Posts for Kyrsimys


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Kitsune wrote:
[...]that new low% run that Batman9502 did.
It's a great run, but it's an any% and not a low%.
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12 minutes, no deaths. I disliked the sometimes unresponsive controls.
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Stuck at 14. 8 took a few minutes but all the others so far were easy. EDIT: Woo got 14, that was pretty fun when I figured it out. EDIT2: Okay got through the game, 19 took a while, too.
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Well I'm not sure what counts as an FPS. Have you played GTA4? Do you really think it's very subtle? EDIT: D'oh I guess I should've thought about the F in FPS.
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Yes. And I agree with Twelvepack about those. Playing with auto-aim seems pointless because you can just spin aroud while firing your weapon and kill everyone in a few seconds - including snipers that are peeking out of a fifth-story window 100 meters away - without even aiming. Then again playing without auto-aim is frustrating as well because it feels like you're handicapped when you can see the enemy but can't line that damn cursor up with it just because of clumsy controls.
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What moozooh said. I was perfectly content with playing Oblivion on my Xbox and didn't have any difficulties with the controls. And then I watched the speedrun, which was played on the PC, and now it's just painful to use the Xbox controller when I've seen how much faster everything is with the mouse: turning, scrolling inventories, conversing etc.
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I read one of them and it felt like an Enid Blyton book so I didn't have an urge to continue with the other books. I really don't understand what the big deal is with this series.
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Mouse + rerecording works in ZSNES IIRC.
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I counted 115 bodies in adelikat's Contra (J) in 08:57.98. That gives a ratio of about 12,8 kills per minute. EDIT: Note that I did not count turrets, robotic bosses, spiky walls etc, only normal enemies. I did count the aliens in the end.
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I wouldn't exactly call playing through 6 (down to 4 already?) games in 5 months a challenge, but good luck nevertheless, it should be fun if you've never played them.
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Nice to see someone who has actually played the game reply! I will reply to some of your observations. 1: Even if Saren's not the baddest bad guy and it's Sovereign actually pulling the strings, he's still the one you end up fighting, so I don't really care whether he's being controlled or not. In many games the bad guy is being controlled by some evil entity, but you get to fight that entity in the end (like, say, Zeromus in FF4), which makes it seem like a lot more personal and real. Here, Sovereign was just a secondary side character. I guess they couldn't think of a way he could be fought or killed so they had to just settle for Saren. This might also be related to the sequel thing you mention. 2: I did do all sidequests I could find. I actually found them to be quite repetitive, but since I liked the action it didn't really bother me. For me, they didn't really add many memorable moments to the game. 3: As for jumping and climbing over obstacles, I was simply using this as an example of what they have had to sacrifice just for the graphics, which is the least important aspect of any game for me. But yeah, I do feel that the characters should be able to jump. It's such a basic human action and it's been a part of gaming since SMB, why should it be removed? Also, by the end of the game, I was getting pretty sick and tired of there not being a run button and sprinting only being possible in combat. 4: About the Paragon/Renegade thing. I understand what you're saying, but does it really matter how you act? In games like BG2 and PS:T (especially in PS:T), your choices affect your future choices or your stats or the items you can use. In Mass Effect, I felt like it didn't matter what I did, everything was still the same, except for maybe Wrex's fate (can you prevent him from being killed?). The choice between the two humans was meh, because I hadn't been using either one and as I said before, the characters seemed paper-thing to me so I couldn't care less about what happened to them. Also see point 5. 5: I agree about the side characters being essentially useless in combat. The only thing I found useful was giving them high decrypting/electronics and hacking so I could concentrate on other skills with the main character. 6: I agree about the ending as well. The "this was only a small victory in the grand scheme of things" works in sci-fi series because they actually get to the grand scheme of things fairly quickly. Here, the ending was just a big disappointment. The fight in space was ok, but nothing intense. The setup in the end was a little too American for my taste as well in that they were threatened by an unknown number of godlike mechanical creatures that have existed for millions of years and seem to know everything about everything (except of course the resilience of human nature!!!) and they seem to just think "yeah, let them come, we can deal with anything that comes our way" without even a hint of despair or hopelessness. Thanks for sharing your thoughts!
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Well do what it says: see http://freenode.net/irc_servers.shtml and use one the servers listed there. In mIRC, just type for example "/server heinlein.freenode.net".
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VirtualAlex wrote:
I mean, look at FF7, no twists there either. The story is all about figuring out why he is doing it, and what his final plan is.
Well not really, you don't know anything about Sephiroth in the beginning of the game, the protagonists are just fighting against Shinra. Even later on as Sephiroth comes into play, he's not a clear-cut bad guy right away. The difference to Mass Effect is that FF7's plot actually has developments, whereas the plot of Mass Effect could be summarized by just a few words. The characters don't develop at all during the story and it feels like everything is over in a matter of hours or days when in FF7 it feels like the characters make a long journey and actually learn stuff that changes them. There's really no way these two games can be compared in terms of storylines. And anyways, my point wasn't that any game that reveals the bad guy right from the start is bad, I was just using it as an example of how simple the plot of Mass Effect is.
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Bisqwit wrote:
And you know which ones get photographed and distributed across the globe hundreds of times at the speed of sound.
Yes.
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http://www.princeton.edu/~jdonald/crappy_movies/0723081420c.jpg is Over the Hedge. And yeah, the picture above that one is probably from the same movie.
