Posts for Kyman


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Silent_Slayers wrote:
Thanks Aglar, you're the man. <3 We'll probably just edit in the .fcm2 later.
.fm2 you noob ;) Anyways yeah thank you very much Aglar! Redoing now. :) Should be done today.
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100% yes vote, very well done. I enjoyed this a lot, and it's crazy the amount of time that was saved. Well done!
Post subject: an almost timesaver
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A new side BLJ in BitS, too bad it doesn't save..video.
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Derakon wrote:
sonicpacker wrote:
p4wn3r wrote:
Conclusion: out of 6 experiments, 5 favor the hypothesis, then it must be true.
Yeah because it's clearly only 6 experiments.
I can generate as many rows of illegible text as I like. It's not gonna justify my position any.
I can read it just fine...
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That's actually so brilliant.....why didn't I think of that -_-
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I have a lot of ideas, ill talk to you when I get back from my cottage again. :) Good luck though!
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ALAKTORN wrote:
http://www.youtube.com/watch?v=TUhEfN1Nbcg Scale The Mountain 11"50 by Eru
I'm very confused by this...does this only work on that corner?
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Post subject: Gold and Glory - The Road to El Dorado
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I couldn't find a topic for this game so here's one. I noticed this after it was mentioned in the GB/GBC Wishlist, and i've played through the game and I think it's a good candidate for a TAS. Here's a WIP that goes up to a bit in the 4th level. You may notice that the first few levels are almost just run to the right, but as the game goes on it gets way more complicated and entertaining. I'll be posting a YouTube video of the WIP soon, but anyways for now enjoy! :) EDIT: Also another thing, everytime I work on this TAS, I stream it, as I have been doing from the beginning of this. So I plan on streaming all of the work being put into this TAS. You can find my stream here. EDIT 2: Here is the YouTube Video.
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Another interesting game freeze in BoB, video.
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I saved 3.47 seconds by eliminating the two throws in the first bowser fight, and just using one. Not sure how you guys overlooked this but anyways here it is.
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ALAKTORN wrote:
Kyman wrote:
I will post a video when I get back from my cottage
when will that be?
Here is a basic example of it :). edit: nevermind ugh 1:14 : http://www.youtube.com/watch?v=B7OiDfpXoTk
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This hack is great. The full game actually feels like SM64 2. But of course this run is just an any%, and doesn't show everything. I doubt a 151 stars will ever be made, seeing how long it takes to make a 120 star run + 31 more. See you in the year 3021 if you're expecting that. But anyways, I'm voting with a weak yes, for the amount of effort, and the game choice. Good job Balow bros. :)
Post subject: no kirk :(
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Kirkq wrote:
1: Get a ton of Y speed. 2: Get in moat door.
You can't get morre than -75 falling speed, unless there is something I'm missing. But you can get a ton of upwards speed. It isn't very easy to explain how it works, but you'll see what I mean when I get back. Basically you can't just build it up over time, and you can't run or it resets, but you can punch to move and it doesn't reset.
Post subject: Y speed preservation (new technique OoOoOoooO)
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I found a way to preserve Y speed in this game. It can be from a fall, or from jumping (and even lava bounces). I will post a video when I get back from my cottage, it is very interesting, although I'm not sure if it will be useful.
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Zeupar wrote:
Is anyone up for a race of any of the following games in the near future? - Sonic Advance - Sonic Advance 2 - Sonic Advance 3 - Wario Land 4 - Super Mario Land 2
Count me in sometime soon for WL4. Just need to practice a bit. I'm not sure I would want to do full game though, maybe just a set of 4 levels or something.
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Hutch wrote:
Non-TAS BitDW.
Looks like a TAS to me. ;)
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RAT926 wrote:
I think the appearance place of N_spade glitch to be random. If it is possible to pile it up on the stage, it can shorten there. Disappearing stage glitch http://dehacked.2y.net/microstorage.php/info/1579027227/Super_Mario_Bros._3_%28U%29_%28PRG0%29nspadelost.fm2 There is a possibility that it can be used for TAS.
Is that new? That's pretty awesome!
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ALAKTORN wrote:
I think the opposite, I like non BLJ better for that star
Well then wait for the 70 Star BLJless run that is being made. :)
Post subject: Awesomeness
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Sorry for double posting...but I managed to go through the BitFS pipe with hyperspeed, and then move the camera all the way down to the first tier...very strange! Video here.
Post subject: Bowser Fight Death Exit
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Even if this is old it's still funny :)...video.
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ALAKTORN wrote:
also is that true about VC…? it crashes on N64 but not on VC?
AFAIK this is true.
Post subject: Re: I *almost* beat BitFS by going out of bounds
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arflech wrote:
Kyman wrote:
I found the pipe in BitFS by BLJing and going out of bounds. Too bad the warp trigger isn't there. The thing I don't understand is how I got to the third tier of the level from BLJing at the second. Anyways, video here.
So at the end, is that thing that Mario ground-pounded on the pipe?
It's actually the bottom of the pipe, it can be accessed normally too, as shown in the current 0 star run.
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Mitjitsu wrote:
It wouldn't be legal anyway since its not theoretically possible to do it on console.
I believe it is? What evidence says otherwise? :P
Post subject: I *almost* beat BitFS by going out of bounds
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I found the pipe in BitFS by BLJing and going out of bounds. Too bad the warp trigger isn't there. The thing I don't understand is how I got to the third tier of the level from BLJing at the second. Anyways, video here.
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