Posts for KaitouKid


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Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
?[?q?u?o?t?e?:?2?5?4?0?0?e?2?e?4?a?]?I? ?h?a?t?e? ?b?u?r?n?e?r? ?m?a?n? ?[?/?q?u?o?t?e?:?2?5?4?0?0?e?2?e?4?a?]? ? ? ? ?Y?e?s?,? ?B?u?r?n?e?r?m?a?n? ?i?s? ?e?v?i?l?.? ? ? ? ?A?n?d? ?t?h?e?n? ?h?e? ?b?e?c?a?m?e? ?a?n? ?a?n?g?r?y? ?c?u?p?c?a?k?e?.? ? ? ? ??.??
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
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Grah. Well, I finally lucked out and got to the end of the game. But my ammo was in such short supply, I had to turn on an invinc code to BEAT Dr. Tongue. I think that not only do you need to map out how many hits Tongue can take, but you need to be damn precise in your shots. The giant spider form is definitely harder than the floating head form, but by that time, your ammo's probably gonna be REALLY low. I'm not sure how many Pandora's Boxes it would take to nuke the spider, but conservation of them's probably a good idea. It'd also help to know what monsters are weak against what. I only really know that werewolves hate the silverware, martians hate bubble gun ammo, and that a weedeater is NOT a good thing to run after a big honkin' spider with. Jeez.
Post subject: Zombies Ate My Neighbors
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The ideas are just about endless. Right, ZAMN. Deep down, everyone loves it. But deep down, everyone knows it's truly evil, since the game gets pretty damn hard right around Level 28 (Scream in Horror on: Level 28: Mark of the Vampire) wherein you need to smite three vampires, which will often all gang up on you. I -know- there are bosses...but I've never ever seen one. The game's pretty long. From the VERY cool guide I've found on Gamefaqs (http://db.gamefaqs.com/console/snes/file/zombies_ate_my_neighbors_a.txt) it looks to have 48 normal levels plus a bunch of bonus levels. I think, like Kid Chameleon for the Genesis, that this game poses quite a few ways to tear through. 1) You've got a password system, letting you jump about every few levels. One run could use a password to get as far as you could and book it to the final boss. Of course, lack of ammo would pose a problem on Dr. Tongue. 2) A full run, composed of every normal and bonus level. This is what I'm hoping to see eventually. 3) Single and Two-player whoopass action. Both would be interesting. 4) Victim Rescue - You could choose to save every tourist in every level (I'd like seeing that. Some of them turn into werewolves after a set time. In one level, it's nigh impossible to save one of them, though a glitch is listed to get you there in time or somesuch.) or you could choose to let all but one die. Barring Bonus Victim Awards, wouldn't you only have to rescue -a- tourist from every level after that? With the vast amount of weaponry to choose from, along with all of the interesting bonuses and items, I think a lot of people would love seeing a run. It would definitely require a bit of planning, moreso than the average game. And then there's the evil of Level 36's boss. A glitch exists that, sometimes, the victim after the boss isn't THERE. In which case you'd have to start all over. I'm not sure if savestates can keep this from happening with enough loads, but...it's something to be wary of. Choosing when to rampage as the Monster and when to turn into a Ghost and use the speed shoes would be one thing to keep in mind, I feel. Especially in levels like 24 (Level 24: Warehouse of the Evil Dolls) where those infernal Chucky Doll wannabes are all over the place. And if memory serves, conveyor belts going in the direction opposite of the way you want to go are spotted throughout, as well. What say ye, men (and women)?
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Anyone remember this one? Looks like it was inspired and/or made by the guys who did Putty Squad and Super Putty. Kid gets turned into a blue ball o' putty and can transform into various animals. Pretty simplistic plot, that. Being the blue ball o' clay itself is pretty slow moving. Thankfully, the other forms aren't nearly as slow. In fact, the mouse can haul ass at a Sonic the Hedgehog rate of speed. I'm not sure how long a run would be or what one could do to make it interesting, but I never did see the ending to the game and would love getting a chance to.
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Wasn't Lemmings 2 an NES game? Or am I just not remembering right? I can recall renting the game a time or two and just fiddling around with various Lemming types. Usually I'd make it with like...less than half my team intact. Suffice to say I wasn't good at it. I'd love watching a run of it, though. It, that infernal domino game, and Brain Lord are the top of my SNES Want List at the moment. Brain Lord'd take forever, though, I feel. Unless you really hauled butt through the levels... hell, I'm not quite sure how many dungeons there even are, as I only ever got past the first one a handful of times. X.x
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I guess I didn't try that but how badly does it lag the screen? I tried Rush Coil and it was pretty bad.
