Posts for Kles


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Experienced Forum User
Joined: 7/28/2005
Posts: 339
If I read the description properly, it seems to be some sort of code that causes it. Not sure of the details.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Patashu wrote:
We wrong warp now Link to video PJ can use the wrong warp to get a glitched item: YOU OBTAINED N. It appears on your inventory screen in one of the empty slots. I assume he'll make a video for it at some point.
This post is almost a ten year bump, and it makes me feel old. But yeah, this seems like something a TASer could rip wide open with a memory viewer. Anyone willing to take it up?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Bobby Orr was in my hometown a few days ago.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Not sure if this counts as a conspiracy per se, but it's close enough: http://en.wikipedia.org/wiki/Continuum_%28magazine%29
Experienced Forum User
Joined: 7/28/2005
Posts: 339
There was a TAS uploaded in late 2011. You can watch it on Nicovideo. Here are some links: Part 1 Part 2
Experienced Forum User
Joined: 7/28/2005
Posts: 339
This will be extremely difficult to TAS because the engine is extremely sensitive to any little disruption. Things as simple as framerate fluctuations can cause you to clip through things. This is something that could theoretically be abused for a TAS, but I can't help but feel like it'd be kind of lame.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Works in Firefox 3.6.28.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
was0x wrote:
2 Vacate all treasures (normal+hidden) if you can. (Some treasures can't be.)
Which ones can't be?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
If time isn't a factor, why did you add a press to avoid the fireworks?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Yes vote if it's its own category, no vote if you want to obsolete the standard any%.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I'm fine with multiple categories that have very different scope. I agree with DrJones in that in a competitive environment, having fewer categories is better, but I think that TAS is more about entertainment than speed. After all, on an individual video basis, "entertainment first, speed second" is the prevailing school of thought, and I don't see why the site on the whole would have a different stance. I don't see the harm in having "glitched", "any%", and "100%" categories, but I do think by obsoleting our current any% in favour of a video that slashes a significant amount of content is a mistake.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
It was cool, but I have to say, I really hate how the sound channels kept getting messed up and only playing out of one ear. I find that sort of thing physically painful because I have a weird sensitivity to that sort of stuff. Is that a recording problem or does it actually happen in the emulator?
Post subject: Re: <- check them
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Sure, I'll edit it a little. Hope you don't mind nitpicking.
feos wrote:
How did you find yourself as a musician/composer? Was it what you wanted to do since being a kid?
A bit awkward. Try, "How did you become a musician/composer? Was it what you wanted to do since you were a kid?"
feos wrote:
How did you feel about games and gaming back then? Did you play any games aside of those you were working on? What those games were and on what platforms? What do you think about modern games and the industry in total?
Mostly fine, but the second last sentence should be with, "What were those games and on which platforms?".
feos wrote:
When did you sign up your first contract with a game developer? How did you find each other?
Get rid of "up".
feos wrote:
What hard- and software did you use to create tunes? Did you have any other programming projects/achievements aside from game music?
Mostly fine, but you should say, "hardware and software", instead of what you have here.
feos wrote:
Your tunes can be distinguished by your use of musical modes, for example, Technocop's music, Alien 3 and Robocop 3 Title Themes. Some blues phrases can be heard, but not just them, you managed to combine various modes (both joyfull and scaring) and make them SING together. Did you study music theory, or was that just your own inspiration and ear for music?
I'm not sure what you're trying to say with this. It sounds like you're telling the guy what he did, and then you're asking him if he studied music theory on his own. Why not cut the first stuff and ask that question?
feos wrote:
Can you say you invented any specific tricks to make music on 3 channels sound more juicy, or did you develop what had already existed? Share the most interesting solutions you used, please.
"Juicy" is a very strange adjective for this. Try something like "interesting", "appealing", or "attractive".
feos wrote:
Could you describe the process of writing a soundtrack from the very beginning, from the moment of getting to know the game. Did you have creative freedom, or did the customer put down solid limits and guidelines for you?
When you use, "from the moment", you shouldn't just leave it hanging like that. Add something like "to the end of production" to the end of that sentence. Also, you're looking for the word "client" and not "customer" in the last sentence.
feos wrote:
Which way of composing music do you like more: working within the strict limitations of the sound chip (like SID, 2a03, etc.) or having total freedom in terms of instruments, number of channels, effects, etc.?
This is fine.
feos wrote:
What did influence your music? What kind of music do you like? Did your tastes change since '80-s? What's your favorite tune of those you created?
First sentence should read, "What influenced your music?". Last sentence should read, "Of the tunes you created, which is your favorite?"
feos wrote:
What inspires your creativity? Do you write music now, or did you find another way to express yourself?
This sentence is a bit awkward. Try, "What inspires you? Do you still write music?"
feos wrote:
What instruments do you play, which of them do you like most, which did you use to compose game tunes?
Replace the first "What" with "Which", and add "and" after the last comma (like most, and which did...).
feos wrote:
Tell about your live shows. Do you just play pre-recorded tracks on your laptop or perform live? How often do you play shows? What's the audience's reaction?
Should say, "Tell us about", not, "Tell about".
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Do you lose any frames on the score screen for collecting more than 10 stars?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
FractalFusion wrote:
CoolKirby wrote:
MUGG wrote:
http://bb2.atbb.jp/tas/ inactive Japanese forum
Hmm, the titles of the forums sound really similar to some of the ones here. Coincidence?
gocha knew about TASVideos and made it look similar, so it's not surprising. However, he seems to have disappeared (as well as on TASVideos).
gocha's in the IRC channel right now. I don't think he's disappeared.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
mmbossman wrote:
Warp wrote:
About perma-banning users: If someone is such a dick as to get himself banned, but years later grows up a bit and becomes a much more civil and reasonable person (yes, that can really happen), isn't there any way that he can have his ban reversed? Or is it a life sentence?
Quick question: Have you ever known of this to happen on the internet?
It happens all the time, usually in the cases of youth posting and then simply growing up.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I didn't find the camera angles that bad, though the zooming in and out after beating Bowser was really irritating. Future advice for alternate camera angles (and I did like some of them): - Always make it clear where Mario is headed - Try to always have a considerable area visible (so don't zoom in so far) - Try not to get the camera stuck staring at a platform, even if you're not going anywhere (such as when you BLJ) Anyway, yes vote.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
theenglishman wrote:
Voted no because this game is a shitty Guitar Hero ripoff >:(
Ahaha. Best post of the day.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
It's full well possible without tool assistance, though it's a fairly hard hack.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I don't think people would very much enjoy a 100% run that doesn't do everything.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
IRC is definitely the place to be. There's pretty much always some discussion going on, unless it's the dead of night (and sometimes even then).
Experienced Forum User
Joined: 7/28/2005
Posts: 339
What I really want to see is the last boss of Mushihimesama Ultra beaten without a bomb. All of these Dodonpachi patterns are complex and ridiculous, but Mushihimesama Ultra's final is still, to me, the granddaddy of stupid bullet hell attacks.
Post subject: Re: glitch
Experienced Forum User
Joined: 7/28/2005
Posts: 339
antd wrote:
how do you feel about 'glitches' that mess with the in-game timer?
I think it would kind of defeat the purpose of any in-game timer run. If you need to do it for a different reason, though, then I don't see a problem.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
How much faster will this get?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Looks like another monthly TAS ranking is up. I'm not sure if it's by yukihis (it wasn't uploaded by him as far as I can tell), but if it's not, it imitates the style very well: http://www.nicovideo.jp/watch/sm13441264
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