Posts for Kyman


1 2
21 22 23
28 29
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
If you guys don't mind, i'll try to find some stuff.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Well whenever I got to the top of the mountain after bottles was done talking I was stuck and all I could do was spin in circles.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Yeah I know it would be slower, that's why I said too bad you don't get your moves.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I don't know if this is new or ancient, with precise angles and a good jump, you can skip bottles talking to you at the start. Too bad you don't get your moves and when you get to the top of the hill after talking to bottles, the game crashes. I'm curious as to whether or not skipping bottles' is possible without the flappy thing.
Post subject: Re: #2281: Randil's NES Fire n' Ice in 1:03:32.6
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
BadPotato wrote:
does this run is improved by 30 second or 36 frame???
TASVideoAgent wrote:
It's hard to compare this run to Ragowit's run due to the version difference, but I've calculated that the improved strategies alone add up to about 30 seconds. I did not consider optimized movements, although I don't think there are many of them.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Phallosvogel wrote:
Why? They would optimize their run as good as it possibly can get, as shown in the WIP. Yeah, I know theres always room for improvement. But hell, would you vote yes on a movie that is faster just because there is some new feature added to the emulator and the rest of the run is mostly the same?
So you would vote no if SL, AKA, and Bloob made a run that was mostly the same with soft resets?
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Um, i'm pretty sure if someone were to make a run that was optimized and have the soft reset it would be accepted.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Couldn't you make it x per day per IP?
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
This is an expansion of the 1 submission per day for non "members". How about 1 per day and 2-3 per week?
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Post subject: you were almost a jill sandwich!
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I have a m64 on my comp for that star that is in the low 19's and ill try to upload it soon. Also ITS 120 STAR NOT 120 START.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
"The language on this board is English. Posting in other languages is allowed, but all discussions should be at least translated to English."
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
There are better stratigies to kill the bullys.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Trust me, he's still working on it :P
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Way to bump a 2 year old thread Grue :p
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Already told kirk about this but, I found that in groog lake going right from the warp and jumping onto the ledge rather than taking damage saves 98 frames.
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I saved 29 more frames on the fight. It's way faster to do what I did to get behind him. http://dehacked.2y.net/microstorage.php/info/111716347/WL4TAS.vbm
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Oh yeah because when you started out you were amazing like you are now?
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Here's a new WIP: http://dehacked.2y.net/microstorage.php/info/278614242/WL4TAS.vbm Two things that I have to improve (and will ;)) -The boss battle (didn't kill second guy optimally) -The last 2 corner boosts on the first emerald level
Editor, Experienced Forum User, Published Author, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
I think that DK64 works on it too. :D
1 2
21 22 23
28 29