Posts for KaitouKid


1 2
7 8 9
15 16
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I love Mortal Mombat. My favorite is Housewife Carla. *runs*
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Well aware of that. And I got the version it stated I should. But still it desynched. Blarrr...
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Ah, dammit. Desynchs for me shortly after the start of stage two. xx This makes two submissions in a row that I haven't been able to watch for one reason or another. ><
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
As Nrg said, the problem lies in the fact that Hard Mode is an unlockable. And I've never beaten Zero 4, thusly rendering me incapable of watching the movie. If someone would throw a save file with Hard Mode unlocked up somewheres...
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Desynchs IMMEDIATELY. >>
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Personally, I think this would be the fastest route: 1) Play as normal up to Cerulean 2) Hit up Bill's, then go to Vermillion. 3) SS Anne, beat Surge (using Dig-toting Wartortle/Blastoise) 4) Grab Bike Voucher, head to Cerulean again. Beat Misty, get bike, head off east. 5) Go get a Pokedoll for ghost tower, Ice Beam TM, water for the guard, and other maintenance-related stuffs. Smite Erika with Ice Beam. 6) Ghost Tower -> Get Fly -> Beat/Take Snorlax -> Fuschia -> Surf HM -> Strength HM -> Beat Koga 7) Fly back to Saffron, beat Sabrina. 8) Fly to Pallet, Surf to Cinnabar. 9) You should be at a high enough level by this point to use Repels and walk to the secret key without having to deal with wild pokemon. 10) Beat Blaine, fly to Viridian, beat Giovanni. 11) Head west, beat Blue, take out Victory Road. 12) Run the E4. I'm sure my tired brain missed a few critical bits, but... the SS Anne -> Surf - > Misty -> Bike bit... SHOULD be the fastest way. Also, you might wanna navigate the field east of Vermillion. There's a hidden Max something-or-other or two at a lone tree and then past the guard house before Snorlax 2.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Yeah, but it takes MAYBE half a second to switch options before starting a New Game. And that helps speed through Oak's chatty speech. I have a question, which I posed in the chat a few minutes ago: Would catching a pidgey/spearow and going slightly out of my way to get Fly (It would be en route to dealing with Snorlax) be faster or slower than using a Repel and taking Diglett Cave? Trying to work out which way would be fastest when going to Cinnabar. I'd assume Fly would be faster in the long run, because then you could Fly back to Viridian City instead of walking there. [Edit: Knew I forgot something. I just did a test in Blue. From the time I started to the moment Bulbasaur got KOed was somewhere around 2:42. The speed run KOs Bulba at roughly 3:15. That's a pretty big difference. And it could be made much, much better. I should test to see if one Tail Whip would let me critical Bulbasaur out in two Tackles. If it COULD, it would be much faster than just manipulating for critical-hit Tackles. Also, it seems you can get hits that are stronger than normal hits, but aren't quite critical. I ran into a number of these during the Bulba fight at the start and was never quite sure of what caused them. I just know that everyfew rerecords, Squirtle did significantly more damage than usual. That being said, I manipulated for three criticals and got two of the strong hits. I also got Growled at twice and Tackled once. Bulba misses Tackle more often than critical hits show up. Make of that what you will. But it SHOULD be possible to take Bulbasaur out in 3 turns. 4, definitely. 3 is only possible if the Tail Whip thing works, I believe. I think with proper manipulation, you could 3-hit KO Bulbasaur without taking a single Tackle OR Growl and get the time to around 2:30. 45 seconds faster than the speed run would be nice. Definitely a good start to breaking 2:30... I don't think a sub-2-hour run is possible, but... >>;]
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Bah. Maybe I should just take a stab at this myself. If, for no other reason, than to prove that Zapdos is useless. Completely, utterly useless.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Doing E4 with Blastoise alone means you'll be out of PP quickly, and there's not many PP-replenish items lying about.