Actually, it isn't that bad. I think it's worst around those hens, but my memory is horrible. And I did forget that dumb invinc period. >< I knew something was strange when I nailed the last of those guys with 4 shots. *scowl* Ah well. I just have the ideas. I'll leave it to the GOOD players to try pulling it off. And yes, sliding is evil and dumb. That's probably what killed my right thumb, hitting slide all the time. It's the first time I tried doing that (sliding whenever possible, that is) and buh... x.X My thumb's too sore to play much of anything at the moment. If I continue trudging along, I'll have to wait until it heals up, yo. Check it out sometime, though. Go beat Starman, then head straight to Chargeman's level to test the lag levels. Couldn't hurt. o.o
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Gah, my freakin' thumbs. @.x; Stuff like this is maddening. I've got the idea, I just don't have the patience to test it out. My thumbs are absolutely killing me. And yeah, I'm 7:22 after Charge, so I'm going WAY too slow here. Plus there's a storm passing through, so I'm prolly gonna hafta shut the computer down at some point... y'know, providing the power doesn't zap. Chargeman's level isn't tough at all without Napalm. Hell, if you got enough refills, you could sail over 90% of it. X.x There are two Rock-sized gaps that have mice you'd either need to avoid, kill, or take damage by sliding through them. But aside from those, it's smooth sailing. I didn't go for grabbing any refills since, as I said, my thumbs were killing me at that point. I waited and leapt over the mice and simply used the slide on all the outdoor parts. Those stupid rock-chucking things towards outdoor area 2 suck, though. Seems like they take 7 hits to kill. Couldn't be six so you could do it in two quick bursts. ><; If anyone else feels like giving it a go, feel free. I dunno how you guys do this so often. @.x Must have better gamepads than I. That or the keyboard = less stress on one's fingers. I'll get this done eventually, I'm sure, but...@.x
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1. You're going to have to make a lot of weapon switches to save the Charge Kick's energy, or 2. Get a bunch of refills for it.
I'm rusty at the game, so it'll take a go or two to get my speed back up to snuff, but I've gotten Star and Stone beaten at 5:09. More than a bit slow, I realize, but nothing wanted to give me a large energy refill in Stoneman's stage. I did manage to get one during the final outdoor bit so I could fly over most of it, but it took a good three dozen tries. As for the point listed above... I'm probably going to try outright avoiding most enemies if at all possible. Unless they're right on top of me or impossible to slide through, they're getting jumped or otherwise passed by. With any luck I'll pick up large refills for the Kick as I'm sliding along. It eats energy about as good as the Arrow. I'm really hoping the time lost by breaking sequence will be made up. I need to compare Starman times. Which is faster in Starman's stage? Killing or avoiding? With that crazy underwater-style gravity, I managed to leap over both laser-shooting robots. Since I'm using VirtuaNES and can't slow down past 10%, I'm sure I'll be adding seconds here and there, but...
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Well, then break sequence and go Star -> Stone -> Charge and then hit Gravity. I'm gonna do some tests later to see which route takes the longest, and I'm gonna try and replicate what Kopernical did in his run as far as those stages go. Then I'll combine Arrow and Kick powers to see if there's a worthwhile added time gain. It might not be a gret difference, but I've certainly got nothing better to do tonight.
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Something's been bugging me since I was fiddling with the fifth game a few days ago. Wouldn't it shave a minute or two off if you started with Chargeman and THEN went to Starman to go in order? The Charge Kick would let you slide harmlessly through 95% of all enemies. Like the Arrow, it eats ammo, but it's also faster to just slide right through an enemy than it is to jump over/shoot/etc them. Not by much for a single enemy, but when you start sliding through huge chunks of enemies, it adds up. It'd make Starman's stage (Or was it Gravityman's?) a bit faster since you could just slide through those dumb floor cannons and such. c.c
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*raises hand* Why not Edit your post to add new info instead of new-posting? o_o
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
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Two versions it is, then! One with money, one without. Howzat sound? *likes long, meandering movies* ~.~v
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I'm interested in your proposal and wish to read your pamphlet. Will the city be horribly destroyed in the end by monsters and earthquakes? Can't make the largest city possible without ending on a catastrophic note, right? o.ov
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And what if that doesn't work for one's controller? Like MINE. It doesn't help that there's no coherent kind of help file included. xx; You'd have to know how to set things up beforehand to get by with that stupid program.
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It looks fine, because I know the game very well. It's a frogsuit run, chief. 'Fast' runs with a frogsuit do not exist. You can play grabass with the enemies and boost your hortizontal jump slightly, but it isn't so important that I need to jump on just the right enemy at jump the right time. The whole run's based on the fact that a frogsuit run -looks- interesting. Mainly because of how horrible it is on land. There's NO point whatsoever in thousands of rerecords to do simplistic things, chief. It's a waste of time, pure and simple.
