Posts for KDR_11k


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Wasn't it possible to manipulate luck by changing the input on the unused frames (is SM64 one of those 30 FPS games?) in this game? Or do I remember a different game?
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Kuwaga wrote:
I tried to locate a byte that would indicate to the game which one of the key doors I'll be touching while still standing in front of it - without success. So it seems the instant the game decides which of the key doors you are touching, it also starts the door opening sequence. So my guess is tricking the doors using BLJs won't happen.
I'd guess that if you trick the game into believing you're on the other door it will behave like the other door in ever way, i.e. send you to the area that door leads to.
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How about "kills the 5 main bosses"? Seems like a valid goal to me unless we can break the fights so much that "killed" is not possible to define.
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This would probably benefit from an emulator hack showing the off-screen parts Samus navigates like that Sonic Advance run...
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If you can trick a door into thinking it's another door surely you could trick a load point (e.g. painting) into thinking it leads to a different level?
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The votes are just a poll to see whether people liked it, the ultimate decision is still with the judge. This isn't automatic.
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Dunno, I found the movie got a bit boring at times as it's mostly maxim zipping along with glitched speed and rarely much interaction with the environment, the bosses were pretty samey too as they all went down with more or less the same attacks and didn't do anything themselves. Overall I was glad it wasn't any longer.
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Length was the primary reason this version was picked in first place and IIRC it was agreed that any longer than that would get boring anyway.
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Really, if it's so important that an obsolete run does not stay up just remove it from the site, putting a placeholder up is silly.
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As that speedrun demonstrates, faster alone is not enough to warrant publishing. With the right shortcuts a perfectly optimized (but lacking that shortcut) TAS could be beaten by a sloppy realtime run. If people object so much to the current TAS being obsolete then delete it, don't replace it with something that would have had no chance at getting published if there hadn't been a previous run.
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IIRC the problem with the no-card-glitch approach is that the speed boost magic doesn't become available until very late that way and the character moves at a snail's pace otherwise.
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Does it actually load the same map for the outside of the castle with full and drained moat instead of two different maps, one with the starting stuff (lakitu, pipe), watery moat and the other with a dry moat and triggers for the doors and stuff?
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Depends, maybe they just considered that there is no reason to ever get the keys out of order so the state "has second key, needs first" doesn't ever happen. OTOH it's posible that finishing the second bowser stage would allow you to open the basement door if it was a single variable that just gets set instead of incremented. I doubt there's a way to make the game load the wrong level when passing a load point or consider a different level completed when finishing a level? Or maybe invoke an overflow and overwrite the key variables?
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I think you'll get all the in-level BLJing you want in the 120 star run.
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I don't think the levels that get played or their order would change so you could just look at those levels in the next 100% run.
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70 stars still make some sense since you have to choose and pick which 70 are the best to use so there's some route planning involved. A 16 star run would be redundant IMO.
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Which secret level? Of course there's everything you'd ever want in the Boo secret but you have to beat the tower to reach that so it won't help with the tower. I don't remember any select item use in the boo world up to the tower and the comments list nothing either so maybe you could grab a springboard before entering the boo world (you're on the star road so getting somewhere won't be impossible though it'd take several seconds and the board would have to make up for a lot).
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I was faced with too many uncertainities about the movie to really enjoy it, for one I couldn't really assess what the hack did and which moves were through superhuman play and which just through sloppy coding on the part of the hack author (there seemed to be places where the spindash was used to glitch through walls, as the unhacked game does not have the move it's not apparent if the spindash was just badly hacked in). The other uncertainity was when a skipping route was allowed, making skips feel kinda like rule violations (of a self-set goal) because you cannot verify if they are actually necessary. It makes the path feel arbitrary and forced, I almost feel that it would have felt more consistent to just skip as much as possible so there's no doubt that you didn't violate your own rule.
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Is defeating Death faster than defeating Dracula?
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0% only means something if getting stuff makes you stronger. Not being able to take damage to save time (which doesn't happen very often in Sonic anyway) isn't really a big difference. I think if there was no hack needed or the normal route had been taken without exceptions I might accept it but as it is you pretty much have to tack on two extra rules just to fulfill the ring-less goal. Also for practical purposes, what if someone found a way to go the normal route in places you skipped? He'd get a worse time, should we obsolete runs based on whether they manage to take more of the normal route? I hold the "without Sonic" part AGAINST it because Knuckles is just so much better than Sonic, the levels were not designed to deal with climbing and the spin dash was not available in STH1 (Sonic can do it in the later games, evening it out but here it's a huge advantage). What if there was a Metroid hack that let you glitch into Tourian and survive the brain laser without needing items to do so, would the resulting 0% run be interesting or would people say that using a hack to get increased powers is really not what a TAS is about?
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It's farfetched but would the normal route in Macro Zone possibly save some time over the shortcut because it's not an autoscroller?
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I think the dagger requires a purchase? That would take too long to do.
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I voted no, I found the whole thing too arbitrary. First you set a fairly arbitrary goal, then you use a hack that vastly increases the character's abilities, then you add this weird "uses normal route except where that would collect rings" goal.
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Ran fine for me. What were that helicopter and the POWs for?
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Quite often though I'm not sure if the problem was that you can't guide a BLJ into the chimney or that you just can't set one up in that position.
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