Posts for Kirkq


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Post subject: Re: edited potato
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Joined: 7/7/2006
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Good job getting things running again guys, hopefully everything will continue be stable. Well done, insane coder, can I be the first to donate a kidney?
jimsfriend wrote:
DicTAStor.
I'm not sure that has quite the effect you were hoping for. XD
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The language on TASVideos is English, if you can provide at least a bad translation we can try to help. EDIT: Never mind.
Post subject: Re: Curious facts: The ban
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I'll throw in my two cents and say that he basically gave every effort to disrupt the peace. Civil debate is one thing, but starting arguments just for the sake of arguing is not good for the site. Not to mention that I find it outright offensive to turn the site creator's thread into his personal argument forum. If he is really that opinionated he should clearly modify his debate style, and present his arguments in a method such that he doesn't completely derail productive discussion threads. I do understand your concern about "silencing opinions", but I think the moderation choice was correct. I must say I wasn't really impressed with the entertainment of his run, but his technical skill was quite good if his goal was to get people irritated. 3/7.5
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http://www.youtube.com/watch?v=4BTOT06uEEQ (There's 3 videos up. They aren't linking in the related videos bar so just check my channel) I've uploaded the first 30 minutes to youtube, now that I've finally figured out how to get the audio to synchronize. This goes through the first S Brain. I've been having trouble hitting the correct RNG for the second S Brain. We only have to do this 27 times. (The first few have leveling, which makes it mathematically 16 times worse) Progress is going to be very slow for some time, to say the least. EDIT: Mild update, round 2 of 3 of S Brains complete S Brain 20 complete http://dehacked.2y.net/microstorage.php/info/1125313544/S20%20Perfect%20Backup.smv I did a chart of time to recruitment. Numbers based off an already open to wind rune menu, so add 5 to anything in the left column. --0737: Bonro item shop 554f --0738: Bonro weapon/armor shop 434f Lejes = 2f --0739: Bonro tavern 495f --073A: Zellis tavern 588f --073B: Zellis armor shop 432f --073C: Zellis inn 606f --073D: Eygus house of healing 590f --073E: Eygus NW house 942f --073F: Eygus inn 424f --0740: Pell outside tavern 472f --0741: Pell W house 721f Olvan = 542 + Coolness factor --0742: Pell house of healing 619f --0743: Guntz SE house 495f --0744: Guntz inn 575f --0745: Guntz outside E house 508f --0746: Patrof inn 494f --0747: Patrof tavern 556f Olvan = 464 + Coolness --0748: Patrof weapon/armor shop 621f --0749: Bone item shop 636f --074A: Bone weapon/armor shop 1060f --074B: Bone SE house 1623f --074C: Dowaine outside SW X --074D: Dowaine house of healing X --074E: Dowaine weapon shop X --074F: Belaine inn X --0750: Belaine NW weapon shop X --0751: Belaine castle basement X --0752: Telaine outside SE 575f --0753: Telaine tavern 843f --0754: Telaine armor shop 659f --0755: Pang SE house X --0756: Pang E house X --0757: Pang outside SW X --0758: Padal outside W 391f, Kamil = 224f, Olvan ~233f + Coolness --0759: Padal barracks 550f Kamil = 0f --075A: Padal inn 522f --075B: Polasu item/weapon X --075C: Polasu inn X --075D: Polasu outside NE X --075E: Tiffana inn 647f --075F: Tiffana castle E balcony 1348 --0760: Tiffana armor shop 679f --0761: Bilthem inn 687f Olvan = 96f --0762: Bilthem 3F 920f Olvan = 48f --0763: Bilthem 1F E room 739f Olvan = 547f + Coolness --0764: Pandam tavern 409f --0765: Pandam weapon shop 754f Olvan = 663f + Coolness --0766: Pandam upstairs near dock 844f --0767: Brush outside NE 689f --0768: Brush tavern 819f --0769: Brush item shop 535f When recruiting Olvan for the Sky Rune, we are able to cancel the "got Sky Rune" dialog/music if we are able to screen transition in exactly one step. This saves approximately 179 frames if applicable. I checked all places this could occur. It only saves time if the apprentice is one step from a transtion door upon spawning.
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The site usually doesn't accept runs that use a password to skip to the end. Exceptions are 1: Runs that get too repetitive 2: Using a password to make a harder difficulty http://tasvideos.org/Rules.html#CheatKeysAndDebuggingCodesAreNotAllowed Imagine using a password to get to the end of all Megaman games. There is a 2 minute run left to watch. I would also recommend. http://tasvideos.org/Rules.html#SpeedOrientedMovieMustBeatAllExistingRecords This run does not outperform adelikat's published run in the comparable fights. Generally any run submitted should be faster than all other runs throughout the run. When you want to submit a movie to the site, you should know that you have given your best effort to make it as fast and frame perfect as possible. If you know it could possibly be done a lot more accurately, you shouldn't submit your video. Use frame advance at all times to do movements on the first frame possible. If you need help choosing a run, or have questions about how to be optimal, please ask questions.
