Posts for Jungon


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Jungon
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Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
boct1584 wrote:
This was very cool, but your published SFZero2A run also uses Rose and Dhalsim, and I think the two are way too similar. Voting No.
Dark Noob wrote:
boct1584 as said is a great movie but it is not repetitive combos but rose in your choice guy really is the best character to do combos and Dhalsim but it's repetitive as his previous film with other Character may be better as the example of the SDR forum who used Dan and Sakura and Chun-Li and Ken try with other characters would be better and would be different. no vote
Because of these guys I didn't vote Yes after watching >__> this made me remember of the other video, and I gotta say.... .... I was bored with the other video, this one is SO MUCH better!! +DDD so it gets a Yes vote and a 'if you guys want to obsolete the other one, I'm not against it.' ... =P EDIT: ok, I was confusing the SFZero2A, saw the right one now .... I think they both are great,... can't decide if only one should be accepted..... but I voted Yes on both >_>
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Jungon
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50th Yes vote \o\ encode took too long >.> Love it when he's going backwards as fast as if he was going front.. xP
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Jungon
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Yeah, I'm not voting yet, but ... I must say it looks like a decently good game, with quality music ... but her jumping sounds, instead of sexy clacking stiletto heels, sound like a maracas shaked by a frog, ... that will 80% sure lead to a Meh vote, but ... the technical merit is more likely leading to a Yes.... >.> *Finishes watching* Ok, now I'm voting Yes, the bosses are really fun to watch.. XD
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Jungon
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I want to vote Hell Yeah, where is the Hell Yeah option? >_>
Radiant wrote:
I'm not sure a 100% run would be worth seeing, even aside from the Spur/Snake/Machinegun dilemma mentioned above. There's a bunch of items to collect, most of which health powerups, and all are right next to the main route, excepting the Spur and Snake. There's just not much more to see after this awesomeness (well, except for the Sisters, but that'd add just half a second of playtime).
Maybe it should be categorized as "Machinegun" ... because they're really 3 different paths... others would be "Spur" and "Snake", but ... Snake would make Quote lose a good amount of fire power, probably, making two weapons into one.. x_x and Spur.. I don't think it's fast enough since it needs a lot of charging... but, I'm not looking at the situation TASistically.. >.>
Wishgatherer wrote:
Edit: On the topic of 100% runs. Why not take the "Polar Star Challenge" for a spin? Minimal items are obtained, and the Polar Star is the only usable weapon. It would probably be classed a low% run. May be boring to watch, though.
I would like to see a "Bubbler" challenge, that weapon is extremely hard to use and to keep level 3... XD
hegyak wrote:
Yes from me. It's kinda slow at first, but once you have two weapons, all hell breaks loose.
I don't think even Megaman could equal this amount of different weapon shooting in his games... +D
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Jungon
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Posts: 376
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khv-user wrote:
DarkKobold wrote:
Seeing as it is played on the wrong rom (J) not (U) and not played at the highest difficulty, I think it should be pretty clear.
And what is he wrong? If you try to run this TAS on the U version, then pressing the buttons will occur EARLIER than expected. This means that the Japanese version is better suited for TAS.
Do you mean ... EARLIER because of the shorter text screens? They did tell on the rules that this is not reason enough to choose the J version.. o.o
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Jungon
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Are you going 2-players when fighting Psycho Mantis? ... o_o ..or this should be considered "easier" and the TAS should go for the hardest mode..? xP
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Jungon
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I vote Yes too, mainly for the obvious technical quality and entertainment, but... if you're losing frames, it will definitely be obsoleted in the future, maybe by yourself, maybe by someone else.. shouldn't it be a perfect movie? o.o
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Jungon
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That's what I was talking about in the previous run, now I can vote Yes completely... +D
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Jungon
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Does this sound desync happens to all SMS TASes on Youtube? =_=
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Jungon
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Will there be an encode..? I'm not searching for any more hacked rom after my search for 'Knuckles in Sonic the Hedgehog 1' ... >_>
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Post subject: Dynamite Dux
Jungon
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I had this project around.. may, and just now decided to put it in public.. just throwing some notes on it: 1- too much lag to deal with. 2- it's not fun if we have to stop to use the good attack.. 3- it's not glitchy enough in any aspect... And on the good side: 1- We can walk on the fat guy's head. 2- Bosses go down really quick if we just aim for their heads.. 3- most enemies are easy to avoid and not hard to kill for preventing lag... The WIP is right here Runs on Dega 1.16 doze, and maybe it's a 50hz rom, but that was my first Master System cartridge, and it runs 60hz on the console, just like Lucky Dime Caper and all games I had on console... o_o If anyone wanted to secretly get this project and start it, there is this not optimised thing to compare with, and my 3 good points.. =P
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Jungon
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Maybe a little closer to the snake, but not on floor yet... +D 12488? 12489?
