Posts for Kirkq


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Experienced Forum User, Published Author, Player (208)
Joined: 7/7/2006
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Do Link's contortions make his base at a higher vertical position? I mean, is that really as close as it appears, or is Link only as high as if link was in a standing position? Is that pixels short, or the length of Link's legs short? (if that makes sense.)
Post subject: Re: OoT Any% RBA WIP
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DarkKobold wrote:
Why did you play a song for the scarecrow? Why did you have to go the owl? Why didn't you just go straight to the castle? Why did you fall down a well to collect chickens? Why did you glitch into that building near the lake? This run is cool, but ultra confusing.
Most of this has been mentioned in the past, but I'll clarify for anyone else wondering. The scarecrow's song is currently necessary to get to the fishing pond as adult link. You play the song and hookshot up (I think?). If I recall correctly, part of the bottle adventuring requires you to get the fishing pole on the B button which requires you to glitch outside the fishing pond with the fishing pole. The scarecrows song will not be necessary if someone can pull off the tektite hover being attempted in Bloobiebla's post above. The owl takes you to outside hyrule castle and is faster than walking. The castle drawbridge is up until morning. If the owl is taken before it becomes morning you have to wait for the drawbridge to lower. The owl is taken the instant it becomes morning, when you get there the drawbridge is fully down instead of starting to lower. Falling into the well respawns one of the chickens (I believe the one you brought over the wall) back on the other side of the wall, so that he can be gathered faster. As previously mentioned the owl cannot be taken from Lake Hylia until it is morning or else the drawbridge will not be lowered so there is a bit of time to waste before that point. That is why suboptimal camera angles are used (forward sidehopping), and a bit of fun inside the house. I think I hit everything, feel free to correct me. EDIT: Beaten by 2 seconds. Oh well, there's a bit of extra information.
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I still have a fairly functional Atari 2600 with about 15 games. Of course I have some older games that could be worth mentioning as well. NES - Zelda 1+2, Megaman 1-6, SMB 1,2,3, many others. SNES - Megaman X1, X2 (No Chrono Trigger or FF6 unfortunately.) N64 - Original OoT (Complete with voodoo fire temple chanting.) I also have a fairly extensive original GB collection.
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Hahahaha, this game is hilarious. In all seriousness, thank you for completing this run, the game is humorously worth watching. Poor game choice will probably lead to this being rejected as with the previous submission. This is hilariously awesome gruefood delight though. (Alden will be thrilled.) (Mr. Kelly R. Flewin - The game was never completed and cannot get past level 4 unless patched to my knowledge.)
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EDITED: I would speculate that any partner we take in Bonro/Zellis should be killed off after Red Pison. We then want to recruit the optimal character for grinding, or perhaps the rest of the run. Theoretically it will take two characters to level up one character to the point where he can grind more efficiently himself. I guess it makes sense to grind Lux up, scrap the character, and recruit a 3rd character after all leveling is complete. For reference:
Nitrodon wrote:
If only one character is alive, that character will receive full experience. Both characters need to be alive to recruit a new character. The new character will replace the old partner, and his/her/its level will be based solely on the main character's level.
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My old test run: http://dehacked.2y.net/microstorage.php/info/1084734740/LuxPison.smv I did not know that person in Lemele gave you a potion, that's a fast free potion. Other than that, I was able to level from 3-4 in one fight, which I'm sure is fastest. (You fought a hermit on your way to Rablesk) Getting past Red Pison efficiently is the difficult part.
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EDIT: I have no intention of running this in the near future. The L+R Glitch can be used for some very interesting enemy manipulation. I am able to make enemies respawn by manipulating the screen positioning. I can force an enemy to respawn at any position on the map (most notably right above me) by traversing backward about 1/3rd of the screen, and then forward 1/3rd of the screen. (The screen has to scroll just slightly back and forth in order to make the enemy respawn.) Comparing to acmlm's movie, leveling on bats (11 exp) is probably slower than his first level up choices, but this is probably useful in other places in the run (perhaps the portion spent leveling on blobs?) Demonstration: http://www.youtube.com/watch?v=4SbPi1ia2k8 http://dehacked.2y.net/microstorage.php/info/1297606216/Ys%203%20-%20Wanderers%20From%20Ys%20%28J%29%20Grinding%20Demo.fm2 The portion worth watching starts at about frame 16500. (This was played in mostly in real time.)
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I think the Hall family was upset with your choice of words in the first round. There was a lot of variety in the humor, and that definitely kept it interesting. The end of round 3 was hilarious. Does the game add wrong at the end or does it just not count past 200? 9/Abstained
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The youtube link is hiding in the submission text.
Experienced Forum User, Published Author, Player (208)
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New ridiculous BoB 100 coins method? XD Also, 8 red coins probably. Maybe others if it is faster than the BLJing. I don't think this would be widely applicable in any other stages though, maybe I'm forgetting something. EDIT: Would the C-up glitch be able to let you perform faster wall jumps at the end of BitDW in the 0 star run, or does it have to be initialized early in the BLJ?
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Unfortunately this doesn't really provide anything the currently published run does not. All this stipulation really does is remove entertainment value and add more walking, climbing, and taking damage.
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Having never played any game of the Castlevania series before, I found this run to be highly entertaining. That dialogue is ridiculous, the movement is ridiculous, and the glitches are ridiculous. This is definitely a worthy first PSX submission. 9/9
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The spoiler trick in the 'walking backwards without losing speed' video is a huge entertainment gain for a run like this. An any% run or a 100% run would both provide pretty substantial entertainment improvements over the currently published version of this game. The 100% route you stated seems to be the most logical. Three minutes of repetition (in the final level) shouldn't be too bad for a run of this length. The sidescrolling portions could be varied substantially. It also demonstrates an interesting trick to get out of the level.
