Posts for Jungon


1 2
9 10 11
15 16
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Are you saving these tricks up so you can win GB TAS of the year every year??? XD Yes vote anyway, it's much faster.. >_>
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I liked this movie on the first half, and the "fatalities", it is repetitive then, but I find some of Combo's combos to be quite fun to watch, .. I voted Yes, but I wanted to be the first Meh vote,... >_> And then I saw this already published run with Spinal (don't they have standards for giving bad names??), and.. he takes hits, it's not perfect, although it has more variation, I liked this one just a little more, strangely õ_o .......... or, I don't really care about this game and find it quite ridiculous, but the movie being ridiculous, gets the work done somehow, ... fitting, I guess, ... so, .. Where do I see this game's endings? They're funny >_> (ok, that was unrelated, but)
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm voting Yes because I didn't know there was a way that you could finish the game without saving Chris nor Barry õ_o and because of the entertainment I had on some parts, .. xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm replying to the topic before watching because it looks a lot like my submission on the 're-record count' category ... I try to be a decent TASer, but fail on the lack of extreme optimization and frame-accurate movements... I'm watching this for the same reason you worked on it, (yeah, childhood favorite / want to see how fast) .. so, I'll have a good opinion on the run as soon as possible .. +D EDIT: you chose standard instead of advanced, that's not picking the hardest mode.. O_o
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Though there is already a SNES version that knows how to interpret the answers, ... I really would watch a "Family Feud 2 - Now on Mega Drive" version, if (and that's a big if) the TASer can elaborate all new phrases and still be as funny as the 1st one ... ... it has to be like the movie Terminator 2, which is a sequel, and better than the first movie =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
When it's possible, try this one, Boomstick =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I said it because I found this movie on the archive and commented to myself: "This would be so much better with SMS's set of music, these crappy ones are horrible." .... XD Well, the version with more TASing glitches is preferrable, ... and I don't remember if 'music' was a good argument for choosing a version instead of another.... Who would people believe anyway? A Skilled Player, and Editor, or just a .... *let me see what I am ...* ... Active Player that just popped up from nowhere? Go you +D (I like TASes no matter what consoles are used, .. but NES and GB really are the glitchiest..) xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
There is a version of this game on Sega Master System,.. I'm not saying it should be used, but, .. it should be considered, ... right? xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I really don't think this game is 50 hz, it always worked 60 hz on my cartridge ... O.o
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
XYZ wrote:
Nice to see this game's TAS. I have some questions & remarks. 1) In levels with climbing damagetaking is usefull. F.ex., in Palace Ruins Stage instead of Honey Pot Jump; 2) Visually Crab Lord can be defeated faster; 3) This game have many waiting periods & nice music. Dancing is good choice); 4) You choose hardest path. May be fastest path is better? 5)It's testrun. You plan to continue?
1).. Damage is one per stage, .. maybe better spots can be used, the ones I used were just humanly good choices... xP 2) I know it can, but.. +D 3) I know there is, but.. +D 4) All three paths are auto-scrollers, I just did it like this because.. +D 2-3-4) .. this was more like human playing with frame advance and one save slot .. I had this really great curiosity about what the game would show in the end when taking 0 power stars, and it turned out as a decent start for a real Land of Illusion TAS, which obviously can be improved, as I didn't put much thought on some details (actually all after craggy cliff is a little sloppy and hurried up) =P I believe I can continue working on the optimised version, but there is one detail I didn't think through in any WIP yet ... how to dance to the music? If I'm frame advancing, I'm not listening to the normal speed music, I can just have an idea of what's being played, ... well, this could add over 9000 re-records of music testing,... xP 5) Yes.. =P EDIT: re1) I'll be re-testing events if I can, like seeing if he goes up enough when taking damage, trying to break laws of physics in up-down walls or water, and even attempting to not shrink and go through tunnels, I'm already testing and could gain 37 frames redoing the first stage, gained frames on the first sparrow-screen transition, less ducking at the gust, and discovered that I can make Mickey pose when ending a stage if I make him hit the wall and press the opposite side, he leaves stage some frames earlier than expected =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I was just playing around with this game because it was our Game of the Week at the orkut forum ... and the challenge of the week was: Beating this game with all 14 power stars... but in the end, I started thinking ... are power stars really necessary? So I played once in frame advance, with around 1000 re-records, and that's the result: Land of Illusion in less than 30 minutes (Dega 1.16 MAME core was used) I'm not sure about anything except all simple actions take 2 frames to happen, but turning around, getting blocks, swimming, entering doors and high-jumping all take a random amount of frames to me ... +__+ I didn't try this trick to avoid getting the shrinking potion, but... I found it too useful for speedrunning at some levels O_o Achievements: - Glitched the rock boss; - Took the hard path on phantom's castle; - Got 0 power stars, of course (this gets the Best Ending and even more bonus score at the end!); - Butted down one enemy without any room; - Took damage on nearly all stages to save time; - Colored a map; - Lost all the air underwater and didn't die :P I think Land of Illusion should get a TAS \o/ Actually, it should get two TASes ... I found out that you only need to backtrack once for stars, when you get the rope (4 stages to revisit) ... all other stars can be grabbed during the stage, .. it takes different amounts of time to get each one, longest paths are probably flower field and lake.. x.x
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Warp wrote:
If you played as Shang Tsung, why did Stryker get all the credit in the end?
