Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Because of these guys I didn't vote Yes after watching >__> this made me remember of the other video, and I gotta say.... .... I was bored with the other video, this one is SO MUCH better!! +DDD so it gets a Yes vote and a 'if you guys want to obsolete the other one, I'm not against it.' ... =P
EDIT: ok, I was confusing the SFZero2A, saw the right one now .... I think they both are great,... can't decide if only one should be accepted..... but I voted Yes on both >_>
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Yeah, I'm not voting yet, but ... I must say it looks like a decently good game, with quality music ... but her jumping sounds, instead of sexy clacking stiletto heels, sound like a maracas shaked by a frog, ... that will 80% sure lead to a Meh vote, but ... the technical merit is more likely leading to a Yes.... >.>
*Finishes watching*
Ok, now I'm voting Yes, the bosses are really fun to watch.. XD
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I want to vote Hell Yeah, where is the Hell Yeah option? >_>
Maybe it should be categorized as "Machinegun" ... because they're really 3 different paths... others would be "Spur" and "Snake", but ... Snake would make Quote lose a good amount of fire power, probably, making two weapons into one.. x_x and Spur.. I don't think it's fast enough since it needs a lot of charging... but, I'm not looking at the situation TASistically.. >.>
I would like to see a "Bubbler" challenge, that weapon is extremely hard to use and to keep level 3... XD
I don't think even Megaman could equal this amount of different weapon shooting in his games... +D
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I vote Yes too, mainly for the obvious technical quality and entertainment, but... if you're losing frames, it will definitely be obsoleted in the future, maybe by yourself, maybe by someone else.. shouldn't it be a perfect movie? o.o
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I had this project around.. may, and just now decided to put it in public.. just throwing some notes on it:
1- too much lag to deal with.
2- it's not fun if we have to stop to use the good attack..
3- it's not glitchy enough in any aspect...
And on the good side:
1- We can walk on the fat guy's head.
2- Bosses go down really quick if we just aim for their heads..
3- most enemies are easy to avoid and not hard to kill for preventing lag...
The WIP is right here
Runs on Dega 1.16 doze, and maybe it's a 50hz rom, but that was my first Master System cartridge, and it runs 60hz on the console, just like Lucky Dime Caper and all games I had on console... o_o
If anyone wanted to secretly get this project and start it, there is this not optimised thing to compare with, and my 3 good points.. =P
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Read the description .. not requesting anything ... just .... I already did different trick in DOS version to finish level 1 without the sword, and in that version, I magicly start level 2 WITH the sword .... so .... NES version doesn't give you a sword on the start of level 2? O__o
Voting No, as this movie would be better suited for Youtube's game glitches quick videos..
Plus it doesn't look like a good non-TAS player wouldn't learn to do it in real time...
EDIT: But... thanks, now I know that my new password is 61060636 >.>
EDIT2: How do I shift the enemies in level 2? It's impossible to fight the guy without a sword! @___@
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I have to vote Yes after that scene in the quicksand, but ... it's a Weak Yes now that it was mentioned that it wasn't the hardest difficulty.. +D
But, nice TAS \o\
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
sgrunt wrote:
Jungon wrote:
I think I chose the frames "onebefored" (??)... I remember choosing the first one where the character was ducking.. and the fourth one, the enemy was in front of the rock.. ? x_x
Might be a timing difference between what the emulator is reporting and what my video tools are reporting.
I think if you subtract all numbers by 1, the screenshots will be exactly as I saw in the emulator ... but maybe that third one is already good enough, or other number around 12475-12500 would give equally good screenshots.. +D
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
sgrunt wrote:
I think the third of these is probably best without being too spoiler-y.
The third one was my personal favorite when choosing..
I think I chose the frames "onebefored" (??)... I remember choosing the first one where the character was ducking.. and the fourth one, the enemy was in front of the rock.. ? x_x
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Actually the one needed for the first final boss is the slasher, so I'm using helmet smasher like that to compensate, it's actually a lot faster than I thought it would be, since I can take two or three of them at the same time.. +D
Well, polishing back to 'PSG' and then submitting, I guess, this is already faster than The Ninja ... a samurai faster than a ninja is something to be added to the submission text... xP
EDIT:
Just for docummentation, final WIP before submitting =P
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Why do they need 50 variations of running on olympics? I think SMB is good enough for having a lot of different categories and videos... +D
Voting Yes, but I thought about voting Meh, .. mostly because it is long, and some stages have little to no entertainment due to some techniques already been shown off on previous stages.... o.o
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'm actually working on improving these parts.. XD but I think it's faster to avoid the boulder, his speed when taking damage is 24 frames of 3/4, and 4 frames of 0 speed, plus all the time in mid-air, the 24 frames start counting when he lands.. (and it can be delayed by pressing 2 too! not really wanted result) xP
Plus taking damage means more HP refilling after the larva, 2 frames each hit (but some enemies, like skeletons, count as 3 or 4 times .... it is unfortunate that I can't get a recover fruit before the larva fly...) x_x
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'll make a 10 levels WIP next time, with the (U) rom, ... jumping in mid-air really made me restart it all +D
EDIT (2011/10/08):
Found out a glitch here
(MAME core, (U) ROM)
Made me stop my run after level 5, because I just can't play a level without seeing it, .... is there any TAS skill that I can use to fight the invisible room here? +D
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Doing the any% run, ... I just have to, I was playing around, and discovered that my route is currently 3847 frames faster, I'm more than 1 minute ahead!! +D
Posting WIP now: Watch it.
EDIT: Thanks! +D
Experienced Forum User, Published Author, Player
(40)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
4:40: Why did it look like you save the game? If it was mandatory, that's ok... >.>
1:27:00: It looked like it would come up a five or six digits number after that... XD
Get a freebie, and a Yes vote =P