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It's my first time using slow-motion. This first time through's just helping me get accustomed to it more than anything else. After the pain of world 3, I definitely wouldn't be able to use it. For one thing, I messed up and turned the Hammer-carrying Hammer Bros. into a white airship. I've done that twice now - someone remind me what the hell's causing it so I can avoid it in the future. I'm also making precise counts of items so I don't waste extra time getting stuff I don't need. In version 1, I had a small arsenal of extra crap I didn't need, including an extra frogsuit. This'll do for now, though. I've got precisely SQUAT planned this next week, so I'll be churning out things fairly quickly, I hope. As for the low rerecord count - why should it be in the thousands? Providing everything goes as I want it to - and I'm not claiming version 2 here has by any means >< - it doesn't make sense to rerecord more than necessary. I'm certainly trying to do the Koopa Kid fights a bit more interesting than they were last time, and I'm able to time my jumps better when things are slowed down. A few worlds are just slow and painful, no matter how I run them. Usually the auto-scroll levels. But with the extra frogsuit I picked up last time, I can't help but wonder - would skipping world 2 entirely and doing the first two world 3 levels suitless be better? I'd be missing an extra cloud and frogsuit that I'd have to make up elsewhere. I'm pretty confident in finding suits, but those clouds are lifesavers - usually in world 7, which is sheer hell as a frog.
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I'm redoing the run, folks. This time using a bit of slowdown. And I'm gonna do it in pieces. Partly because it saves wear and tear on my nerves, partly because it saves wear and tear on my wrists. I've got the first two worlds done - the Hammer Brothers decided to play hide and seek with me, though, so I had to do an extra level. And I forgot that toad houses DON'T make them move. But it didn't add much time to the overall, so to hell with it. I got lucky that the Hammer Brother not in-between the castle and pyramid was holding the hammer item. 74 rerecords, 9:58. Hopefully the rest of the levels will go as fast.
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NrgSpoon wrote:
Er heh. Too bad that. My rom was Umihara Kawase (J) [T+Eng2[1].1_ROMHackWorkshop]
Hm. Still desynchs. Oh well, I can wait for a full run to watch. @@ Edit: Or not. It messed up twice, then ran perfectly on the third try. O.o;
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Wouldn't you have to make four seperate recordings, since you can't save? One for all three, then a fourth for the extra bosses and such?
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NrgSpoon wrote:
http://members.rogers.com/nrgspoon/umikawatadpole.smv
What version are ya using? Trying with Umihara Kawase (J).smc, it desynchs after the big swing to the right side of the stage. Nice move, that.
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That tadpole boss can eat me. How do you get by him? X.x I've tried: Staying on land and picking off the frogspawn when they pop out. Grappling underneath the end of the platform to the left - ends with my getting knocked off by frogs. Swinging over and getting that pink...whateverthehellitis way to the right, underneath the platforms. No idea how to get back up top afterwards, though. It's a fun game - strangely so, since it's rather frustrating at times. It'd certainly be interesting to see the acrobatics a run would include.
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I believe the title(s) you're looking for would be: Rockman: Mega World or Mega Man: The Wily Wars Something like that, anyways. It'd certainly be a long run. You have to beat all three games to access the final bit, if memory serves. Never managed that, personally. Stupid Crash Bomb boss. ~.~; Lotta weird things about the game, too. Like Blues' sprite not being redone, making him VERY TINY in comparison to everyone else. The firing speed was cranked down a bit, too... lotta little tweaks here and there - I think a differences FAQ exists over at Gamefaqs, actually. I wish good luck to anyone who goes for it, though. c.c
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Sounds good to me. As for games, I say: SNES: Zombies Ate My Neighbors NES: Legacy of the Wizard Genesis: Vectorman
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...Good heavens, it's the Japanese version of Mickey Dolenz! o_o
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Now I know what was bugging me the first time I read through that...
and 2 of the areas (the father's and the pet's) can be completed by other characters.
I'd love knowing how, quite frankly. I'm assuming you're talking about using the Mattock to get through any Glove puzzles for getting through Xemn's area with Menya. (As she would be the only other one who could get INTO his area, I believe.) As for Pochi's area... How? The screen with his Crown is CRAWLING with Mimics - false treasure chests - that take off 10 whole life units. Even if you save at the Inn right under the crown, if you touch a Mimic with anyone other than Pochi, you're instantly killed. c.c; I spent a loooong time trying to get someone through the area to the crown and, after flying around with Menya equipped with the Wings, I couldn't find any path to it save for the one through the Mimic.
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