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Jungon
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Yes vote, of course,.. it's too fun! +D
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Jungon
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Read the description .. not requesting anything ... just .... I already did different trick in DOS version to finish level 1 without the sword, and in that version, I magicly start level 2 WITH the sword .... so .... NES version doesn't give you a sword on the start of level 2? O__o Voting No, as this movie would be better suited for Youtube's game glitches quick videos.. Plus it doesn't look like a good non-TAS player wouldn't learn to do it in real time... EDIT: But... thanks, now I know that my new password is 61060636 >.> EDIT2: How do I shift the enemies in level 2? It's impossible to fight the guy without a sword! @___@
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Jungon
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I have to vote Yes after that scene in the quicksand, but ... it's a Weak Yes now that it was mentioned that it wasn't the hardest difficulty.. +D But, nice TAS \o\
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Jungon
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sgrunt wrote:
Jungon wrote:
I think I chose the frames "onebefored" (??)... I remember choosing the first one where the character was ducking.. and the fourth one, the enemy was in front of the rock.. ? x_x
Might be a timing difference between what the emulator is reporting and what my video tools are reporting.
I think if you subtract all numbers by 1, the screenshots will be exactly as I saw in the emulator ... but maybe that third one is already good enough, or other number around 12475-12500 would give equally good screenshots.. +D
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Jungon
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sgrunt wrote:
I think the third of these is probably best without being too spoiler-y.
The third one was my personal favorite when choosing.. I think I chose the frames "onebefored" (??)... I remember choosing the first one where the character was ducking.. and the fourth one, the enemy was in front of the rock.. ? x_x
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Jungon
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It's strange to think that.. If the goal was to never press the button for jump, Mario would never get past that first goomba.... +D
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Jungon
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Actually the one needed for the first final boss is the slasher, so I'm using helmet smasher like that to compensate, it's actually a lot faster than I thought it would be, since I can take two or three of them at the same time.. +D Well, polishing back to 'PSG' and then submitting, I guess, this is already faster than The Ninja ... a samurai faster than a ninja is something to be added to the submission text... xP EDIT: Just for docummentation, final WIP before submitting =P
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Jungon
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This one should be watched with FM chip on, or else it desyncs badly on the end of level 1 Just a FM test, the run is almost done, but I really think it shouldn't use FM, it's laggy and lose frames on screen transitions =P
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Jungon
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Why do they need 50 variations of running on olympics? I think SMB is good enough for having a lot of different categories and videos... +D Voting Yes, but I thought about voting Meh, .. mostly because it is long, and some stages have little to no entertainment due to some techniques already been shown off on previous stages.... o.o
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Jungon
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I'm actually working on improving these parts.. XD but I think it's faster to avoid the boulder, his speed when taking damage is 24 frames of 3/4, and 4 frames of 0 speed, plus all the time in mid-air, the 24 frames start counting when he lands.. (and it can be delayed by pressing 2 too! not really wanted result) xP Plus taking damage means more HP refilling after the larva, 2 frames each hit (but some enemies, like skeletons, count as 3 or 4 times .... it is unfortunate that I can't get a recover fruit before the larva fly...) x_x
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Jungon
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I'll make a 10 levels WIP next time, with the (U) rom, ... jumping in mid-air really made me restart it all +D EDIT (2011/10/08): Found out a glitch here (MAME core, (U) ROM) Made me stop my run after level 5, because I just can't play a level without seeing it, .... is there any TAS skill that I can use to fight the invisible room here? +D
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Jungon
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Doing the any% run, ... I just have to, I was playing around, and discovered that my route is currently 3847 frames faster, I'm more than 1 minute ahead!! +D Posting WIP now: Watch it. EDIT: Thanks! +D
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Jungon
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4:40: Why did it look like you save the game? If it was mandatory, that's ok... >.> 1:27:00: It looked like it would come up a five or six digits number after that... XD Get a freebie, and a Yes vote =P
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