There's more than enough in your normal flight path that it won't matter. I think I had somewhere in the neighborhood of 2 Max Ethers, 1 regular Ether, and 1 or 2 forms of an Elixir. Elixirs are obviously more highly-prized since they restore PP of ALL your moves. Basically letting you fight until you have to Struggle and then restore yourself. Body Slamming most of Lorelei's Pokemon is MORE than enough. Not only is the critical rate for the move already rather high, but there's a chance of paralysis. If you manipulate TO paralyze and KEEP paralyzed the opponent's Pokemon, you aren't going to be hit. Thus, you don't have to worry in case you need to use a PP-restoring item. And if you need ALL the uses of Body Slam against Lorelei alone, your level's not high enough to be dealing with the E4, anyway.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Consider getting zapdos, it defeats sabrina and lorelei with no problem and might kill some of the rival's pokemon faster.
Ach, no. No Zapdos. It isn't needed EVER. I dunno why it was attained in the speed run. There's never really a time when you need an electric type. Sure, it could get rid of a FEW things faster, but the time it saves is completely negated by the time it takes to GET IT. Ice Beam, Surf, Dig, and Body Slam annihilates the rival's party just fine. If a Gyarados is involved, Body Slam takes MAYBE two shots. And with critical hit manipulation, that isn't really an issue. Ice Beam will drop the Pidgeot. Dig/Surf will handle the Arcanine. Body Slam handles the Alakazam, etc. The only E4 member handling water/ice types is Lorelei. Just Body Slam everything. S'what I did. One to two-hit KOs on all of them. And that's without critical hit manipulation. No need whatsoever to get Zapdos.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
If you're going to time attack Pokemon: 1) Rerecord every hit until you get a critical (is this even possible? I'm not exactly keen on how the game calculates crap) 2) Fight ONLY when you have to - trainers that are absolutely unavoidable, gym leaders, etc. 3) Go with Squirtle as a starter. It gets the most out of a single-Pokemon run. Ice Beam/Surf/Earthquake can all go on it, if memory serves. That alone drops pretty much all of the E4. If EQ is out of the way, use Dig. I did. Get Ice Beam's TM as soon as you can (ie: Just after getting out of the cave you need Flash (*snort* not bloody likely) for. Ice'll take care of those pesky Flying types, too. 4) You'll need one to two support Pokemon. Me, I caught an Oddish before Vermillion and a Rhyhorn in the Safari Zone on my way to get the Golden Teeth and HM03. This'll let you Cut and use Strength, respectively. 5) Get the bike and use it everywhere you possibly can. 6) Don't bother with Flash. Just memorize the cave & trainer layout 7) Buy Repels. If you keep Squirtle and its evolved forms as your only Pokemon, its level will be ridiculously high. Use this to your advantage and use Repel to keep Wild Pokemon battles away. Going into your menu and re-selecting one every so often takes MUCH less time than getting into and running from wild battles. I can't think of anything else, but... meh, those are the basics. If the speed run can get under 2:50, reason stands that the time attack could possibly get anywhere from 10 to 50 minutes faster. Depending, of course. I couldn't time my run earlier since I used speed-up. The in-game clock had a seizure and claimed my final time was over 14 hours somehow. It couldn't have been more than 3 real-time, and I fought every trainer not in the water. >>; AND fought the occasional wild Pokemon.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Any progress? Anyone still taking this to task? I can't be the only one looking forward to a warpless run.
