Posts for Kirkq


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I was messing around on this game on Wii's virtual console the other day. I was doing a BLJ up the 70-star door endless staircase and I ended up inside (I kinda dropped down - behind?) Wet Dry World. I was in the middle of the staircase and I appeared to go through it. More specifically - I started a BLJ on the stairs, got going quite fast, and about halfway up the stairs I just went straight through them (I cannot remember if I was hugging a wall or not). It may be worth trying to recreate this on the "50 star door stairs" to maneuver around the lobby area there for the 120-star run. Also, because I did this on virtual console may mean it can't be done on a 64 emulator, but from my experience the games appear to run exactly the same.
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I personally feel that all 16 dinosaurs must be colored due to any lack of a game over screen after completing the first. Perhaps you should co-author a run with Adelikat? Maybe you can hex edit the runs you have each already completed into a new run.
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And this is why I check these forums daily. Amazing breakthrough (get it? XD), can't wait for the new run, which I'm sure is sadly far off. EDIT: Could someone please repost the video of the method of exiting the forest without beating the deku tree? I'm sure it's in the last 100 pages, but I'm kinda lazy in that regard. - Thanks
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I voted for Super Metroid. JXQ provided entertainment during the "downtime" of the run. Not a second in the movie without entertainment. (Don't quote me on that.) I think this could be exciting during any TAS with downtime (As long is it isn't overused. JXQ's was used very entertainingly and appropriately.) Quad Run was a close second. A progression from two games done at once. I would not be as excited if a bunch of multi-game speedruns were submitted to the site, however. It is novelty for now.
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I'll respect the optimal luck achieved by the Shining Force run, but I personally did not find that run entertaining. I could only watch 2 hours of "optimized" cursor movements and critical hits for the first 10 minutes. If I was voting for the luckiest TAS, by definition it's Shining Force If I was voting for the luck based TAS I enjoyed most it would be one of these. (There is somewhat of a personal choice in these selections; I haven't seen a couple of the runs.) [931] NES Dragon Warrior 3 (USA) by dave_dfwm in 1:50:36.18 [950] SGB Pokémon Blue (USA/Europe) by Primorial#soup in 1:18:58.78 [766] NES Mike Tyson's Punch-Out!! (USA PRG1) by adelikat in 17:50.0 Based mostly off of luck based entertainment value, I'm voting for the Dragon Warrior 3 TAS. I'm hugely outnumbered, it's cool though.
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I laugh just thinking about Altered Beast. How immature of me. XD
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I have high anticipation for this completed run. This game is one of my favorites. I'm amazed at the recent lack of posts in this topic.
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Seconding what Soulrivers just mentioned, I downloaded this elsewhere before the AVI was published on this site, but after the .m64 was submitted. My version does not have the disclaimer. I'm downloading the "real" one now. The guy probably encoded it himself, as mentioned.
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http://dehacked.2y.net/microstorage.php/info/1084734740/LuxPison.smv My third battle I've won so far. XD The wyvern-demon battle should be finished in two turns, I'm lazy. The random number changing on the overworld is not my friend at the moment, I haven't harnessed it yet. I didn't try to manipulate the level. On the other hand the sequence done by pison is only altered by the random number generator on the frame you hit A to pause, so I could run tests in real time through sequences. Check out frame 40400 =) It actually occurs multiple times though. The stuff before Pison is two seeds and a potion with a few frames wasted for optimal stats. The best way to negate these frames as I said before is when exiting TO the overworld. Otherwise the second best would be to stop walking on the overworld at a random space for a sacrifice of 2 frames. In the dungeon sacrifices 2 frames to skip the talk option, plus some in my case for bad luck manipulation. Also, Anyone who thinks they are able to manipulate the RNG in this game well, I would love your help in the future. Otherwise I'd say I'm doing fairly optimally, disregarding acknowledged laziness sacrificing a few frames here and there, in my test run. EDIT: I am discontinuing further work until further notice, if at all. I would love to collaborate if anyone chooses to work on this run in the future.
