Posts for Kyman


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Johannes wrote:
Kyman wrote:
Johannes wrote:
andymac wrote:
Hmm, I think Johannes is starting to hate me.
Not at all. Sorry for somehow giving you that impression. Are we sure it's faster to skip BBH? It has 3 stars whose unassisted records are 11, 27 and 28 seconds, and they could obviously go lower with tool-assistance.
Keep in mind how it takes like 7 seconds to re enter the level as it is so far away. But idk.
Well, the time saved by replacing the three slowest stars with the three BBH ones adds up to 30+ seconds.
That's true, so I guess we're not skipping BBH and taking out the three slowest stars. What stars would those be?
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Johannes wrote:
andymac wrote:
Hmm, I think Johannes is starting to hate me.
Not at all. Sorry for somehow giving you that impression. Are we sure it's faster to skip BBH? It has 3 stars whose unassisted records are 11, 27 and 28 seconds, and they could obviously go lower with tool-assistance.
Keep in mind how it takes like 7 seconds to re enter the level as it is so far away. But idk.
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So can we take out opening the cannon in Rainbow ride therefore removing Somewhere over the rainbow and replace it with Shallows and sky? It'll will be a lot faster.
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andymac wrote:
To Kyman. of course, I'm such an idiot, but the star can still be completed in 33 seconds without the cannon or blj. (or less if you spend more than 50 rerecords on a single star. I did a test to find approximately how fast it is w/o the cannon) to Mr RobertZ, you're absolutely right as well. The longest star is somewhere over the rainbow in this list (33+~8 seconds for opening the cannon) so I'll swap it for either DDD: through the jet stream or WDW: secrets of the shallows and sky, which are both 38 seconds. DDD through the jet stream is slightly faster, but a lot more boring. Yeh, so it's not finished/final.
Somewhere over the rainbow would be more than 41 because the pink bob-omb is so far out of the way, and shallows and sky has been done in I think 32 seconds TASed.
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You can't open cannon in BOB until you've beat King Bob-omb.
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andymac wrote:
Hey Kyman, before you do anything else, I've got an improved route from MrRobertZ's. It's based on the times on www.sm64.com . Most TAS tricks are used in these runs, they are insane anyways here's the list of stars in order of time. JRB, BBH VCUtM and COtMC are skipped:
In The Deep Freeze 
Shining Atop The Pyramid 
Blast Away The Wall 
Get A Hand 
Snowman's Land Snowman's Big Head 
Mysterious Mountainside 
Shoot Into The Wild Blue 
Tick Tock Clock Roll Into The Cage 
Wall Kicks Will Work 
Blast To The Lonely Mushroom 
A-Maze-ing Emergency Exit 
Red-Hot Log Rolling 
Wet-Dry World Shocking Arrow Lifts! 
Chill With The Bully 
Fall Onto The Caged Island 
Swingin' In The Breeze 
Tricky Triangles! 
Behind Chain Chomp's Gate 
The Pit And The Pendulums 
Whirl From The Freezing Pond 
The Manta Ray's Reward 
Stop Time For Red Coins 
8-Coin Puzzle With 15 Pieces 
To The Top Of The Fortress 
Top O' The Town 
Watch For Rolling Rocks 
Breathtaking View From Bridge 
Hazy Maze Cave Swimming Beast In The Cavern 
Shifting Sand Land In The Talons Of The Big Bird 
Timed Jumps On Moving Bars 
Li'l Penguin Lost 
Lethal Lava Land Boil The Big Bully 
Tall, Tall Mountain Scale The Mountain 
Castle Secret Stars Tower Of The Wing Cap 
Rainbow Ride Cruiser Crossing The Rainbow 
The Princess's Secret Slide Under 21"0 
Shoot To The Island In The Sky 
Five Itty Bitty Secrets 
Elevator Tour In The Volcano 
Cavern Of The Metal Cap 
The Tip Top Of The Huge Island 
Express Elevator--Hurry Up! 
Hot-Foot-It Into The Volcano 
Tiny-Huge Island Pluck The Piranha Flower 
Coins Amassed In A Maze 
Bowser In The Dark World 
Bully The Bullies 
The Princess's Secret Slide 
Metal-Head Mario Can Move! 