Post subject: Survival Kids
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Given that I seem to be able to get Ending 2 in like 10, 15 minutes real-time, I think the game would be great for running. Basic premise is simple: You play as one of two kids (male/female) who get shipwrecked on an island. From there, it's basically just surviving with the materials, foods, etc you find. There are EIGHT endings to the game. Some are good (marriage) and some are evil (death on a raft in the middle of the ocean)... Endings 1 and 2 seem to be the easiest to achieve. The first requires you to get the batteries for your broken radio and then check it every day until you hear a rescue party in the area. Then you go to the beach to make an SOS. The second involves making a raft and dying at sea. The second takes a little more time since you need to get the sharp rock that lets you form an axe so you can get the lumber needed for the raft. You have four stats to pay attention to: Life, hunger, thirst, and fatigue. Life's easy enough - don't eat poisonous stuff and don't get attacked. Hunger and thirst are easy enough to handle. Food's scattered EVERYWHERE. Most require you to start a quick fire to cook unless you want harmful side effects. You have a canteen that has a maximum of three gulps of water. Fatigue is calculated by how much you move, cut grass, attack, etc. I haven't tested to see if Ending 1 is easier than 2. I've gotten the batteries on day 4/5 or so. And the first broadcast I heard on both occasions is the search being called off. There IS a main quest in the game, sort of. The best ending involves finding a number of Gems, finding the other kid, nursing him back to health, and escaping together (That's the marriage ending if done right)... The number '100' comes up a LOT in the walkthrough I read, though. But I can't imagine it has any effect on an ending other than the ones that involve you, the other kid, and/or the monkey living on the island for the rest of eternity. I haven't played too far in, but I can't imagine it'd take longer than 20, 30 days to do everything. Unless there's some timed event that requires a set amount of days to've passed by. Anyway, I'll get back to testing. I dunno if a short and sweet version would be better or one that shows getting the best ending as fast as possible. Frankly, I'd like seeing someone manipulate the game enough to beat it in under 30 days, if possible.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Good luck dealing with Ages. Can't stand the game, personally. I blame the Goron Dances, mainly. >> Evil. EVIL! And something that large shouldn't be able to 'boogie' >.>;
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Aye, there is. It's a top-down view with REALLY horrible sprites for the humans. The cars seem of the 'Spy Hunter' style variety... And the weapons all appear to lob Nerf Balls. But it's fun. Somehow. X.x
Post subject: Grand Theft Auto Advance
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
With the GTA: San Andreas run approaching uploaded status over on the SDA, it made me feel like playing some good old-fashioned run-n-gun action. Having no PS2, GTAA is the closest I can come. I think the most important thing you can have for this is a map of the city and the quickest routes to get to wherever you need to be. A good knowledge of the back alleys and shortcuts. I don't really see weapons being that big an issue... the fighting system in the game is... painful, at best. Imagine Smash TV with looser controls and you'd have GTAA's gun/melee combat system. It's not a pretty sight. I've never gotten terribly deep into the game, but I don't remember seeing any situations where you couldn't just run over people you're supposed to 'fight'... Anyone have deeper knowledge of the game? I'm actually kind of surprised that there's been no talk of the game yet, as big as the GTA series is.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I co-sign. One of the games I'm still hoping to someday see a run of.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I'll grab this to watch later. I hope that it's as interesting as the NES version was to watch. I've seen a straight-up speedrun of the game before and was amazed at how many auto-scrolling levels there actually was. Seems like there were more of those than actual beat-em-up stages. Oh well. I trust that it'll be good. You know what you doing. Zig~
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Game was pointed out to the channel a few days ago. I've been fiddling with it since... The physics in this game are ridiculous. You basically play as a Machop armed with a pitchfork. Your primary enemies seem to be half-naked cavemen. Your Pokemon dude can't take a hit or he'll die and there's a fair amount of natural obstacles to cause you harm. Much like with Rockman, there's a fast way of getting around, but it's a pain in the ass to consistantly pull off. If you're running, you can hit A to do a long jump. But you HAVE to be moving. And it takes a few steps to build up the right amount of speed. In addition, you can bounce off enemy heads with your pitchfork a la Whomp 'Em. Which is good, because regular attacking brings you to a complete freaking halt. You can do this funky jumping attack, but I haven't found it useful, really. In addition, you can do this... corkscrew thing with the X button. Got to be in a complete stop for it, though. The game isn't really easy at 100% speed, but it's not very forgiving at lower speeds, either. You pretty much HAVE to move precisely. The only thing I can see slowing down any time attacks for it would be the high jumps. You have to hold A down to super jump sometimes to reach a higher ledge. But you can't be right against the side of the ledge. You have to be a few feet back. WHY, I have no clue. All I know is that I couldn't get Machop to jump for beans unless he knew he wasn't going to be jumping straight up. It's a J or an E game only. No U release, far as I've seen. But it IS a fun game. Anyone planning to crank out something for the game? It's worth a play, even if you aren't, but... Figured I'd throw a topic in amidst the RPG topics. o_o
