Posts for KDR_11k


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Joined: 1/23/2006
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Too bad, I think it's an entertaining run, even though it's clearly not the fastest and has some "errors" (which still seem to have high precision and show off things you wouldn't be able to see otherwise).
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The poking is faster for enemies that take only one point of damage from your attacks (e.g. bosses) and he often used swords that required a higher level, he could poke with those but not swing.
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Of course if they are going that far they could just take the ROM, the fmv and encode it themselves...
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AngerFist wrote:
Screw Jessica Patrick and Morgan. There is no black guy in Zelda games or silly sweet dumb people like Jessica.
That's where creative writing comes into play!
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When you fought the giant bee mini-boss in stage 2-1. It was starting its flying attack before he could give it a fourth cannon hit, during that flying attack it's offscreen for too long so it wouldn't have taken the full damage from the cannon while it was flying forward (would have been out of range too early). He'd have wasted the time for the chargeup animation and not finished the boss off any faster. Would getting a point in sensor help with the slowdown in the foggy room in stage 3? Nope, that needs two points. The first point removes the darkness in Stage 2 (which did cause some lag but not nearly enough).
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This needs to be encoded with an error in the file that makes the player crash just like the game did!
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Looking good. But is the bolt book worth that huge detour? And why did you take the time to move the cursor to No in that one saveroom instead of simply hitting B?
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It's definitely fast, you clearly break the game a LOT. But somehow the glitch jumping ends up being rather repetitive, especially since it allows you to ignore almost everything in the level.
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I like it. Haven't played the game but it still looks interesting.
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No, pushing dash only on the frames where the game checks for it (every fifth or so), Samus won't move as fast as if she's dashing but the game will still think she's dashed the proper distance.
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This could really use savestates at the end of the previous segment...
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Location: Germany
Sir VG: Should be (J), not (JU).
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Hm, you used that one frame of movement before the refights to get closer to Gutsman but you didn't use it for the other refights to give your projectiles less distance to travel (opting for shooting instead), would that have made no difference?
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During the Crygor boss you sometimes miss for a frame or two, considering how little there is to optimize in this game that shouldn't happen. At the Wario boss's block and boomerang part you wait for the block to come down before hitting it, you could have started damaging it much earlier by deflecting the boomerang off the walls, I think you can even do double-hits that way. Jimmy 2 has few Orbulon games, was that luck manipulation or just getting lucky and would it be possible to get the number down? And I suppose Orbulon won't give you any Wario games?
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Dunno if his ROM had an intro but it played on mine (okay, so I've only seen half of it so far) and mine didn't have intros for anyone besides Nintendo. I think the first Jimmy boss fight was way too slow. You can hit the boss much faster than that, return from your dodge on the first frame where you don't take damage and nail him. I'm pretty sure I did it in realtime with faster counters. And you let some enemies get away in the Spitz/Dribble boss fight, even if the bomb got them offscreen (doubt it, your score was too low for that) the viewer doesn't see that. It's an autoscroller FFS, there's no reason to let any of those escape, especially since it's easily doable to go 100% kills in realtime! Only seen half of it so far but it's damn boring, it's like TASing an autoscroller without potential for much playaround. Pretty close to voting no right now because no second half in the world could save that movie.
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Wario Ware has very little to optimize, the minigames have fixed length no matter what you do. Only the boss fights can vary in length and even those are often very straightforward. Kinda like speedrunning Gradius or R-Type. I haven't watched the movie yet but unless the movie does some seriously impressive stuff I'll vote no. Running fixed length games requires a VERY good justification.
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This is looking unbelievable. BTW, I've always been wondering, what is that compass-looking thing on one of the lower platforms in the screen where you enter the teleporter to the boss refights?
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Sabikage: Strange. I've seen the published SM runs but this run managed to show tricks I haven't seen in the SM movies.
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I'd watch such a run just to see the Moon 2 Stage 1 boss completed without being hit. Getting through the level as fast as possible and without getting hit isn't a problem, after a few (dozen) tries I managed to do that consistently in realtime but that boss appears impossible. The stupid standing-on-the-ship stages should be run as pacifist, even on hard these things aren't challenging in the least. I've tried starting a run once but considering how many different ways there are to do damage and this whole perfection thing not being my thing I didn't get far before I gave up.
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Hastur I presume. But the name you weren't supposed to mention was Yog'Sothoth/Marduk, not Hastur.
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That XRay glitch sounds a bit like the glitch in Megaman 1. Could it be used on more bosses or is only Draygon affected?
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Couldn't you have manipulated the last heart in stage 1 to get close to one of the upper platforms to grab it earlier? And couldn't you use the lower levels in stage 3 a bit more?
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Worked for me. While the movie may lack some newer techniques and some situations may have been suboptimal (like the lack of edge jumping), others have been handled impressively well so I've voted yes, the movie definitely had enjoyable moves I haven't seen before. I think there was one place in Norfair where you passed by a yellow hatch, later on you went through it but had a short delay waiting for the powerbomb to open it (sorry, don't know the frame number). I think it would have been faster to drop the powerbomb on an earlier pass, unless that would have introduced lag or opened hatches don't turn blue unless you walk through them.
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What happens if you finish it? Would it be worth a run?
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Location: Germany
What happens if you glitch through the end wall? Or is that impossible underwater?
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