Cool, Cool Mountain Slip Slidin' Away 
Scary 'Shrooms, Red Coins 
Stomp On The Thwomp 
Navigating The Toxic Maze 
Inside The Ancient Pyramid 
Whomp's Fortress Chip Off Whomp's Block 
Wiggler's Red Coins 
Chests In The Current 
Mario Wings To The Sky 
Somewhere Over The Rainbow 
Shell Shreddin' For Red Coins 
Bowser In The Fire Sea 
Cool, Cool Mountain 100 Coins and Big penguin race
Whomp's Fortress 100 Coins and red coins on the floating isle
Dire, Dire Docks Board Bowser's Sub 
Toad
Toad
Toad
MIPS
JRB and BBH were going to be skipped anyways and most of those stars i'm doing..
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Soulrivers wrote:
Jammer01 wrote:
Johannes wrote:
Jammer01 wrote:
Kyman wrote:
I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
Personally I'd say adjust the camera on every frame if you want to. I wouldn't worry about an arbitrary limit on how often you change the camera. Just focus on an overall artistic effect of your musing and do what is necessary to achieve it. Obviously reducing lag is good, if that's possible, but otherwise, just do what you want with the camera. This is your work, we'll enjoy the end result regardless.
No, we won't enjoy the end results if he taps R through the entire run.
I don't know, seems a bit closed minded. What if the timing of the tapping produces a visual effect that is actually interesting? Not saying tapping R is a good idea, but it wouldn't be impossible to make it work. I was thinking more along the lines of using the c buttons in combination with R to make a smoothly varying camera style that a human player couldn't possibly reproduce. Think rapid, but subtle.
Frankly I'd rather see where he's going rather than being exposed to a bunch of nasty angles.
Just to let everyone know I have redone everything up to the king bob-omb fight with good angles.
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I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
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Mitjitsu wrote:
Does this improve R_z's WIP? If so how much by? One thing, try not to overdo the camera changes, I don't mind much if the camera zooms out or rotates, but the constant switching from Lakitu >> Mario and vice versa is a little overdone.
Of course it beat's his WIP (assuming you're referring to his old 70 star WIP) Yeah i'll stop the frequent camera changing.
Post subject: 70 Star WIP
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mr_roberts_z wrote:
Kyman wrote:
mr_roberts_z wrote:
You can use my oft-copied and pasted 70 star list if you want. Most of the stars should be the same.
But was that created with a non blj route in mind?
Yep. I even started a (pretty suboptimal) WIP, along with the route. It's somewhere in this topic...somewhere.
Thanks!
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mr_roberts_z wrote:
You can use my oft-copied and pasted 70 star list if you want. Most of the stars should be the same.
But was that created with a non blj route in mind?
Post subject: 70 Star BLJless TAS
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Hey guys, I'm going to make a 70 star run BLJless and I can't think of a route on my own, so I need peoples help, and hopefully if everything goes according to plan I will submit this run. Thanks guys ^^ Also don't worry, I'm 100% dedicated to this run.
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ShadowOfMyles wrote:
While I'm at it: A friend of mine wondered if it was possible to use the first part of the hyperspeed flying glitch to get the star "Mario Wings to the Sky" capless, cannonless. What I mean is, do the BLJs and then the C^ and hyperspeed triple jump part, but don't use the wing cap. And try to find a way to get up to the rings (if it's possible to jump that high). This may not be possible though. I'm just asking to see if anyone's interested in trying again.
A good idea, but I don't see this being possible.
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Wow I just realized how dumb I am lolol. Well hopefully it will win next year (although it is next year)
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I personally think that the funny TAS of the year should be the new Family Feud TAS by Heisanevilgenius :D
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Pokemon Yellow actually made me lol, and therefore it has my vote :D
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Kirkq wrote:
Would the C-up glitch be able to let you perform faster wall jumps at the end of BitDW in the 0 star run, or does it have to be initialized early in the BLJ?
No in order to face forward, you would have to hit an invisible wall and there isn't any in BitDW.
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Would the play around even get accepted?
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Just to keep everyone updated we're redoing the first level and within the first minute we've already saved 43 frames.
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edit: useless post.
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Awesome WIP rob_z. Only thing that I noticed was at 20:24 when you did some jump kick that looked really unoptimized. Other than that awesome job, keep it up!
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Thank you for this man! Too bad I won't have acess to a computer for a while :/ (I'm on tasvideos on my phone lol I have no life)
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Oh ok thanks!
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Can you make the encode in avi format? My computer hates mkvs and every encode of this game so far has been mkv : /