Posts for Kles


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Experienced Forum User
Joined: 7/28/2005
Posts: 339
You remember wrong, then. It is impossible to do.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Perhaps a Doom TAS would be nice? TAS' for both have been released (using prBoom) but perhaps we can improve them? http://www.geocities.com/e6y/doom.html
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Even though BenniCR seems to have figured it out, I'll let it be known for everyone that the game stops awarding you points for anything higher than x13.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
People really need to stop obsoleting my 10/10 ratings. 8 second improvement? I love you. One question, though. Are you sure the cursor dancing wasn't causing any lag?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
3.8 seconds on a track in a racing game is very, very far from meagre.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
mmbossman wrote:
Not true, files that are a couple of gigs in size that the author may not want shared on Bittorrent are perfect candidates for splitting. Say photoshop or something else similar that needs to be shared on a few different http sites. (But yes, I agree for something that's going to be shared on Bittorrent, it is dumb)
Blackcats Games is particularily guilty of this. They justify it as it "reducing size and download time" when: 1) You need to have the original chunks to seed and if it's a PC game, the actual file needs to be there too, so it instead increases size 2) The amount of time it takes to extract is likely longer than the amount of extra time it would take to download. Incompetant retards, the lot of them. As for your problem, Swedishmartin, redownload parts 04 and 25 and put them in the folder that the rest are in.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I believe, "Did you like watching this movie?" is a sufficient question. I think what we need to pay attention to, is judges who will not publish a movie based on the grounds of known improvement. If a very fast but not perfect video is published, the layperson won't know the difference (and will likely be very impressed one way or another, and possibly even more impressed in the future that a better video was made), and those who do know the difference understood what happened and that a better video is likely on the way. EDIT: Did I seriously reply to this twice without noticing? Oh well. Both of my opinions stand.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Anon wrote:
Speaking of synced to the music...
As cool as it would have been, that wasn't excuted well at all. :( (Except for the koopa stomps)
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Raiscan wrote:
I quite like this one. Extremely bizarre.
I don't know if you noticed, but a part of this level's events are synced to the music.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Speed can be a component of entertainment, but something can be entertaining without being ridiculously fast. I don't enjoy watching something that is blazingly fast but amazingly dull. A Boy and His Blob, anyone? Having said that, I have a very keen eye for imperfections, and they lower my entertainment a bit. So, perhaps speed isn't necessarily the most entertaining, but perfection is.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I'd rather watch 12 minutes of something happening rather than 10 minutes of not much happening. Yes vote. This is excellent.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
DrJones wrote:
As the glitch is already likely to be fast-forwarded, I wonder if having a character gain 9999999 exp points saves time or not.
Okay, so, it takes around 9 seconds for a single level to be gained. Assuming they start at level 1 (I am unsure), that is 392-396 level ups to be done, for a total time of 3528-3564 seconds, or almost an hour for both. So, in other words, no.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
bkDJ wrote:
The only thing that people need to know is that gbatemp's forum is shitty because of the kinds of people running it, and the quality of the regular posters' posts.
Sort of like ||board?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Wow! Nice finds. Those are no small cuts, and I daresay the movie files didn't even look fully optimized. Where do you think more cuts can be found?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
While I'm slightly annoyed at the complete lack of consideration for the masses, if there is much improvement to be had, it shouldn't be published.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Random wrote:
I'm not sure if that counts as an actual freeze. A freeze is only when the sound stops as well (such as in that Kabuki - Quantum Fighter video). I actually froze Super Mario Land 2 by using a glitch, a video of which I'll post soon...
Let's not get in to a debate about what a "freeze" is. Can we just agree that a "freeze" is where a player is in a situation wherein he/she cannot possibly unstick the game from whatever event loop it is in, and a "crash" is where the game's coding somehow becomes fucked up you get a sort of memory error or overload or bad command or something?
Experienced Forum User
Joined: 7/28/2005
Posts: 339
I didn't think I'd say this, but this run is inexplicably more entertaining than the last one. I still don't like it as much as the 16 star run, but it's good enough to give a yes vote to.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Unoptimized, repetitive, boring and the game just plain feels slow. Sorry, but even though it was published, I can't get behind this run.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Yes vote; I don't think it's as entertaining as the run that uses chains, but entertaining and optimal nonetheless.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
laughing_gas wrote:
It probably takes at least an hour to download even the smallest N64 roms with dial-up. Broadband isn't expensive anymore these days.
Just to throw in an interjection: there are still some places that don't have high speed access. :(
Experienced Forum User
Joined: 7/28/2005
Posts: 339
RT-55J wrote:
Awesome. If it weren't for the crappy music, I'd suggest that this run should also obsolete the NES run.
They're different games, mechanically, I think, and thus, different runs.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Raiscan wrote:
At the risk of fueling the fire of debate, the same could be said by some with the Megaman games. Speed doesn't always equal entertainment. Its a shame that its usually speed that is checked when there are major time differences, but what other option is there? Lots of different categories? "Glitchless" runs? But then that wouldn't fit for the nicely lengthed 16-star run. perhaps "Slightly glitchless but enough to make this run interesting".
With the Megaman games, however, you at least get to see all of the levels in the game, and you get to see each individual level broken in to pieces. With this run, you see four of the most boring levels in the game (that, of course, being opinion) with three slow boss fights. Yawn. It's not even close to a good comparison.
TGPrimus wrote:
Xkeeper wrote:
If anything, you should be thankful that someone has enough courage to speak up
Get over yourself; is the goal of this site really important enough to make you a hero by voting no to everything? Voting no because you think a run is boring is fine, but doing it just to be different/special/get attention is immature and a waste of time. Also did it ever occur to you that for some people speed might equal entertainment? It seems that you believe thinking the opposite is more enlightened, but I submit that both opinions are equally valid.
Okay, look at Xkeeper's signature, including the white part. He's not going to vote no on all the videos out of spite. He's just making fun of the situation where there's personal attacks (such as the one you made in this post) towards him.
JXQ wrote:
finally an N64 movie that was up to par with the rest of the site!
There's only like 5 N64 runs though. I haven't watched tetrisphere, but that looks very interesting.[/quote] I think he was referring to the runs in general, across all consoles.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Hmmm, I wonder why people tend to think that a TAS for a game where you have to work against a clock would be interesting purely for that reason? If the hack itself is interesting, then it's fine, but not if the timer is the ONLY interesting thing.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
One will obviously be biased in favour of games they know well, and I think that's what happened here. I honestly think this video is more of a novelty than a really entertaining video. I mean, honestly, guys. Most people I know find the Bowser levels the LEAST fun. This video skips ALL of the meat and gravy that we all loved about this game, and leaves nothing but the mundane, plain parts. I'm regretting my knee-jerk yes vote. I don't think it deserves it, by pure virtue that I just didn't find it too entertaining. There were some "heh, cool" parts, but compared to the other runs? Dull. It's nothing against Swordless Link and AKA; there's no one who could make this cool without glitching it so badly beyond belief that it's not even recognizable.
Experienced Forum User
Joined: 7/28/2005
Posts: 339
Xkeeper wrote:
On that note, the migration from caring about entertaining, fun-to-watch videos to "lowest frame count" is making me sick. Movies that were fun to watch because of slower, still-inhuman-but-incredible movies are replaced with ones that do less interesting things to save time.
Yes. Agreed wholeheartedly. If you can minimize frames without making your video kind of boring (like this; a good example of a good kind of it is the Super Metroid TAS') then it's cool. Stuff like this, while I think is decent enough to publish, is not optimal in terms of sheer entertainment.
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