Posts for KDR_11k


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KRocketneo wrote:
comicalflop wrote:
has anyone thought about 100% kills gradius, like the snes version? I'd personally find kill all enemies very quickly better than move around all enemies and only kill a few.
So doing the 100% kills is to kill every enemy that on the screen without missing any enemy. So you can use Two Warps, One Warps, or No Warp to try to achieve the 100% Kills. The playaround Gradius is there moving around the enemy and killing them few.
You could even choose to play with one hand tied to your back or whils doing handstands but even that won't make such a run interesting.
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Is it just me or does this look like the pantsless hero rescues Hitler in every level?
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Does that mean that if two enemies die on the same frame they leave the same item?
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There was a run like that once, it was 45 minutes long. Suffice to say that's not fun to watch.
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That would be extremely boring to watch. Speedruns are about being fast, Tool-Assisted Speedruns are about being inhumanly fast. Autoscrollers can't be sped up so all you can do is perform inhuman feats during the allotted time and minimize all delays. I have yet to see an autoscroller that allows so many feats that it doesn't get boring after a few minutes.
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Can't the rival name be one letter only?
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Yeah and that's a damn good reason not to TAS it.
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Is that just the angle in the screenshot or is that Linkzilla?
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funguy10 wrote:
My thread's not being posted in why?
Because there's nothing to say.
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It's not even done, you said yourself that the author is still working on a new version. One important rule for running hacks is "no hacks that are still being worked on".
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They come back to see if something interesting happened?
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Come ti think of it, we don't have a complete run of the SGB Donkey Kong yet though there was a WIP that got pretty far, I think that may make for a better run.
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Perhaps if you ran the japanese version people would be more interested because it's got more violence...
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AKA, I think if you hadn't stopped before the signpost to avoid 50k point bonuses it would have been rated higher. That wait may make the movie faster but it makes improvements much harder as any stage in the 23.33-30.00 window (do I remember those numbers correctly?) would have to be pushed out of it to bring an improvement. Additionally there'd be less pressure on the runner as he has a seven second window in which to reach the goalpost in these stages that removes any need for squeezing every last frame out of the level.
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Even though I love the game I have to agree with the others, it has many boring parts. I think it would be more interesting as a pure speed run instead of a 100%, especially since it'd cut down on the bonus games that do get very annoying and would allow much more direct routes. I'd estimate you could shave off a significant percentage of the movie length by going full speed.
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Yes, it's the best pathwise but probably much harder to optimize than many other levels which might be a bit discouraging.
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I think you shouldn't have started with JRB :P
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I think this offers something new for a TAS, there have been quite a few stunts in Chef Stef's TAS that looked much different from what I've seen in the normal SMW TAS. Too bad you can't change the bosses much in a hack, the SMW bosses are really too easy and old to fit into newer hacks...
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Umihara Kawase has two runs even though noone knows that game, I too think two Kururin runs would be justified.
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Sure they do or sure they don't?
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I'd expect some of that to be because the game runs at 60FPS, not 100 so the time has to be rounded.
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Kinda unrelated question: I rewatched the low% run and kept wondering what makes the charge beam necessary. Do bosses take no damage at all from normal shots?
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Yes but the Sonic run just gets a different ending by skipping these, Kururin throws you back into the level selection. I think many people wouldn't like seeing the run end with either the "I forgot something" screen or just the level selection.
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The only problem I see is that it's running a PAL rom in NTSC mode which is something that's not doable on a normal console.
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Not collecting the birds prevents the credits from rolling. I think most people here want a TAS to end with some sort of ending sequence instead of being thrown back into the level selection screen.
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