Posts for Kyman


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Post subject: 512 encode (need someone to upload to archive)
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I have made a 512kb encode of this run, as this page says it doesn't have one, but unfortunately, I do not have the permissions at this time to add it to the current library on archive.org, so here is a download link, and hopefully someone with those permissions could put it up there.
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DarkKobold wrote:
Nahoc wrote:
It turns out that Gsus has saved a frame in BitFS beginning. Thus, we need to entirely re-do the part after the pole. Time should now be 05:03.83 unless some other frames are saved while re-doing the ending.
This is the publication that never ends... yes it goes on and on my friends...
Hey, this isn't as bad as last time. <_<
Post subject: 512 encode (need someone to upload to archive)
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I have made a 512kb encode of this run, as this page says it doesn't have one, but unfortunately, I do not have the permissions at this time to add it to the current library on archive.org, so here is a download link, and hopefully someone with those permissions could put it up there.
Post subject: another frame claimed
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Gsus has claimed that he has saved another frame in BitFS...we eagerly await his .m64, until this is sorted out, I suggest avoiding encoding/publishing this.
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BrainStormer wrote:
lol the japanese were still the ones to make the last improvements
lol you still faked a blj
Post subject: Hi! I am a TASer
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Here are some alternate screenshot ideas, instead of the one that is in the submission text: (Just some cool looking ones in my opinion.)
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I'm curious if you could hack a bob-omb outside the castle, and turn it into the moat door and see if you could throw the door and be warped inside.
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braindx wrote:
Forgive me if this is incorrect, but wouldn't it be better to gain more speed in the narrow shaft where the elevator is? For instance, once you start jumping up the pillars you keep gaining speed from jumping back and forth, but since it is wider than the shaft it takes a bit longer to gain the speed to make it all the way to the top. If you gained speed faster by jumping back in forth in the narrow shaft before jumping to the pillars you can probably ascend the pillars much faster. Basically, slow down to gain more speed where the walls are more narrow so that the ascent goes much faster. Or is this not even feasible because mario ascends out of the shaft too quickly anyway?
The route actually has nothing to do with ascending as fast as possible. The route just requires getting around 82~ or so speed at a height of 2605 or so. The way we do it is the fastest way.
sonicpacker wrote:
And now for the question on everyone's mind; is the SM64 0 Star getting its star back? ;P
From what I have been told, yes it will.
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So after a few hours of trying to get this 1 frame .m64, it turns out it doesn't exist, and it was just a communication error.
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ALAKTORN wrote:
Kyman wrote:
Another frame has been found at the DDD skip, so we are just waiting on hexing it in. I apologize for all of this updating and stuff, hopefully this will be the last time. T_T
lol what who found it? how?
Snark apparently, I don't know I haven't even recieved the .m64 yet.
Post subject: another improvement...
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Another frame has been found at the DDD skip, so we are just waiting on hexing it in. I apologize for all of this updating and stuff, hopefully this will be the last time. T_T
Post subject: 5:03.87 .m64 (submission needs updating)
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Editor, Experienced Forum User, Published Author, Active player (429)
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DK64_MASTER wrote:
I think Kyman misspelled his nickname when he signed up. It should be "Hymen" because he totally raped this game. I also realized that Kyman wasn't even born when this game came out.
It was a team effort, I shouldn't be getting full credit for anything at all. :P But thank you I guess heh. Anyways, 5:03.87 .m64 coming later tonight.
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Inzult wrote:
Will I be able to notice the improvements? I just want to know if I have to watch another Mario run or if I can just vote yes on it.
Being honest, there's no way you're going to notice them.
Post subject: Re: improvement...oh come on who didn't see it coming ;)
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ALAKTORN wrote:
Kyman wrote:
There has been 4 frames of improvement found, (1 on the DDD skip, and 3 in BitFS) we are working to include these in our run now.
oh shut up ;_; who found them? and where in BitFS?
Snark found the 1 frame on the DDD skip, and I'm not sure who actually found the 3 frames, I believe it was either Nothing or Mickey, but it is at the ending grab into the pipe.
Post subject: improvement...oh come on who didn't see it coming ;)
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There has been 4 frames of improvement found, (1 on the DDD skip, and 3 in BitFS) we are working to include these in our run now.
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I enjoyed this a lot, so my vote is yes. Good job guys. :)
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I'm going to go with fastest because of what adelikat said, and the fact that we're just making the fastest run with the tools that we are given, meaning, we shouldn't have to edit our files to make it work for something else. (I didn't word that well at all, but I hope you understand what I am getting at.)
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MrGrunz wrote:
Kyman wrote:
MrGrunz wrote:
wow, nice improvement. No need to say, what I will vote. I happen to have had the same idea a few weeks back, but due to not having much experience in sm64 TASing I wasn't able to pull it off. I planned to do it slightly differently, though. I executed a BLJ using the spot shown here: Afterwards my goal was to grab the pole and get forward speed. Sadly, I've never got that far because I always lost the speed when I grabbed the pole. Using the forwards speed I would have jumped up to the elevator and then did the wallkicks the same way you guys did it. This is just a theory, no idea if it really can work. I decided to share it, because I could never pull it off any way ;) btw, sry for the big picture.