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Can someone make sure this doesn't desync before I get too far in http://dehacked.2y.net/microstorage.php/info/888218383/Lux%20Romus%20Dead.smv On frame 6453 Lux turns around for one frame before walking into the item shop, I can manipulate this away, but it does not cost me any frames, and I think it's cool =) I get the treasures in the castle and town, buy two B Powers, and exit the item shop. I get another Opal in Aran Castle, I sell in Rablesk where I buy 2 B Protects and 8 Potions (Highly unsure how many potions I'll need.) Frames required to acquire - These are calculated quite accurately. Lemele Castle Opal - 589 frames (There is an antidote next to this that could be sold for 40G) Lemele Castle Mirror - 849-881 frames (I think it should be 849, but I didn't feel like redoing it) Lemele Town Opal - 599-631 frames (The guy outside the castle door is very unforgiving.) Aran Castle Opal - ~564 frames (+/- just a couple) Protection Seed - forgot to calculate, but its not more than 5 or 10 seconds Aran Castle Power Seed - 2001 frames Picking up the Potion 1 in Rablesk - 132 frames *this is FASTER* Buying each Potion 1 - 164 frames Potion 1 in Lemele from Lady - 240-250 frames I tried manipulating stats when fighting Romus, every 1-2 frames waited on the overworld manipulates another stat sequence. The stats are determined when the fight starts since we will always whistle him on the first turn. After checking six sequences I could get: HP: 16/16 MP: 5/6 Power: 8/10 Guard: 10/12 Magic: 5/8 Speed: 7/8 At level 4 a trick COULD take 2 hits to kill me and I COULD take 2 hits to kill it. Calculated with Max stats, B Protect, B Power Failed petrifications, 2% chance to miss, and multiple potion uses could manipulate this in my favor. It's a stretch NOTE: To be optimized you must let go of the direction you are moving at least 2 frames before hitting A. This is not difficult considering steps are initiated 10-15 frames before you will need to hit A Another important one: Stopping while moving to use an item (such as manipulating a Protection Seed etc.) loses 2 frames, As does using it in a town or a dungeon: (The talk option is not available on the overworld, thus the same two frames are saved.) The most optimal way of using a seed therefore is when leaving a Town/Dungeon. No frames are lost if you are already standing.
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You would have to be Level 3 for Romus NOT to give you two levels along with that, what stats do we consider important HP, Power and Guard seem to be the most necessary for this portion. Remember stats are +/- 1 so at a rough estimate to get max of one stat is 1/3 3 stats maxed over two levels is (1/4) ^6 as the stats are weighted. Perhaps we will need to master the RNG to be able to feasibly manipulate this.
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About 6000 frames are spent killing Romus at level 3 as opposed to 9000 spent acquiring the whistle and starting grinding at level 3. It seems faster to me. Perhaps we can try Pison at level 4 if we manipulate Lux's defense and hp to be as high as possible? I think I'm going to try Lux for a segment for this early game portion right now. I'm probably going to try a short segment (up through Pison hopefully with Lux (and probably the whistle again)) I'm going to try to be semi-optimized so we can get an idea of perhaps how many frames it takes to get to level 4 or 5 killing Romus with or without the whistle. I think it may very well be faster to kill Romus with the whistle and start grinding at the level 3 he starts you at. I will then kill 3 undeads and the trick to acquire level 5 EDIT: Did not realize how much better Lux's starting gear is than Wilme's*
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Got the new ROM. Thanks for that info. Kinda lame that you guys can't see it, but I'll probably be doing more It was just a test run, I got to Pison at level 3. It's the first time I've ever TAS'ed anything and I think I learned a lot. Getting the whistle expends about 9140 frames (2.5 minutes). It seems like quite a lot of time by itself. If this is combined with leveling required for Pison 1 and perhaps a shopping trip after acquiring gold, this could feasibly be a useful strategy. So with reviving this game in mind, the general strategy seems to be to get to the area with the brain enemies and grind on them. What character can kill Pison at the lowest level is the current issue for me, and what is the fastest method of leveling up? It's probably going to require a B Protect, and perhaps a B Power to kill him effectively, the best gear may also be good to have. If done right, acquiring money is not that difficult. List of Items Available up through Pison 1: 200G to start. Lemele Castle: Antidote, Potion 1, Magic Herb 1, Opal x2 (100G each), Mirror (100G) Rablesk: Potion 1, Protection Seed, Mosquito (after Romus is dead - 75G) Aran Castle Treasure: Psytech Sword (75G), Topaz (500G), Potion 1 x2, Power Seed, Opal (100G) Cave Treasure: Antidote, Agility Seed, (B Fire and Magic Herb 1 after Pison) SHOP ITEMS ------ Potion 1: 20 Potion 2: 100 Magic Herb 1: 80 Antidote: 80 B Power: 100 The 1 Trick in the cave gives 220 exp and 100 gold. We also decided that tricks drop random yet manipulable gems. Romus gives 528 exp and 240 gold. Stuff for later: There is a windball on the ground somewhere in Zellis, perhaps this could speed up getting out of town with Brantu. I haven't looked at the logistics. Perhaps taking an exigate into the cave to Melenam will put me closer to my destination after acquiring the wind rune, again I haven't checked the logisitics? Question: Is the following doable? I get an apprentice, and kill of my main character, thus the apprentice gets all of the exp from grinding. Could I then with my main character alive or dead, recruit a new apprentice who takes on the level of my old apprentice, even though my main character is dead? If Lejes could Vacuum Brains as needed this would be very quick I think. I think it's plausible to go to the inn, buy 9 M Herbs and kill 8 or 9 brains being underleveled.
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EDIT: Apparently the Rom desynches due to an incorrect Rom version =( I wanted to add: I didn't manipulate the 2 people out of the way in Lemele Castle, I could get one if I waited a couple frames, but I didn't try long enough to get both out of the way. It's probably worth it though because each step is 16 frames, that adds 32 frames to the run. The other thing, I believe walking in zig-zags is as fast as walking straight lines, I did not test it too extensively though.