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The previous movie is about 356,000 frames. This may be applicable during 1/3rd of that time (generous estimate). 118,000 frames/27 = A high estimate of 4370 frames saved just in the non-warp run. I think the trick should be used most of the time, but when an entertaining opportunity arises I think a frame should be sacrificed. Not having this in a run would be a crime: http://www.youtube.com/user/NxCy#play/uploads/13/rXjMTdpoG2I Voting option 3, be conscious about frame losses though.
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I did a rough comparison and the old method still seems to be about 10-15 seconds faster assuming the deku stick is acquired in both cases. Someone please correct me if I'm wrong. (I saw it in my youtube subscriptions before it was posted here and investigated, if anyone is disputing the timeliness of my post.) Definitely a neat trick though.
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Grand Theft Auto: Wii (ft. Kirkq) Though it's hard to believe by this picture, I'm 20 and this was taken a year ago.
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Seriously, you guys need to mention these things as I pass them...about 6 days ago would have been nice. Stuff I've messed up so far: Hyper Room Jump: Mediocre bomb jump, ran into the wall for a few frames before jumping and didn't back up to gain acceleration before walking through the wall. (15-20 frames) This one was mostly unfamiliarity with the game early on. Nitros 1: My new death trick saves 269 frames, it was by random chance that I found it for the second round. Great Rock: Probably has around 60 frames that can be saved from better routing, but that level is annoying. Groog Hills: Not taking damage, jumping around the side. (Saves 98 frames + 72 frames at Endol) I suck for not checking this. So, there will be a fair amount of improvement for a v2 in the future. (About 8 seconds over 15 minutes, at least I found 4.5 of those myself. =p) It isn't worth it to go back at this point, and besides I'd rather see a 100% next to this before anyone ever bothers with a v2. I'll start on Killer Gate later today, I have a plan for executing it very precisely. EDIT: Killer Gate Complete, Beginning of Snake Route causing problems, will attempt another day. http://dehacked.2y.net/microstorage.php/info/763125508/Killer%20Gate%2059890.m64
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137,000+ views on hisatoki's video. That's pretty ridiculous for this game. He also wrote in his comments:
By the way, I write the end text in English. - Urgent instruction - Destron revived and became stronger with a new power. Take the Energon-Cube of "RODIMUS" and attack Destron again. Scramble! Ultramagnus!
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meepers wrote:
I think the best compromise I can do, is to follow up the run with individual levels with absolute highest point totals. But like I said, I need more input/feedback on it.
I think this is probably a good solution. I wouldn't even ask for full levels, I'd ask for "proof on concept" videos that you can achieve a score at the checkpoint to prove the maximum. I think what everyone wants to know here is the theoretical maximum. So, if you can make a no death run (which will be better viewing), and then tell us the theoretical maximum with death, I think everyone will be happy.
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Well shoot, I just figured out how to save 4+ seconds off Nitros's death animation. One world too late, eh? EDIT: Kyman and I both tried hexing and got hit by an enemy in Great Rock. I'm fairly confident this problem would snowball into Bubble Hole's enemy movement and other levels, so there will be no further attempt at fixing this. I also saved 11.8 seconds in Dark Prison. Will update and encode after I complete World 2.
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Cheetahmen 2 meets Gradius meets Super Metroid, combined with a really bad game. I'll give it a meh, leaning towards yes. Worth watching to see a ridiculous game after seeing the AVGN, yes. Worth watching as a display of technical skill, very meh. It is short enough though.
Post subject: World 1 on Youtube.
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I finally configured my computer for encoding. World 1 Progress: http://www.youtube.com/watch?v=HN2Hw0meIls (Nothing that wasn't currently in the .m64 obviously.) Will encode as each world is complete.
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Well I've more than doubled my progress this past week, and we get to start seeing brand new material soon. http://dehacked.2y.net/microstorage.php/info/659021537/Kirkq%20Bomberman%20Hero%20Warp%20Room%2051705.m64 Erars Lake +174 (Possibly entirely from the Manta Ray.) Waterway +52 Rock n Road +6 Water Pool +144 (This was extremely difficult to pull off effectively.) Warp Room +31 (Extremely optimized bomb kick exploding against the ground under the switch instead of the wall, there is no better timing for it.) +1360, (22.67 seconds)
ThMrksman wrote:
The second crystal in Dark Prison can be collected much faster, just jump up straight away for it and jump again onto the next platform, instead of acting like an idiot and trying to do both in one jump. Then with the time you've saved, you should be able to jump onto the moving platform from the main spiralling platform and thus collect the third crystal much faster, saving several seconds.
Did you have any more additions/thoughts on this? Basically just the run in your WIP with that change on the second crystal, right? EDIT: I just discovered a much better way to grab the second crystal, I'm surprised we didn't try it earlier, it's pretty obvious.
