Posts for Kitsune


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Joined: 4/29/2005
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Well, this is the thread for this particular game, so you may as well post the WIPs here.
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I tried playing this game by emulator little under a year ago by emulator. The game is so boring it made me want to puke. I'm scared to get Bowser's Inside Story, because I don't know if the game is worth it.
applepieman wrote:
I prefer Super Paper Mario over this game.
Super Paper Mario was a major disappointment. A major, major disappointment. I wouldn't watch a TAS for this game, or Super Paper Mario, because both are going to be majorly boring. Majorly, majorly boring.
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Hehe, cool. This is the TAS I'm looking forward to most lately. Glad to know it's still being worked on.
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I'm merely wondering if there's been any progress on the 100% TAS.
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Seems like too many people judge a run before they've seen it just because of it's length. I for one think a fully optimized 100% run would be enjoyable. People said a 100% Bomberman Hero TAS would be boring, but they've been proven wrong, because it's being done very well. But, you know. If a person wants to do something, they should ignore all of the bad criticism and just do it. They might just make those people eat their words.
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I'm just bumping this, mainly because I'm wondering if anyone has started a new 100% attempt as of yet. Two and a half years is a long time. Just thought I'd check.
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Maps and compasses aren't really needed, and I have to agree, collecting the same Skulltula over and over again would be boring as hell.
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I really don't see how firing starbits at enemies is going to help in a TAS much, since you'll generally be avoiding most enemies, anyway. The extra starbit fire might helping when feeding hungry Lumas though. Really don't know, might have to test that. Guess I'll test that, cause I do have a Hungry Luma open to me on my game. I have an actual Wii and the game, so I can probably help out with some testing here and there. Edit: Nope. Only the first player can feed the Hungry Lumas. Sorry. But, who knows? Maybe the stun effect from player 2 could come in handy during some boss fights, like Bouldergeist and Topman Tribe.
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Although this is one of my favorite games, I can't in good faith give this run a yes vote. Maybe a Meh at best. There are just some games that shouldn't be TASed, and unfortunately, even as great a game as this is, is one of them. I mean, the only real action in the game from what I could tell, was the boss at the end. Of course I skipped more than half of the run, too, so I wouldn't know otherwise.
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Huh. Well, I stand corrected. Edit: Well, upon further inspection, Luigi has no use for it. His Backflip and that sliding side jump, are just as high as that. And he can jump at least that high at the end of the Triple Jump combination. It's really only useful for Mario.
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Well, from what I remember the other night, running Player 2's cursor over Mario is the same as doing the Spin Punch yourself as Player one. And from what I saw, you couldn't do a boost of any kind afterward. I think I'll test it again just to be sure, cause I do have the game. Been playing it like crazy for the last three days. Edit: I tested it again, and all it does is Player 2 can make Mario/Luigi jump and spin jump by pressing A. That's it. Other than that, it serves no other purpose other than collecting star bits. Starbit Collection alone would be beneficial in a 100% TAS, though, so Player 2's cursor might be useful there.
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Oh, that. Actually, I tested it out the other day when I noticed that. I don't think it goes any higher than Mario's Spin. Basically, Player 2 just does the spin punch for Mario in mid air, cause you can't do it twice. So about all player two is gonn a be for, is another starbit gun.
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I had no idea that Mario got extra abilities in a two player game. About the only extra ability I know about with Mario, is him jumping in the air, and using that spin punch and immediately doing a ground pound. Makes him land on his feet rather than on his butt. I'm the only real gamer in my house, unfortunately. Which is why I like to watch Speed Runs and TASes so much. Makes me feel like less of a freak. As far as the time length of a 100% run, the game is a lot of fun, and anyone who finishes such a TAS, will surely get a TAS of the Year award. Perhaps greatest TAS of all time.
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N. Harmonik wrote:
If we're lucky, the brothers' stats will be different enough to warrant two runs, one starring each character.
Well, all we need to do is a little research when TASing this game becomes possible.
Post subject: Super Mario Galaxy.
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Whenever it's possible to be done, I feel that a Luigi run should be done as well. I've noticed a few things about Luigi. He's a better character in terms of running speed, dash jumping and just plain jumping. His two downsides are, however, that he's slow to come to a complete stop, and it takes him about half a second to get running. However, the longer dash jumping, faster run speed and higher jumping will make for some interesting time savers that can't really be done with Mario. I don't think it hurts to discuss things even though TASing Super Mario Galaxy is still a little ways off. I mean, we can probably get some strategies down for any% and 100% possiblities.
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I thought this here thread was long dead. Probably cause I hadn't checked the Gameboy thread in a while. I rather enjoyed the 100% DKL2 TAS. I'm hoping DKL and DKL 3 will get 100% TASes soon.
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A 100% TAS for OoT and MM probably won't be possible until Mupen gets Reset support. It is a shame, really, because 100% TASes would be a lot of fun to watch.
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I've been wanting to see 100% TASes for the three DKL Games for a while, now. I fondly remember playing those three games when I was a child. Had a lot of fun.
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Seeing this brings back a bit of nostalgia value for me, since I had all three of the DKL Games. But I also enjoyed the run, so I'm giving this a yes vote. I'd also like to thank sgrunt for the encodes of so many submissions as of late, really helped out big time.
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A 100% TAS of this game is gonna kick some major ass. You can shave at least ten minutes off of the SDA run easy with a good route and money management.
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So, the next release will be an official release, and not just a revision? I sure hope the next official one works well. And hopefully, sooner or later, they'll get it working with Phantasy Star Online 1+2.
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I wouldn't know much about the inputs, since I don't TAS anything. Unfortunately, sometimes it feels like I am since Mario Kart Double Dash run at roughly around 60-75% speed. Gotta get me that new Processor.
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It might be a little hard to top the current runs for this game. I know there are already 100% and any% Tases for this already, I believe. I know the 100% TAS exists for sure since I have it downloaded.
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I'm wondering if anyone is planning a 100% run for this game at some point in the future.
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I don't believe I've ever seen an GC ISO listed as v1.0 or v1.1.