Posts for LSK

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LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Ack... I'll continue running as soon as I can... Issues have made me have to put this off.... namely, lots of friggin' homework.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Let's go for main adventure, pure speed. Think that's doable?
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Here's a comment: When will this be continued?
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
It's great to know that you're TASing this game. Just, please, make sure your spelling is better in future posts.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Um. Maur. Melon Bread. Tips. Please.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Okay, now I need help in the item room. Specifically, in the part after the first walljump. Is it possible to uppercut the 6 floating blocks and save time? Also, toss me a tip on Melon Bread.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
pirate_sephiroth wrote:
Like I wrote before, I will TAS this game, but only when I finish Aria of Sorrow. But it seems the people are moving fast, and I don't want to be the last of the line... =P Please check it and tell me your opinions!
I looked at that. You do appear to be going faster with just the down+A slide, but I definitely beat the boss faster. I still think Red's better than Blue, at least in certain areas where fire is good. I guess sliding is faster than alternating, but hitting enemies does slow you down.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I need help defeating MinionSoldier in the dice palace. He just doesn't want to get hit.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I'm going to continue today. Sorry for the delay, I was busy with [other] schoolwork.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Oh, but if anyone wants to really run it, please do! Drink from the water!
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
We could have packs of videos 1-100, 2-200, etc. That might work well.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Here's how I spent my evening: http://dehacked.2y.net/microstorage.php/info/1079/Survival_Kids_%28U%29_%5BC%5D%5B%21%5D.vbm I won't be submitting it, though, for obvious reasons. Watch and learn from my errors, so you may do better.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Maur wrote:
If you follow the right wall of the stage, you don't run into either of the two miniboss copters (you avoid the first and the second never appears) and you can easily reach the boss with full health.
In my run, I kill them and lose no time whatsoever.
If you take out the four boats in the water asap, and then scoot between the big ship's guns (when one is extended, move to it, and then switch back and forth as the guns move forwards and back), you can avoid all damage from the side things.
My run defeats the boss so quickly that it only takes 4 damage, but that in no way slows down the run.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Also: I found that, at least for me, Green's forces always started off with the arrow-shooting one, then the lion. It seems rational to believe that they cannot be influenced 'on the fly'. I'd like help testing this theroy, and figuring out what determines which forces he uses.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Truncated wrote:
>Yeah, I hate those. Is that tactic legal, though? Are soft resets even possible with the VBA bios? Yes (for sure), and yes (quite probably), in that order. I don't know what the bios would have to do with it, the soft reset is just a button combination.
The soft reset, afaik, is not a game thing, but a feature of the GBA. Thus, there would need to be the necessary bios to use it. ninja edit: Nope, it works.
KDR_11k wrote:
I've just tested it, force causes decrements of four every 8 frames while lightning is a bit more random, usually 5 damage per 7 frames but sometimes only 4 damage over those 7 frames and sometimes 9 frames until the next damage, sometimes even 6 damage. Either it's floating point accuracy or has something to do with how the beams hit. No matter what, Lightning does more damage over time. Fire seems to do 4-6 damage every 7 frames with roughly equal spread. I've had it do 3 once. I've used the first rolling bot on Earth in hard mode as my testing subject. The damage spread suggests that more testing or maybe memory watching is necessary.
I don't think the damage done is random - it may have to do with where or how you hit. Also, have you tried the physical attacks? Uppercut, slide, air kick, and the down+A attack in air all see use in my playing. From my experience, Fire is the fastest method of beating the first boss, at least, and thus I use it in my run. Fire has the advantage of lingering slightly. __________________________________________________ By the way: It is possible to climb a wall slightly with wall jumps and an air kick. Jump at the wall, wall jump off, air kick back on, and wall jump off again. While this isn't very useful(you can only air kick once per jump), it looks good and might show its uses at some point(like the beginning of Moon 4).
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I'm not sure how (or what for) I'd try to manipulate Green's forms - I'd have to do some research on how they're chosen. If they're chosen at start of stage, I'm doomed. If they're chosen at the beginning of the fight, I'm slightly less doomed. If they're chosen on the fly, I'm okay.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Maur wrote:
Alright, first, did you try down-a sliding and then jump-kicking for fast movement as opposed to jump-kicking?
I do alternate down-a slides and jump kicks; however, sometimes I do 2 or more of one type in a row in order to avoid being slowed down by an obstacle.
Are you sure that Fire (weapon 2 for red) deals more damage normally than Force (weapon 1 for red) for their uncharged shots? I use Force almost exclusively because it's supercharge is far far far more useful. It regenerates itself if you hit stuff - it'll never run out. Fire's supercharge is one-use only. Besides that, there's lots more things you can use supercharged force for than fire, for whatever reason.
Nope. But Fire's supercharge charges as it does damage, oflen allowing for multiple uses against bosses.
For 0-2, right before you meet general gray, you can just jump over the spinning guy and go right through the door. You don't need to jump up and go through the crate room.