The badass guy take out all the enemies and the cop gets there, late as always, and gets the credits, it's like an action movie =P -- Actually, was the green Sub-Zero the opponent?? .. voted Yes too \o --
Heisanevilgenius wrote:
Vykan12 wrote:
I'd likely vote this as the best fighter TAS on the site (assuming publication, of course).
Have you seen the SNES MK2 and UMK3 glitchfest runs? Those are both really good.
I think this one is the glitchiest fighting game TAS ever, currently.. xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Yeah, I hope ptorflaxendrosis can redo it with the new improvements, and maybe it will even be accepted in the future, who can tell .. +D I know how hard it is to test different routes on this game.. xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm still looking forward for this new version with 2 players and extra glitched battles.. +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Degree wrote:
1: + 1 second 2: 0 seconds 4: - 1 second 5: + 1 second 6: - 1 second 8: 0 seconds 9: 0 seconds 10: 0 seconds 12: - 1 second 13: - 2 seconds 14: + 2 seconds 16: 0 seconds 17: - 2 seconds 18: - 3 seconds 20: - 1 second 21: - 1 second 22: - 3 seconds (maybe 2, can't see the screen properly) 24: + 1 second 25: - 1 second 26: + 2 seconds 28: 0 seconds 29: - 1 second 30: - 3 seconds 32: - 2 seconds 33: - 1 second 34: 0 seconds 36: - 1 second 37: - 1 second 38: - 1 second 40: - 1 second 41: - 3 seconds 42: - 8 seconds 44: - 5 seconds 45: - 3 seconds 46: - 6 seconds 48: - 6 seconds
I don't think the human speedrunner stopped trying too hard on stage 41, .. as it's clear on the video that he's not playing the game entirely, he's restarting the game many times so he can improve just the stage he's playing =P I'm saying this console player doesn't need to think of routes in order, he could try his favorite stages more than some others, ... OR the TASer tried very hard on the last stages and got good TAS routes for these.. xP I still have to vote No for these obvious flaws and worse times, even I got 9 seconds once on the first stage, and I wasn't frame advancing.. +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Toothache wrote:
Better looking encode, added to post http://www.youtube.com/watch?v=9yjgFQYt6xM
Sound desyncs badly in this one o.o But.. voted Yes for the hohuhohahohuhohehohehahohu that made me laugh all the time... XD What is that weapon used against web spider on the second fight?
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
X2poet wrote:
Glitches must use the solid charaters and using 2 players to show.So it is no use in this run.
Does that mean you could be adding 2-player fights in the middle, full of glitching and other tricks? I'm downgrading my vote to 'weak Yes', when will this new version be published? +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Voting No for bad technical quality, ... as this guy can do better on some stages on a real console: http://www.youtube.com/watch?v=5qkmCAmFgeE (9 seconds on the first stage, and there are some others with faster times, look especially at stage 14 in 8 seconds) But I really think it's not a bad game choice, .. maybe this SG-1000 run would be a better idea, then..? +D (.....can Dega 1.16 record SG-1000 movies?)
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
You won my Yes vote on Athena's fight, .. and after seeing Blue Mary humiliating Rugal in the end... voting Strong Yes here \o/ (was that a spoiler?) x_x'
Mister Epic wrote:
Sorry, but an usual combo video is more impressive than your TAS, and it's not even a TAS. No vote.
Sorry, but this usual combo video was very much less impressive than this TAS, it uses unrelated background music, and it doesn't even fight against CPU.
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Warp wrote:
How about one of the second generation games (with their 251 pokemon)? (Although, admittedly, it could be too similar to this run.)
Greenalink wrote:
It will be a long & extremely boring process, not only for Celebi but also: The Pokémon not obtainable on Crystal such as: The Kanto Starters, The Kanto Fossils, The Legendary Birds, Mew & Mewtwo http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Crystal_Version#Pok.C3.A9mon_not_found_in_Crystal You can clone Rare Candies but nowhere near as fast as in RBY.
Can't eggs be glitched and be born as different pokemon or even glitch ones? Maybe it can be done, just maybe... xP if it can't be done normally, do it like this: transfer Kanto starters, fossils evoluted, legendary birds and new species, and haunter-graveler-kadabra-machoke, and if possible, slowbro-onyx-poliwhirl-scyther, if they can be evoluted through glitching and making an item appear .. a new thread is necessary for new ideas to pop up, maybe it could be done in a two screen video involving gold and silver, but starting as gold and blue (this one of course) .... =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Post subject: Re: Bigger!
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Nach wrote:
Bigger!
Nach wrote:
So without further ado, what I think are the top 10, a little bit of everything.
I vote for this one! \o/
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm voting for that on the left =P Oh yeah, that one >.> When he's taking a bike ride over the ocean.. xP Or maybe the one he looks like he's working at the Safari Zone and black out =P Or.. fishing in the middle of the lake, of course.. Or this one that I already said something about.. ..EDITed
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm not searching for any Mega Drive hard-to-find rom before someone says this is worth watching on the emulator u_u *waiting for an encode, or an encore, whatever*
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I was gonna be the first Meh vote... but there was already one there >_>
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Experienced Forum User, Published Author, Player (40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'd go with 'threw a pokeball at Mewtwo' because he's with a lv7 Mankey and I always thought in the past that the lower the pokemon level, the harder it is to make the pokeball work ... >.>
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
1 2
9 10 11
15 16