Posts for Kriole

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Saturn wrote:
Kriole wrote:
Avoiding a demorph when falling down to the Red Brinstar elevator saved a couple of frames (nothing new really).
Obviously this can't be anything new when it was already spoiled a long time ago. You also managed to execute it same fast this time, good job on that.
This was actually what I was referring to ;]. Also I forgot to mention a 1-frame saver on the Red Brinstar elevator, when coming from WS. It is a trick to avoid holding jump for 1 frame longer (2 frames of airtime), in exchange for 1 frame of extra hangtime. This requires a decent subpixel from the elevator though, so it cannot be utilized in Ceres.
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Tonski wrote:
Also, why didn't you use hero's way of doing that Dachora room with the speed booster and wave, I thought it's faster.
This is a method I have not heard of. O.o
Tonski wrote:
Then again this RBO so far has numerous orgastic small stuff, like the kago ball room blue suit using. Awesomeness to the max. So this the gain you were talking about against your old run or..?
Most gains were... somewhere... I really don't know. It all just sorta happened. I skipped the 2 missiles after the Green Brinstar reserve, which was a good gain. Also I substituted the red brinstar Giant Sidehopperroom PB with the one in the Kagoball room, which was another gain, not only framewise, but also considering the fact that the giant sidehopperroom is boring to optimize. I often open doors before I shinespark, this is a good gain in time. LN and Gauntlet are good examples. And the Mockball in pink brinstar, for the Spore Spawn super missiles is another good timesaver. Also, the Blue Brinstar method, to carry out a morphball through the pre-missile room, also allowed me to gain alot of frames.
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Cpadolf wrote:
Is it the momentum boost that allows you to land further in on a platform if you position yourself correctly?
Yes that's about it. The general idea is to grab a ledge while moving towards it, and executing the grab while still having your momentum intact until you land on the ledge itself. You'd want to be as close to the ledge as possible when executing this move. A perfect smb (a subpixel of .65535 when facing right, .0 when facing left) gives you a total gain of 0.32767, that means, half a pixel which quite oftens seems to save a frame. Smb itself stands for subpixel momentum boost.
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It is time for the Powerrangers (Taco and Kriole, for people who don't know) to post their first Any% WIP. Get it Here A wall of improvements follows: Currently we are 542 frames ahead of Hero of the Day's v2 (459 realtime frames), when entering the skree-room 2 rooms before spazer. Most of our improvements up to the Power Bombs have already been shown in our RBO. So allow me to concentrate on WS. Instead of jumping off the slopes in the WS shaft, it is slightly faster to fall off. Yes, the speed is the same during the jump, but after the cornerboost, your normal jump speed would go to 1.16384. But if you fall off, the average speed after the cornerboost is still 1.24576, thus putting you ahead several pixels upon landing. Later in the WS shaft is the next timesaver. After morphballing the first time, we optimize our position to be as close to the debris as possible, thus allowing the momentum trick to be utilized for the next demorph. If you don't really understand wtf I'm talking about, just watch it in frame-advance and you should get the idea. The next timesaver is the timesaver Cpadolf accidently spoiled in Spoofers WIP. Although incredibly hard to detect, it saved about 9-13 frames. (This is hard to measure, but it's somewhere in that area) Some weird bug/glitch/abuse allows the eye-door, during certain circumstances, to be shot even though it is not on-screen, and even if it's not opened (I think). Phantoon was gay and gave us shitdrops. Really nothing special here tbh. (He dropped like 7 powerbombs or something). The next timesaver is the debris on the way up from Phantoon (again). The reverse crumble was used, and it was a gain in 3 aspects: You can lay the powerbomb earlier, you get more speed when transitioning, and it is faster framewise. And it's hot. The supermissile room in WS was improved since, 1. we had greater speed due to the crumbleblock trick in the room before, and 2. abusing the left+right transition trick to land in the next room a little earlier. WS shaft again; we abused perfect smb's to gain frames, I don't really know how many, but all in all the room was improved by about 10-12 frames over Cpadolf. Another 1 frame gain in that room was landing on the ledge in the end of the shaft, instead of just walljumping off of it. The Attic was improved by 18 frames over Hero, the explanation here is the damageboost we used instead of the one Hero used. It is rather self-explanatory. The pre-gravity refillroom is also self-explanatory, 9 frames gained. And that also goes for the WS statue-room, 30 frames gained here. The next few rooms were improved only due to optimization, so I'm not gonna tell you what we did here indepth. Avoiding a demorph when falling down to the Red Brinstar elevator saved a couple of frames (nothing new really). Demorphing later but still transitioning at the same frame allows the momentum trick to be utilized for the elevator to avoid running on the ground, 2 frames saved. Using an improved version of Gstick's Red Brinstar fall saved alot of frames, we saved another 10 frames over Gstick. 