Really? I'll have to check that out. I thought the crate room was mandatory.
1-2, use supercharged force on the plant thing that rises up. I'm almost sure that's faster.
I'll definitely try that as well - I think it took too long.
Can't say anything about the save-the-chicks part, I always sucked on that.
I made a map and tried to figure out the fastest route with no backtracking. I think there might be a faster route, as this one spends a few seconds collecting no chicks yet still going.
1-5, pink can be defeated much quicker by standing next to her (on top of her robot, next to her actual body) and down-Aing into her and releasing supercharged fires.
I think that'll work better than what I have.
2-2, you can kill the three pillar guys about 3x quicker. Don't hang from the wire. I can't remember the exact details, but you have to move to the center of the battlefield, then jump left past the leftmost (to prevent them from hiding in the ground too soon or some such, I can't remember, and you can optimize this better than I), then down-A them.
It took me forever to get them even as fast as I did. Thanks.
Orange can be defeated 5x quicker by hopping onto the edge of the plane, getting him to rush you, and then jumping over him and using supercharged Force on him. If the plane is against the edge of the map, he'll simply get stuck there from getting bounced back against it and you can kill him in 5 secs max.
My goal with Orange was to provide an entertaining fight. I could do it much faster with this way, however, and it's definitely cool to see a boss dies in 5 seconds.
Stage 3 I'll be looking to you for. The only thing I did was supercharge fire the train and then supercharge force the boss. You definitely want to luck manipulate the urchin form in there for the fight against seven force (it takes damage super-freaking-quickly), and there can either be A: no direction changes (ie, the battlefield must stay completley horizontal, you can't switch directions and start moving up) or switch ONCE only. The battlefield will have to switch once simply because it does at the end if you're not heading up already, but any more than that is a waste.
Stage 3 is entirely on wheels. I read this on Gamefaqs, though:
Some gamefaqs user wrote:
Defeat Green without having him transform Green can be easily beaten. He was made so he can only transfrom when your chracter is not looking at him. Simply have your character keep looking at Green and fire and you'll easily beat him without having to deal with his transformed states.
Anyways, back to you...
Stage 4, best dice palace route is 4-3-1-1-5 afaik. The first roll, minion soldier, can be defeated easily by holding left as you enter the room. He'll do his green slice attack towards you. Get hit by it at the edge of the map, then turn left and smite him with the sword a few times.
Isn't getting two 1s a little slow?
For 5, you can skip the text where gray demands payment of gems.
I skip all text possible.
For G-ARC, supercharge force pink, slide into orange once and then supercharge force him, and luck manipulate Green so he does nothing but urchin form. And have fun with golden silver, I hate that fight.
I've never even progressed that far -shame on me.
kind of pointless, but you can skip the power-on company logos and so on by soft resetting (start/select/a/b-ing) the game asap and then hitting start.
Yeah, I hate those. Is that tactic legal, though? Are soft resets even possible with the VBA bios? On to Shinespark.
spineshark wrote:
Wow, I don't think I know anything that Maur doesn't (I can't watch the WIP anyway). My lame excuse is that I bought the game nine days ago.
I didn't buy it at all.
You're really doing this on normal? That's disappointing...if you are though, I think you'll want to skip Soldier Force and Eagle (is that it? I hope so). And on Save the Chicks, I think you might be able to...uhm, never mind, let me check it out some more and get back.
I'm doing this on normal because I have a deadline. If I make good time I'll go back and do it on hard. Save the Chicks, I mapped out on my own. My route is one of the fastest.
Oh, incidentally, I've never gotten good damage out of uncharged Fire since it goes so slowly...
Yeah, Maur says something along those lines too.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Latest version: http://dehacked.2y.net/microstorage.php/info/1073/Gunstar%20Super%20Heroes%20%28U%29.vbm Also, KDR, are you sure that it's more powerful than Red's Weapon 2?
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I know what sorts of things that Hard adds, but I think that Normal has several advantages that will make this a more enteratining run.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
On Moon 1, I'm having trouble shooting everyone in the plane flying sequence. Can you provide help?
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
A documentary would take lots of work - perhaps more than a TAS. At any rate, anything short of pornography is allowed in this personal project. I feel that a TAS of Gunstar Super Heroes will be impressive enough that people will be interested.
Post subject: Playing Gunstar SUPAH Heroes.
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
I'm just playing through it to see how fast I can go and what techniques I can use. I think the kick in the air goes faster than just running, but I'm not sure how to confirm this. I have the first level beat with Red on Normal in 59 seconds(or so the game says) - is that good? Edit - Also, I plan on using slo-mo to kill every enemy in the forced-scroll part of Moon 1. Yay me. Either slo-mo, or just not firing once in that section and dodging everything. What I have so far:http://dehacked.2y.net/microstorage.php/info/1070/Gunstar%20Super%20Heroes2%20%28U%29.vbm
LSK
Experienced Forum User
Joined: 4/17/2006
Posts: 159
Hmmm... how about I do Gunstar Super Heroes?
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