Posts for Kyman


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Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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My first encode, that improves the current one by 3 or so MB, better quality, and the old encode was a DIVX AVI. Movie: http://tasvideos.org/283M.html Archive: http://www.archive.org/details/wizwarriors2-tas-scubed
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Well we got enough speed to not need a BLJ on the bridge, giving mario control way earlier.
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It saves a frame in BitDW, if anyone is wondering.
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AngerFist wrote:
To be honest, I think that pause trick looks really ugly and is a big turn-off.
I feel the same way.
Post subject: Re: #2626: FractalFusion's PSX Mega Man 8 in 47:06.23
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TASVideoAgent wrote:
This is a screenshot from the TAS. Where's Mega Man?
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Finally someone is improving this :D I think taking damage is fine, as long as you plan it right. Also watching your WIP now... (OT: Title screen music is awesome...) EDIT: That was everything I expected it to be, keep on going. Awesome job Randil!
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I had an idea to modify the route for Paint Misbehavin. Instead of collecting all of the things to open the door, jump up the door with a box and glitch in while collecting the ticket.
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Hey azorae, good job with the routes. If you ever considered making a TAS of this game for this site, I will be glad to author that with you.
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I'm also running Windows 7 64 bit, and the emulators work fine. Not sure what the problem is...
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No problem, it's a honor to create videos for legends in SM64 such as yourself.
Editor, Experienced Forum User, Published Author, Active player (429)
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But, if mupen64plus comes out, would resetting eliminate this long cut scene?
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It's most likely possible to have a 31 star run with HSWK.
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Sliding down a hill does. There's no way to do a 70 star run without breaking the game's intended max speeds, because there is no intended max speed.
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That someone was me :P Anyways new BitS timesaver: http://www.youtube.com/watch?v=61weL80eAto
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Basic info on it here: http://tasvideos.org/SuperMario64Tricks.html Shorter spaced walls are better, wall kick on the first frame possible, long jumping into the walls is easiest way. etc...
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Pretty much how big the pipe is. Also if you fall out you can't fall back in it pushes you out very far and quick.
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Yeah there is an invisible surface that you can walk on, also it acts like ice (it's slippery and hard to turn).
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Yeah I tried doing something like that but I counted it out because I thought jumping in water would go too high. Anyways thanks, I guess I'll redo the water level and hex in 2-3. Also I need to redo some levels in world one because I am collecting way too many carrots...
Post subject: Re: 0 Star
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Grokken wrote:
Kyman wrote:
. We also found that when BLJing, on the frame where you don't jump, if you hold no input your speed locks, which gives you a shitload more speed in the long run.
I thought everyone knew this...
Yes, but that trick wasn't in the 5:29 so I thought I might as well include it.
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Okay well we have lives, and believe it or not they aren't always dedicated to TASing this game, or TASing in general. Also this one is taking longer because we have had to redo each part at least a few times because of the new tricks that have been discovered.
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Don't watch what we have provided if you don't want to. Also it will take more than 1-2 weeks because the expected quality and time spent on them has improved since a few years ago when you were TASing.
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So around 7 months ago, Johannes and SilentSlayers started an improvement to the 0 star TAS. Since then, me and Moltov have been "adopted" into this TAS. We have decided to go public with our TAS and will be uploading all of our findings. We estimate a final completion time of 5:19. So far, SilentSlayers has over half a second on the BitDW entry with a completely new strat. SilentSlayers and Moltov have saved 20+ frames on BitDW by getting one elevator platform earlier. I have found 7 seconds of improvements in BitFS due to a new BLJ spot and a huge new glitch that a found. I also saved a frame on the BLJ from BitDW to the basement, 4 frames on the DDD skip (one more frame over http://www.youtube.com/watch?v=mpPCynmJY9k and one frame on heading to the second key door after BitFS. We also have plans to do the spiral stairs in a complete new way with side BLJs. We also have found a ton of new glitches and optimization tricks, like the punching trick that accelerates you from a stop faster, found by me. If Mario is at a stop, if you punch with no controller input he will go forward for one frame with a speed of 10 (running would give you 8) you can then either jump and do a jump roll with 5 jumping frames, run for 1 frame and then long jump 1 frame earlier than normal, or run for 1 frame and slide kick one frame earlier than usual. We also found that when BLJing, on the frame where you don't jump, if you hold no input your speed locks, which gives you a shitload more speed in the long run. Download links for our work: Bowser in the Fire Sea (7 seconds faster) http://www.youtube.com/watch?v=f1RoDU51Pt0 http://www.mediafire.com/?ndzy2dmcjtw BLJ from BitDW to the Basement (1 frame faster) http://www.mediafire.com/?ziz0w3wyz4a DDD Skip (4 frames faster) http://www.mediafire.com/?zqwjydwyidj After BitFS to second key door (1 frame faster) http://www.mediafire.com/?ojkn25y1iub -More links to come-
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This is four years old...why did you bump this?
Editor, Experienced Forum User, Published Author, Active player (429)
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Sorry, was in Jamaica for a week. ^_^ Anyways, done world 2. Saved 29 frames in the water level, none of it was lag reduction though. I found it to be impossible to lag less. In 2-3 I saved 53 frames in the second room, mostly from movement optimization and lag reduction. Not sure if I saved a frame or two on the boss. Anyways, I am currently 242 frames (4.03 seconds) ahead of your run. Download here :D
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
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How does ice bombs allow you to make it?...
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