37 frames saved over Hero. And this is where the WIP ends. To round things up, I still got 2 things to announce. 1. Our Crateria is improvable by 14 frames, many frames have been posted already, but I'll try to explain the ones that are unknown of. 6 frames in the OTES, since Taco found a way to execute a perfect smb on nearly any ledge in the game. 1 frame after OTES, an optimized subpixel when jumping from the 2nd ledge, where a geemer resides, to the 3rd allows you to walljump 1 frame earlier. 1 frame gained in the moozoohjump room when coming from Torizo. Somehow a frame was gained here, no clue how or whatever. 2 frames gained in the Diagonal room, yet again, no clue how it was improved, but this puts it down to 291 frames. 2. I've been working on yet another Saturn route RBO, since I had time to waste. My current gain at the moment is 1837 ingame frames, or 3651 realtime frames. Most of them came from improved tricks etc. There are still MANY optimization frames: I did not bother optimizing anything beyond Crateria (even Crateria isn't fully optimized =(), part of LN may have to be redone, I take too much damage in the kagoball room. Who cares. It's entertaining. Behold
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Hype the Saturn wrote:
Saturn, you are one of the worst people I've ever seen.
You are putting Saturn in the spotlight, thus feeding his superiority complex. Good job. And I don't see what he did to deserve being trolled this time.
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Saturn wrote:
And regarding moozooh, I was just asking on how the progress is, but it seems our little coward isn't even willing to inform us about something as minor as this.
Didn't he say in the 6% NBMB thread that he isn't speaking to you anymore? I figured that might be the reason to why he did not reply to your question.
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hero of the day wrote:
Taco/Kriole, any progress on the any% or rbo runs?
Optimizing Phantoon as we speak in our Any%. Giant Sidehopper Room in Red Brinstar in our RBO.
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Cpadolf wrote:
Kriole wrote:
I see Namespoofer was right after all; even if he would release the WIP, it'd be hard to notice the timesaver that I accidently spoiled, unless it's pointed out for them. No worries though, it'll be highlighted in our any% WIP, no doubt.
As I already pointed out earlier your little timesaver was not existent in the WIP I posted, it ended at the missile lake. And besides, the timesaver is not THAT special...
You did? Oh then that's fine, my bad. Edit: I think you kinda misunderstood what I was trying to say here: the timesaver is indeed not special, I never implied that, I just pointed out that it looks very similar to the normal method when you watch it in realtime.
Tonski wrote:
Do I sense Saturnism over a timesaver here..?
Everyone has a little Saturn inside of them >;!
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moozooh wrote:
1) it seems I have nothing to learn from NameSpoofer (yay), since pretty much everything from red Brinstar on was quite average by today's standards (far from bad, though, I'd say it's close to hero's any%v1 or JXQ's 100%v2)
I see Namespoofer was right after all; even if he would release the WIP, it'd be hard to notice the timesaver that I accidently spoiled, unless it's pointed out for them. No worries though, it'll be highlighted in our any% WIP, no doubt. And indeed, many of his framecounts are infact equal to Hero's v1 and even his v2 in some cases.
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Cpadolf wrote:
Well he never posted a public WIP, he only sent one to me. (and maybe a few others, I don't know) I don't think he'll mind if I post it here though. Yeah The last room is not final.
Remove that WIP as soon as possible please.
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Cpadolf wrote:
In what way did he prove that a different subpixel can change doorlag (I can't check because for some reason I have been unable to connect to M2K2 for a couple of days)? I don't think that I have ener experienced that, however at some door (think it was the Green Brinstar CWJ room) unspinning at a different time changed lag. (exited with the same subpixel) Maybe pixel positioning can change it though but it still seems a little random since pretty much no door is affected by it, if they are affected by it at all.