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Unfortunately we don't always publish the fastest movies for every game, because, as with this submission, the results aren't always entertaining. This run is fast, but provides no entertainment. For most games speed provides the most entertainment, but for fighting games we generally publish "superhuman" videos, as they provide much greater entertainment. Most fighting games on this site have movies made purely for entertainment, to avoid watching one move being used like this. I have to vote no. I would encourage you to look for a game you can play with superhuman precision and entertain us. We don't really want to see a run this repetitive, regardless of how fast it completes the game. See the published movie Baxter linked for a better idea of what we're looking for (for fighting games at least).
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I often try to sync to the music during autoscrolling/waiting portions, so you kids are missing out. Though I don't have much published...yet.
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DarkKobold wrote:
Thus, one must question pose the question: Is you coloring the dinosaur, or is the dinosaur coloring you?
I've only heard the latter phenomena occur in Soviet Russia.
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I'm honestly surprised this got so many yes votes. There are already 2 published NES movies, and one published GBC movie (all with color!), and soon we will have Tetris DS, though it is fairly different. (get back to work, Baxter. =p) I still think this is the best Tetris movie. http://www.youtube.com/watch?v=QQvVjC3xr4M This version did release 35 million copies. Honestly it does feel like a crime not to have a published movie of the most popular handheld game of it's time (possibly ever?). For those arguing, how about someone just edits the gameboy music over one of the other versions. ;) Is it possible to obsolete the NES mode B run in favor of this? More versions with a lesser/equal amount of runs could be better. Unless someone can explain why we need max score and mode B for NES, Gameboy, and any other systems, I do have to go with Meh for having too many categories.
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This appears to be a much better game choice than many of your previous runs, I'm glad you finally found something everyone can enjoy. The variance between fighting CPUs and fighting yourself provides more entertainment, and it seems like you showed off most of the game. The run was also of appropriate length. As just a bit of a critique, I think in the future you should try simulating a fight of two superhuman players fighting and blocking each other. Defending and retaliating back and forth effectively can be even more impressive than players switching back and forth destroying each other. I saw a bit of this, but it could be more effectively used to provide greater entertainment. Very well done though. Yes vote.
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Watched the youtube video, I gotta point out "Cancer Get" at 2:32. This appears well executed, though I think use of memory watch and analyzation of game mechanics would improve your orb selection process from what you describe. This doesn't really detract from the viewing though. The run is a bit repetitive, but not too long really. Is this a good version to TAS compared to other games in the Bust a Move series? Weak yes vote.
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144 saved frames don't exactly come from nowhere. =p Endol's laughing animation significantly cuts down his invulnerability time. (72 frames per hit if your hits were all optimal.) I get hit the frame after he takes damage each time. He is invulnerable for a portion of the laughing as well, but not nearly as long. I kept health to take one damage in Groog Hills. There are actually 3 hearts in Erars Lake (on either path). [Hit Endol, Take Damage, Hit Endol], [Hit Endol, Take Damage, Hit Endol], Hit Endol. This is also equally possible to apply to the second phase, but it is more difficult to take damage on the frame you want. I finished Waterway, but now I'm going to test the Water Slider route, because I found a significantly better way of dealing with the Manta Rays. EDIT: Water Slider is still at least 4 seconds slower, if not a bit more.
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This thread can now be summed up by a youtube video. http://www.youtube.com/watch?v=spz8_rpE0e0
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http://dehacked.2y.net/microstorage.php/info/820452902/Kirkq%20Bomberman%20Hero%20Bubble%20Hole.m64 Nitros +1 frame Clown Valley +72 frames (A nearly frame perfect jump around the highest plateau.) Great Rock +92 frames (Much better platforming optimization, usage of bomb drop momentum, etc.) Fog Route +254 frames (Mostly due to ZAR's trick.) Endol +144 frames (Uh, what? ;D) Groog Hills +7 frames Bubble Hole +22 frames (An important note here: Jumping into the warp was faster than falling into the warp by about 10 frames.) Now 953 frames ahead (15.88 seconds)
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It's not really as complicated as it sounds, though it is pretty tedious. I'll explain it with manipulating people first. People begin to move on X frame. If you open the menu for just a frame on the frame they want to move, they won't move. The RNG won't increment, it will increment to the number it would have when the next person moves. Monsters in the crystal ball move extremely sporadically, pausing over one increment will cause that RNG to be used by a new monster and create an exponential effect on movement of monsters, which is what drives the RNG faster or slower. So one short pause can affect the RNG over a few seconds to vary by a substantial amount. Varying step patterns also cause different monster movement because they move and spawn somewhat relative to where you are. In combining these two before the event you need to affect, you can cut down most wait times to under half a second with enough testing. Basically we just test various step patterns, and various steps to pause on for a couple frames until we get a sufficient result.
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