Posts for Kles


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Experienced Forum User
Joined: 7/28/2005
Posts: 339
DarkKobold wrote:
Oh man, I need to run to the grocery store and get some popcorn. I ran out in the last 14% thread.
You sharin'?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Why do people so hate watching the bonus levels, anyways? Again, I don't like the potential precedent on skipping parts just because they seem boring to some people. Even the long as hell level up sequence in Circle of the Moon should be left as it is, because it's part of the game and part of the run.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I watched the video with the Lua script. I honestly didn't like the cuts. I wanted to see the "boring stuff" just because of how I am. All videos should be published as they appear in the game unless it would be very beneficial to the viewer to make a modification (solid magnet beams in Megaman 1, for example). Speed ups and slow downs are not. Any modern video player would have a speed up/slow down button. Come on!
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Honestly, I find Kirby's Avalanche more fun to watch. The music is better and the characters are more interesting. While this run is better than the one on the site, there exists better KA runs overall (http://www.youtube.com/watch?v=gOIFLNlEpAs).
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Xkeeper wrote:
nitsuja wrote:
You're almost arguing that TASes that use new glitches to go faster shouldn't obsolete the old ones...
I think the big thing this thread is arguing over is "new glitches" that remove 75%+ of the game should be re-categorized. It would be like obsoleting a any% run with a run that managed to glitch the options screen to go straight to the ending. I don't think anybody's complaining about the minor timesaver glitches, just the big game-breaking ones that remove large portions of it.
The issue is that this is arbitrary. What is a big game-breaking glitch? What is okay? A good example would be SM64. Is the BLJ glitch acceptable? Only when not using it to clip through objects? Why? Is clipping through a barrier to get a star okay, while clipping through a Bowser door to skip entire sections not? It's a bit of a slippery slope if we start to arbitrarily designate what sort of glitch is acceptable and which ones would warrant its own category. While there can be some obvious guidelines (see: Pokemon Yellow warp, Contra 3 warp, Chrono Trigger warp), many time saving techniques are much less obvious with classification.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I remember when we had frame wars over SMB2U. I believe it ended with Phil totally flipping his shit. Whatever happened to Phil?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I'm not saying anything; I just don't like threadshitting. If you don't like it, don't read it.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Can you please get the shitty atheist memes out of here, pirate_sephiroth?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
adelikat wrote:
Kles wrote:
Can someone please tell me why we even have a "hack restriction"? Shouldn't all high quality hacks (I suppose this is where it gets fuzzy) be allowed to have a video?
Consider that concept gone. I haven't updated any rules yet, but basically the policy is going to be that a hack is treated as viable. Just goes through the same submission process. However, it has to be considered both as its own game, and in context of the game it hacked.
Right, as it should be. Thanks!
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Can someone please tell me why we even have a "hack restriction"? Shouldn't all high quality hacks (I suppose this is where it gets fuzzy) be allowed to have a video?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I love the helmet and I think it should stay. I also love the forum layout and I think it should stay. Function over form, please.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Excellent. Bhop didn't bug me that much. Yes vote.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
That "inspirational poster" is pretty shitty and makes no logical sense whatsoever. It's also straight up wrong. Are you trolling?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Please submit this. It is wonderful.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
No to 1/1. It looks retarded. Though I have to say, I think that 1/1 should be used in a future glitch run, since most of the game would not have to deal with it, and it will help save a second or two.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Would it be possible for there to be an "animation hack" applied, for visual purposes? It wouldn't have to be particularly invasive; perhaps like the solid magnet beams in MM1 runs?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
eternaljwh wrote:
Is that horrible speed oscillation on the music in the encode how it's emulated? I know that's not how the game pak sounds.
Yeah, SNES9X's bad emulation. It sounds perfectly fine in bsnes.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
This run is really excellent, and despite there being a lot of "fly overs," it is mostly entertaining, and I think a lot of people would enjoy watching a video that they would otherwise never see. I'm glad you're reconsidering this, and I think it should be, at the very least, a concept demo hack. Glad to see the site is loosening up on some of the most restricting rules.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Amazing technical accomplishment, but honestly less satisfying than the published TAS.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Xkeeper wrote:
Warp wrote:
AngerFist wrote:
Look, if you really want to be picky about it, so far, 56% of the votes are yes = majority of the viewers liked it.
How many rejected submission have had a minority of yes votes?
List of all rejected submissions, ordered by votes in ascending order (0-vote submissions omitted). Seeing this list is kind of distressing.
The comment for "Madou Monogatari I" in particular bugged me. It sounds like someone saying "well, the majority overwhelmingly believes that this should be done, but I don't, so, too bad!"
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Anyone else have sound emulation problems with SNES9X in this game? Anyways, I was getting excited to see if you could beat the last stage in under a minute. Excellent run.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
sixofour wrote:
Well In general I don't find it too interesting to run through a game doing nothing special just trying to get a fast time. Of course you can do that, that is the point of a speed run, TAS or SDA, but I think TAS videos should have a need to be more creative also. Pick one of the many Mario speed runs that have like 5 stars...they are just speed runs. Some of them are spiffy, like Mario little only...yet at the same time, its impossible to get hurt in a TAS video unless you intend to do it. [or you are just not a very good TAS maker] So what was the point?
You truly do not understand the TAS if this is your opinion. You should look at some of the more glitched out TAS' - Super Mario 64, Mega Man, Chrono Trigger, Maxim HoS run, etc - they all are exceptionally technical. A ton of experimentation and work went into discovering the very advanced techniques used in these videos. TAS videos are also extremely creative. I don't know what you're talking about. Watch the fighting games TAS' published here. They're very creative. Also, getting hurt to save time happens a lot. It's a valid strategic choice and it plays into the creativity mentioned before.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I think that torrents of particular historical significant, as well as runs which are obsoleted by radically different techniques (note: not routes!), such as Super Mario 64 low%, or, a theoretical "Maxim version" run of Harmony of Dissonance being obsoleted by whoever made the warping version (Comicalflop?) should be kept available. This is also subjective. Not that any judgment is really objective here, right? :) edit: god damn I should really pay more attention when I post
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Ooh. Are you going to give it a go, nitsuja?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I've yet to see a TAS even attempted on Stunt Race FX/Wild Trax. 3D chip AND racing game? Preposterous!
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