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Congrats to Warp. I'm kinda sad that I just watched almost 2 minutes of that movie.
Experienced Forum User, Published Author, Player (208)
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The fight against Bubble Man was humorous, and the side effect it caused in Wood Man's level was ridiculous. The amount of progress made in this one revision of the run is astounding. The entertainment value and technical precision gained in this run over the previous leads me to vote 10/10 Congratulations to Shinryuu and co. for breaking the game.
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scaryice wrote:
I don't understand why entertainment to the general audience is such a big deal. The fact is, no one visiting this site is going to randomly stumble upon the Bad Dudes TAS (or whatever other crappy game). The only people who are going to find it are the people who already care about the game, and it's entertaining to them.
First of all Bad Dudes is an amazing game (lol). I would hope that anyone who has played this game would find it enjoyable, and that anyone who hasn't would at least be somewhat impressed by the tool-assisted manipulation and precision. As an added bonus anyone who has heard of the intro to this game can now satisfy their curiosity by watching a playthrough, with the perk of it being tool-assisted. With regard to entertainment value: I was recently looking into TASing Die Hard just because of how ridiculous that game is. I found out the fastest way to beat the game would be to go up and down stairs for 5-10 minutes to quickly pass time followed by quickly shooting 40 crooks in the final room for about 2 minutes. Upon discovering the fastest method I came to the conclusion that traversing stairs for ~80% of the run makes it a terrible run. Unless someone can find a way to glitch into the final floor, Die Hard is not worth watching. Not even someone who played the game for 500 hours as a child would ever want to watch that run. (I did manage to do a damage assisted zip that could possibly glitch me into the final room, but there is no way down to the 30th floor without traversing stairs for 5-10 minutes.) I would hope this would be a good personal citation of why entertainment matters. Also, I made this post unnecessarily long.
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Looked pretty good. Great Rock didn't look completely optimal, but I didn't notice any glaring errors. Fog Route you used one more jump to get up the cliff than I did. Everything else looked pretty good.
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I did a check on level 1 just to see how much time I really did lose. I could gain 6 frames jumping through the level. In level 3 I think I could've saved about 20. I don't believe the mistakes I made account for more than a second of time lost.
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The link should work if you copied the entire link. For some reason the tags weren't right, but that should've been fairly easy to notice. http://dehacked.2y.net/microstorage.php/info/267784630/Banjo-Kazooie-TAS-Sami-(USA).m64 Interesting, it doesn't like to make this link right.
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Wikipedia wrote:
On occasion, and particularly in the case of the Norway lemmings in Scandinavia, large migrating groups will reach a cliff overlooking the ocean. They will stop until the urge to press on causes them to jump off the cliff and start swimming, sometimes to exhaustion and death.
EDIT: Another fun fact: The creator of lemmings also created Grand Theft Auto. I had to use this ROM to get it to sync: Lemmings (V1.1) (U) [!] Level 1 had me a bit afraid for the fate of this submission. It is an unfortunate level to start out on. Later in the run it got much better though. I think about 20 /30 of these levels offered quite interesting solutions. I would recommend using tab while viewing, however. The action was optimized, interesting, and entertaining. Watching lemmings walk and build was somewhat boring at times. It's quite obvious when the action is going on and when lemmings are going to be walking/building for a while. I think if someone tabbed through this movie in about 15 minutes it would be quite entertaining. Technical Quality was quite good. I can only imagine how laborious it was to find the time to release the packed lemmings while the path wasn't even fully built yet. Entertainment: Pros: Creative, optimized solutions. Interesting action. (commanding multiple lemmings per second, lemmings coming out of 4 entrances being controlled simultaneously) Cons: Lots of long building/walking/bashing times. Long movie, need for tabbing. It brings new light to a popular old game. (I must've been playing this on PC when I was like 5.) I would say it's worth publishing. I think I'm going to go with 6/8.8
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DeHackEd's microstorage: http://dehacked.2y.net/microstorage.php If you were wondering, the .fm2 file Baxter made previously can only be played with FCEUX which is available somewhere in the FCEU forums. The site still accepts .fcm files as well though. Also, nice job on sub 22:30.
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Stage 4 Completed: http://dehacked.2y.net/microstorage.php/info/505973828/Bad%20Dudes%20WIP%20Stage%204%20Complete.fm2 I told myself I'd finish this over break. I'm now 656 frames ahead of my test run. About 6 seconds of that came from slaughtering the third boss. Next time I post my progress will be in the submission queue. Hopefully it will be up within a week or two. ^_^ I'll be sure to document all the glitch jump variants I've come across.
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An interesting game choice to say the least. I'm quite surprised that they couldn't come up with box art and a few different screens to make this a semi-legitimate game. I found it intriguing for the first ~8 minutes or so before fast forwarding to the ending. Sky 2 has some interesting graphics issues, heh. I found it worth viewing because the game mechanics are mildly intriguing and because it is an interesting piece of video game pirating history, but I'm abstaining from voting. (Also, thanks for the encode, nineko.)
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I have no clue what the copyright laws entail, but I would definitely buy a T-shirt of a screenshot during any infamous glitch. *There are just examples based on pictures I could find. Another obvious screenshot would be megaman walking or zipping inside some wall he shouldn't be. Seeing any of these on a T-Shirt would definitely arouse curiosity from the general public. *I would also add to the copyright arguments that full videos of gameplay through a game never get removed from youtube. *Leisure Reading - http://en.wikipedia.org/wiki/Fair_use
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Is it useful (if possible) to do this after superflipping out of the forest? I just thought I'd mention this in case it might get overlooked.
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