Trust me, I tried this to no end, but it doesn't save any time. Maybe today I'll upload all of my alternate BitFS route ideas, they really are quite interesting. :)
yeah, would be cool to see those. 2 question about my idea: - is there any special input for keeping the speed when grabbing the pole? - In all of my attempts the highest speed allowing me to grab it was 160 or something like that. mario just moved through the pole whenever I had more speed. so is there any trick to grab the pole using higher speed? best way to answer both question would probably be to give me a m64 in which somebody does a similar trick, using a tree for example. I'd really like to learn a bit more about sm64, so I can test the ideas that sometimes come to my mind myself.
Basically the only way to get this to work, is you have to C^ and pause jump off the wall to get forwards speed. Anyways, here is a .m64 and .st so you can mess with it. :)
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Nahoc wrote:
stootab wrote:
The japanese version has a shorter cutscene at the start (peach doesn't say her little dialouge). I think that's the next step to sub 5 minutes. Does anyone know about the glitches in the japanese version? Oh, and obviously, voted yes
For a 0 star run, other than the shorter intro, there is no other timesaver. I doubt the TASvideos.org community would accept an improvement using the Japanese rom, sadly.
To add on to this, if we could use the Virtual Console version of the game, I think it would be sub 5 minutes, due to the faster loading times.
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MrGrunz wrote:
wow, nice improvement. No need to say, what I will vote. I happen to have had the same idea a few weeks back, but due to not having much experience in sm64 TASing I wasn't able to pull it off. I planned to do it slightly differently, though. I executed a BLJ using the spot shown here: Afterwards my goal was to grab the pole and get forward speed. Sadly, I've never got that far because I always lost the speed when I grabbed the pole. Using the forwards speed I would have jumped up to the elevator and then did the wallkicks the same way you guys did it. This is just a theory, no idea if it really can work. I decided to share it, because I could never pull it off any way ;) btw, sry for the big picture.
Trust me, I tried this to no end, but it doesn't save any time. Maybe today I'll upload all of my alternate BitFS route ideas, they really are quite interesting. :)
Post subject: Re: #3261: Kyman & SilentSlayers's NES A Boy and His Blob in 01:41.0
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Aglar wrote:
Kyman wrote:
EDIT: Aglar, if you could improve the ending like you say, I will add you as an author because I seriously can't do it.
Well, here it is: http://dehacked.2y.net/microstorage.php/info/1721514193/A%20Boy%20and%20His%20Blob%20TAS%20-%20Copy.fm2 I suppose since the two of you have spent the most time optimizing such a trivial game as SM64, you'll get problems when trying to optimize such a sophistical maze like this game. JK:)
Thank you. :) If an admin could make that the official input file, and make Aglar an author, that would be just peachy.
Post subject: Re: #3261: Kyman & SilentSlayers's NES A Boy and His Blob in 01:41.0
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klmz wrote:
Ilari wrote:
klmz wrote:
Time length of the movie: * In microstorage: 1min 42.167sec. * In FCEUX 2.1.5: 1min 42.00sec. * In submission queue: 1min 41.0sec.
* In the site database: 1min 41.999sec. There seems to be a bug in time display: If movie subseconds are 995-999 (this one has 999), then the displayed length is almost one second shorter. Two submissions (this and another published one) are affected by this.
The question is how could Kyman have known the bugged result before the movie was actually replaced and re-parsed.
Well I edited the post after once the site updated the time to 1:41.
Aglar wrote:
I quickly compared the parts of the new run and my run that where the same and apparently I did the last hole drops (at around frame 5800 in your run) 15 frames faster or so. I think it has to do with just whistling at a different frame. It should be changed fast since it's at the end. Be sure to always carefully compare your progress to previous runs that contain the same maneuvers to make sure that obvious improvements don't get overlooked.
I honestly couldn't get it to work any faster, but I'll try again I guess. EDIT: Aglar, if you could improve the ending like you say, I will add you as an author because I seriously can't do it.
Post subject: 5.17 seconds improved
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Here is the improved .fm2 that is exactly 1:41.00: http://dehacked.2y.net/microstorage.php/info/1454989368/A%20Boy%20and%20His%20Blob%20TAS%20-%20Copy.fm2 If an admin could replace the submission file that would be awesome :). Huge thanks to Aglar for the speed ideas!
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Warp wrote:
I suppose it makes sense from a technical point of view that the end text is actually part of the world map, but it's still quite funny. It's a bit like a preview. "You'll get here eventually, but just not yet. You'll have to go left and trigger the ending first."
Yeah it really is an odd thing, the all blue screen is actually part of the start menu, so that would mean that the part of the start menu is part of the map. :D
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