time. Wily Stage 4: Not much to say here. The Robot Masters get destroyed and Rockman saves the day in a magnificently fast manner! The battle with Wily was the smoothest I've ever seen, as well. ---------- Overall? I'm voting Yes on this one. I don't care if it replaces the existing Mega Man VII entry or becomes a unique "100%" entry. Even with its supposed flaws, this is totally worth putting up with the other movies. Sidenote: As mentioned, it's a shame you didn't do Shademan first, or at least before Turboman and Springman, but it's understandable as to why not. Still...nothing says "PWNED" like a one-hit KO. XD
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
This is awesome in the respect that it opens the door to a veritible flood of MS-DOS submissions such as Halloween Harry or possibly even Doom. The movie itself wasn't too entertaining since it was so short, but it was well done, in my opinion.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
I disagree, Glitcher. Even a game that doesn't use a bunch of overt glitching can be entertaining. I myself found this run to be so entertaining (due to weapon abuse and all the awesome goofing around without losing a single frame of time), it squeezed a 10 out of me. My first and only 10, I might add. As for the technical part of it, I (oddly enough) noticed there were a few rare parts where things could've been done better, but still... High marks for that, too!
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Posts: 236
Location: United States
Well, I downloaded the Mega Man X5 one early on the 26th and this one early on the 27th, so if the X5 one was fixed before then, I dunno what to tell you... In any case, I just thought I'd ask in case it was on my end. The copy of the X5 video I have seems to be off by about half a second, as does the whereas the copy of the X2 video... (While I don't have a stopwatch handy, I checked via the first fight with Violen. Since you can damage boss enemies about once every second, I gauged from when he started flashing to when the damage noise played. It was about half a second.) The aforementioned MKV for X2 works perfectly, though. Guess this one's on me. Heh.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
This is slightly off-topic, but the last two encodes I've gotten from Aktan -- this one and the recent Mega Man X5 one -- have had the sound desynched by about a quarter or a tenth of a second. Is this a common thing that no one's bothered to mention until now, or are my codecs just a bit boffed up? If it helps, I'm using the "K-Lite Uber Codec Pack" and Media Player Classic on Windows XP with Service Pack 3.
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Voting "No" for much the same reason as everyone else; the Wily Capsule needs to be shot down even if it IS an "optional tiebreaker" kind of bonus points thing. Sorry. Looks good otherwise!
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Look. It's not that we don't like your playthrough. It's a FINE playthrough, really! However, it just doesn't do anything all that spectacular in the fact that it's "tool-assisted". If you look at some of the other videos on the site, they do all sorts of amazing and creative things. In your video, you just beat the tar out of everyone in your path with Evil Ryu and called it a day. Not every swing connected (ignoring the ones that weren't supposed to) and it didn't seem like anything anyone COULDN'T do without tool-assistance. Here's another example. I have a high-difficulty, low-time, Bass, Mega Man 7 run of "Mega Man: The Power Battle". Despite the fact I absolutely MASSACRE everyone with a combination of Noise Crush and slick moves, I make mistakes, I miss attacks, and I don't abuse savestates as much as I could have to "control" the badguys. It's a pretty impressive run if I do say so myself, but these flaws are ones that anyone who knows how the game words can see and will immediately point out. I know it can be had accepting criticism, but just remember, no one is telling you you're not good at what you do. Everyone is simply saying that it could be even better. We don't want to discourage you, but rather ENCOURAGE you to do your absolute best! And if that IS your best, then we encourage you to try harder and become better at what you do. Simple as that. Please try to understand, they WANT your tool-assisted speedrun. But they also want it to be even better, flashier, and much more awesome so it can be something to TRULY be proud of!
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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Joined: 11/20/2004
Posts: 236
Location: United States
...is there a vocal version of Street Fighter Alpha 2's one-credit ending theme? That is some absolutely beautiful music. Anyway, I'm gonna go ahead and say "No" on this for the following reasons: - You missed a lot of hits and a number of them didn't look like they were done for the purpose of making the computer do something. - I know it's quicker NOT to, but you didn't fight Shin Akuma. Not sure if this was intentional since you picked Evil Ryu's secondary color, but I would've liked to see this anyway. - You really didn't seem to use a lot of Level 2 or 3 Super Combos (aside from the Raging Demon). Why not? I think it would've been a little more interesting. - Why the LACK of combos, air juggles, and general mockery of the opposing players? - Why Evil Ryu? Why not someone with untapped potential like Sodom or Zangief? I'd say "or Dan?", but we all know Dan is freaking BRUTAL when played right. (And I happen to play him somewhat well, so...)
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
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