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I decided to see how I could do with this game, so I did a short segment of it. No monsters were fought. -I chose Kamil (This was a test run; it could've been achieved by any character) -Went straight to Rablesk -Saved at the inn, but did not use it -Went to Romus and died -Revived in Rablesk, got the Whistle -Killed Romus with the Whistle -After Romus I was level 3 with Fire1 I only sacrificed 11 frames to my knowledge. Things I found: -Sacrificed 2 frames before leaving Lemele to avoid all monster encounters on my way to Rablesk. -Sacrificed 1 frame in Rablesk to get the man out of my way. -Sacrificed 2 frames before the third room of the castle to avoid monster encounters. -Sacrificed 5 frames before talking to Romus so he would kill me in one hit -Sacrificed 1 frame for that stupid guy in Rablesk again. The Earth key dialogue ends at frame 20293. Note: this was done on an incorrect rom, so take this as an estimation. From what I saw anything I needed to manipulate could be done by stopping for 1-2 frames. Monster encounters were manipulable by a 1-2 frame wait in the previous area. If anyone is interested in reviving this game feel free to contact me, I've got all of Christmas break.
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I enjoyed it. In my opinion the Megaman runs by themselves aren't that exciting. I mean sure the tricks are cool, and I like to see how fast they could possibly be beaten as well, but the game is quite linear and repetitive, especially when there are 6 of them. I'm sure the route can be nowhere near perfect when interacting 4 videos like this, but I definitely enjoyed watching it. Well executed. Actually the most boring parts to me were watching one video while the other three went through cutscenes. I couldn't hear 5 or 6 very well, but I only have 2:1 speakers. I know 3 was in the left and 4 was in the right speaker, or maybe vice versa. Aside from the mess of sounds, which may be attributed to my speakers, I think the run was one of the most unique I have seen in quite a while. Personally for me, an exciting run of this unique concept beats any regular playthrough of such linear, similar games.
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yeah he's right it does say dragon warrior 2 :-/ im a huge fan of this game even though ive never TAS'd anything in my life i do enjoy watching im kinda sad of the amount of long walking around and long battle sequences, so i did fast forward as well, but i realize this is unavoidable in the run the main issues i noticed were the text speed, and that annoying long fight with ortega (did text make that even longer or was that just me?) it did seem like you were a little reserved/careful with regard to gold pieces, leveling, equipment equipped, and health too, but its definitely hard to know what kind of resources you will need when getting to the end medical herb on zoma is too cool im not a big fan of a glitched run obsoleting the real one but i do know that adelikat is a champion for pointing out all those little details :) very good for a first run through of a game with an RNG so unforgiving at times, i definitely see the effort put into the manipulation though i was actually waiting for this run to be published :) EDIT: Kirk will try to work on capitalizations and punctuations, only because asked so nicely. I don't usually pay attention to it, heh.
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i actually beat the entire game with conker, somewhat heavy, but quite drivable in a car regardless i wonder if we could get the bosses to kick the character forward with optimal momentum in certain cases its been a few years since ive played this though could switch characters in between levels, but that costs frames remember, drumstick would be usable after he was unlocked, but i think switching characters will be inefficient i would like to see this TAS
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i had a random thought while watching the last 16 star run watch for rolling rocks in hazy maze cave long jumping on the sloped surface with the pit in the middle could it be possible to backwards long jump glitch in the pit on the sloped surface and save some frames on this star? just a thought, maybe its already been tested, but i thought id bring it up
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*is a lurker* saw the different tecniques from the last video, nice improvement i wasnt a big fan of the camera angles personally though...esp in bowser stages
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alright...just checking if you may have overlooked something...seems you were very thorough though "I think I should have just sent the lone hero into the cave, that way I could kill him off to get out." yeah that does make a lot more sense actually
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i watched this video almost in its entirety....i played this game through way too many times when i was younger its takes you roughly 57 seconds to walk out of the cave with the magic key in chapter 5....why not just use outside? in chapter 5 mara is currently level 6 i believe after killing balzak in chapter 4 she learns outside at level 9 although mara is dead before this point i think it may possibly be faster to keep her alive for the end of the fight with the lighthouse bengal (mara needs 789 exp if my numbers are right to get to level 9 and learn outside) then the end of the cave with the padequia root would be mara and the hero killing themselves the hero would be down a small amount of exp but i would think the 50+ second gain may compensate OR the hero learns outside at level 13 (currently 9) though he actually needs around 7000 (more or less) experience to level this high he would be up experience from this point and would deal higher damages obviously....is there anywhere you can engage a metal babble with just the hero in the party? or something similar to the effect it takes alena around 45-48 seconds to level up 5 times from killing the metal slime in chapter 2 suggestions #1 keep mara alive for lighthouse battle should be enough to get her to learn outside if my numbers are right... #2 have mara kill something in chapter 4, 789 experience isnt all that much (orin is too good) the leveling sequence (text) itself would only take maybe 25 seconds #3 get hero 7000+/- experience in chapter 5, a metal babble would be enough (i dont know my monster locations well enough to know if there is one nearby when youre sailing or anything) final thoughts....the first and second options seem like the best, though i cannot guarantee that any of them are a better option......may be worth looking into if you are going to redo a run with this aeolus shield trick