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Given how bizarrely LOW the rerecord count is, I'm kinda wary to even watch it... I'll take a look later, I guess. But for as lengthy as the Oracle games are, under 2500 rerecords is... very, very low.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Why not just run the Versus/War Room missions? >_> Seems like those would make for a more competitive arena than the 1-Player game would.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Grah. I tried taking a crack at the intro level out of boredom, but my dumb ass forgot to double-check that it was recording again after I fixed a mistake. So I just wasted like half an hour. I had a good boss fight, too. Stupid thing never fired the laser once. As soon as the fight started, I dashed over, ripped out one cable, triple slashed, ripped out another one, etc. It only spat like three drill enemies at me, too. Well, first things to take into account: Dash-slashing seems to do twice the amount of regular slashing. Regular Vava-looking trooper goons take two standing slashes or one dashing slash to kill. So of course you'll want to dash and slash all of those. The thing I'm wondering is: Is the triple-slash more effective than a fully charged slash? It seems to be, but I didn't really do any testing on the boss. Triple slash seems to get through flashing invincibility longer, if that makes sense. Those damn flamethrower enemies... ugh. Two facing away, one facing towards. The simplest method would be to use the Z-Knuckle while on a jump's descent to grab the shield away, quickly slash (jump-slash?) to kill the enemy, and immediately go into a dash. On the next big jump, hit select to chuck the stolen shield. The second one's the same, but there's a little turret thing just to the left, so you have to be more careful. Whether two bunny hop slashes or a charged slash takes out the final one quicker has yet to be seen.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Out of all three GB CV games, this one strangely seemed to be the fastest. I dunno if Solieyu just had a bug up his butt about killing the good Count or what, but... Good luck to anyone attempting ANY of the Castlevania games. Things move slower than crap. The whip upgrades are nice, though, but good luck keeping the things. I've never taken so many cheap shots in all my life. Bleh.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
I say who gives a shit? As long as the run is fun and entertains, who CARES what it's labelled as? Some people will always be anal about certain things and this is one of them. I watch stuff here, I enjoy it. I watch stuff at the SDA, I enjoy it. It'd be nice if more people could do the same and all the whining and bitching about the whole subject could just go away. Being that THAT is never going to happen: Speed Run: Played on a real console without aids. Time Attack: Played on an emulator with slow-down and rerecords. That isn't hard to show people, is it? Hell, make links out of the 'Speed Run' and 'Time Attack' portions, linking to the SDA/Bis' site. In the end, it's one big slap fight, with each side always having at least one guy trying to attack the other for how it functions.
Experienced Forum User, Published Author, Former player
Joined: 6/6/2005
Posts: 384
Space and Micro Zones completed. Time's at 12:17 with about 650 rerecords. Tatanga... was an oddity. Fireballs ended up being the fastest way to kill him, but it was impossible to consistantly pull it off. After the first fireball hits, he has a flashing effect that makes him invulnerable for a short period of time. After that, you can launch a large enough volley of fireballs into him to kill him. However, sometimes he'll go into a second, even longer flashing period. No real reason. I tried numerous times to pull it off and could only do it about a fifth of the time. Micro Zone went smoothly, save for those dumb moving platforms in area 1. I could've gone faster if I had the bunny ears, but you need fire to access the secret exit. Micro Secret is auto-scrolling, sadly, or the time would be well under 12 minutes. But it was a short stage, so I'm okay with it. The final level went swimmingly and the giant rat bit it easily, too. He just falls right into the fireball attack. >>; Each Zone tends to take 4 to 4 1/2 minutes to finish. My time at the coin screen after Tatanga was 9 minutes even. Time after the rat being 12:17 means this was much faster. And, thankfully, that should be the last auto-scrolling nightmare I have to do. I may do Pumpkin Zone later, but it'll probably be tomorrow. Hands are sore. ><
1 2
7 8 9
15 16