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But does CSI Las Vegas have THIS? (Notice taking off glasses JUST so he can put them back on. Awesome!) I actually like CSI Miami just because of David Caruso's character. It's just so over the top and I love how he's the expert of EVERYTHING. If there's a bomb that needs defusing, call Horatio. If you need a sniper, call Horatio. If you need to take someone down in a fistfight, call Horatio. There's just nothing he can't do! I don't think it's meant to be taken as seriously as LV or NY. On a side note, it's pretty silly to say that CSI LV is better than CSI Miami because of investigations looking sloppy, because LV is just as guilty as this. The thing that bugs me the most is that it's always pitch black on the crime scenes and they are searching for microscopic fibers in a huge rug with goddamn mini mag-lites. You'd think they'd want to use huge halogen lights bolted into the ceiling or something. The office/lab/headquarters also looks like it's not getting enough power or something.
Post subject: Kyrsimys's vent of the month: Mass Effect (no huge spoilers)
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Okay, so I bought an Xbox 360 to accompany my Wii earlier this summer because I felt that 90% of everything good that's ever going to be released for the Wii has already been released, and I wanted to have something to play during the summer. I was also excited about getting to play some games like GTA 4 and Mass Effect, of which I have heard nothing but good things. So I finished GTA 4 first and I started on Mass Effect yesterday, and finished it today. I was expecting the plot to be something earth-shattering and completely mind-blowingly awesome, so it was only natural that I was a bit let down. But I would never have imagined Mass Effect to be such a colossal disappointment. For starters, the critically acclaimed plot turned out to be a huge flop. I appreciate sci-fi clichés as much as the next geek and have nothing against spaceship battles of epic proportions, but they alone are not enough, you need a decent plot. In Mass Effect, basically when you leave tutorial-land you are given three places you need to visit to search for clues as to where the baddie is headed. After you've searched these three places, all that is left is the final lair. That's it. You know exactly who the bad guy is from the start and there are no twists or turns in the plot whatsoever. Definitely not something I'd expect from a praised sci-fi RPG. They could already do it so well in the 90s with the Final Fantasy games, for example. How did they fuck this up so bad? And why are critics praising this A-to-Z in one night crap, are they really so used to games that don't even have a plot that they go crazy when someone's at least trying to come up with reasons for killing hundreds of aliens? Secondly, the script is completely and utterly boring. I could not find one joke in the entire game, and most of the dialogue consists of the main characters "realizing" new things that have been obvious to the gamer right from the start of the game. In addition to the dialogue being bland, the possibilities for the player to affect it are minuscule. Often the only options are in the realm of "Okay", "Yes" and "Why not". Many times I didn't even understand the difference between some of the options. When there is an actual choice involved, the options are always to suck up, be indifferent or say something like "Shut up", i.e. there is never a gray area, the options could just as well always be "be good", "be neutral" or "be evil". When I started the game, I was expecting verbal acrobatics à la Fallout 2 so this was a great disappointment. Thanks to the stupid and meaningless dialogue all the characters remain paper-thin. There is almost no interaction between the main character and his team, and you cannot talk to your team members whenever you wish. When you're not in your base all they ever have to say is "I'm right behind you" or "You lead and I'll follow". The interaction between the protagonist and his team members is not dynamic at all, and everything important happens in ready-made cutscenes and the whole game seems to be moving on rails. A good example of this was that I hadn't said two words to person A and had been nothing but cold towards her, whereas I had been talking a lot with person B and been trying to create warm feelings between her and I, but when the game progressed to a certain point I still ended up in bed with person A, because all I had to do was select "Bunk with me tonight" once in a casual conversation, nothing I had done earlier mattered one bit. This is definitely not the kind of game I thought I was going to get to play. I mean, so little ever happens in Mass Effect that it could be fit into just one sidequest in a game like Planescape: Torment, Baldur's Gate 2 or Fallout 2. How is it possible that every review I've read about this game praises the incredible depth that it has? I would agree that the universe of Mass Effect does have quite a lot of depth, and there is a lot to read about the politics and the history of the Galactic Alliance, for example, but it cannot compensate for the complete lack of a good storyline or dialogue. All that said, I still enjoyed playing the game, just nowhere near as much as I thought I would. I liked the fighting and the biotic powers and all that, and of course just looking at dem grafix gives me a boner. But all that gets shadowed by how great it could've been had they concentrated on a creating a multi-dimensional plot instead of realistic facial expressions. The fact that the characters can't even jump or climb over obstacles (or ladders or anything) also shows that the graphics have been way too high on the list of priorities for the makers of this game. Such a shame. So, what are your thoughts on Mass Effect? Is there someone here who thought the plot was actually good?
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LagDotCom wrote:
I've played Portal and listened to the song at the end, and I didn't like it then. The fact that every single gamer on the internet references it eighteen times a day doesn't help its comedy either.
Couldn't agree more.
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I see, thanks for clearing that up, I had never heard of that Paul McCartney thing.
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Soooo... if it's a joke, what's funny about it?
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alden wrote:
(btw the beatles sucked after paul mccartney died)
Am I the only one who doesn't get it?
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Silent_Slayers wrote:
Read the improvement submission text, then watch the video again. Then afterwards, watch SL's video. If you still are having problems seeing the improvements, I honestly do feel bad. Countless others have seen and appreciated the improvements, clearly it's there and viewable to others, give it a chance.
There's really no need to be so defensive, it makes you seem like an asshole. He was just stating how he experienced your movie, deal with it. It's not like the publishing of this movie is dependent on voters anyway.
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Quake 3. No single-player mode wtf?
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I don't think so, no. Well in RM2 there was the thing in the Bubble Man level and there might've been some other minor stuff, but I think at least Morimoto's RM1 movie didn't use any other glitches than the pause glitch.
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moozooh wrote:
Glitched Zeldas are all OOB. Same goes to several NES Megaman games, although it's notable that the non-OOB versions of their TASes just didn't exist.
So what are these then?