He entered the Phantoon room with 2 different subpixel positions, still same pixel positions. Iirc it was .32767 and .40959. The difference was 2 lagframes. And accordingly, Phantoon changed pattern.
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evilchen wrote:
so what did he do other ? i thought it wasnt possible on NTSC versions just on PAL (for those which dont know it the R-shinesparks angle is different on PAL)
The only explanation that comes to my mind is very good positioning.
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A recent discovery, made by Namespoofer from M2K2, a person pretty new to TASing, shows that the Super Missile pack in the... "next to the OTES"-room? can be picked up during the shinespark itself, instead of needing to drop down and picking it up while falling. Get it here Undramaticly, it only saves 1 frame. Still a discovery worth of mention. Furthermore, he also successfully proved that different subpixel positioning for door transitions can change the doorlag during a transition, this is particularily useful for manipulating Phantoon. Also, a potential superoptimization for realtime runs.
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Oddity wrote:
1 frame is barely bringing a thread to life.
Well, it has done before.
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Cpadolf wrote:
How much did it save to crouch in the first RB shaft, 1 frame, 2? Did you save anything in the PB room? Did you save anything over the falling video I made for the pre PB room?
1 frame. Uhm, maybe, but our entering speed was lower, so there was no real gain. No.
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LagDotCom wrote:
GET ON WITH IT
Will do! Updating our RBO; Yaaaaay! Brinstar improved by 16 frames. - 1 frame at the early super missile room door - 2 frames for an improved pipebug spike before the charge beam - 2 frames for an improved charge beam pickup - 11 frames for an improved green brinstar pipebug room; 9 for the mockball, 2 for the door transition. Upon leaving the Power Bomb room, we are 217 frames ahead of Cpadolf
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Saturn wrote:
Oh, what a pathetic one you are. Seems like it's hard for you to face the facts without flaming somebody for no reason, especially knowing that it's Taco's work from which you have benefitted so much in first place after joining him. Take it easy.
Ya... Go back to comparing your any% to our RBO wip. Because you know, we are no match for you and your almighty "perfect up to torizo"-bollocks. Taco is undeniably better than me, but that doesn't mean that I'm complete rubbish. I am good at what I do, and that's why I am sane enough to create a run with someone else, while you will sit there alone asking yourself where the heck you keep losing frames to us.
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Saturn wrote:
Kriole wrote:
I sincerely urge him not to do so, the Powerrangers have been secretly working on an any% which we decided to make official so that people don't waste their time just to be obsoleted.
That's cool. Glad to hear that, since competition never hurts. :-) I understand that you wouldn't like me to work on a any% as well (who wants to see his run being obsoleted after all), but don't worry, it would take a good while for me to finish my version anyway (being busy with SMR and other things), so there is enough time for you to finish and present it until then. Good luck with it guys.
Haha, you are so cute, you just make me wanna dropkick you :D The problem is that if you ever make a run, 95.3% will be copied from ours. If not copied, then atleast inspired by.
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Cpadolf wrote:
Kriole wrote:
No? Then tell me who gave Taco the motivation to start cracking Ceres.
Besides, Tacos finds in Ceres are (aside from being really clever) only special because of Saturns rambling, which we could have done without in the first place.
I never duked Taco's achievements onto Saturn, I just said that he motivated Taco to start doing Ceres.
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Comicalflop wrote:
Tonski wrote:
But still I would like to tell everyone that the quote from JQX I posted should be followed. Like he said, it's no use.
There is not a single SM TASer who has benefited from his arrogance and bullying.
No? Then tell me who gave Taco the motivation to start cracking Ceres.
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hero of the day wrote:
23 is a certainty. Though you should not have collected the pink brinstar missile pack if aiming for realtime.
...that was the RBO.
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Cpadolf wrote:
Realtime or ingame?
Using the realtime route, but optimizing doors for ingame time.
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moozooh wrote:
Um, I wasn't attacking you or something.
Just trying to make a point for people who will ask the same question.
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moozooh wrote:
So is it both any% and RBO now?
Anything wrong with that? We are 2 people, it should work out fine.
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Oddity wrote:
The best achievement Saturn could do right now instead of making people not care about his posts, is to stop all his other runs and work hard on an up-to-date SM run---a run of which he possibly mentioned in his last post.
I sincerely urge him not to do so, the Powerrangers have been secretly working on an any% which we decided to make official so that people don't waste their time just to be obsoleted.
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