What a wall of text! Where should I even begin? Let's see...
For one thing, Tapper is hardly a good example of superhuman input. It's a boring to watch TAS, which is only superhuman because of the fact that it moves up and down faster than a real person with an atari 2600 joystick could. By that token, a game that was just 10 minutes of frame perfectly alternating up and down would be a technical masterpiece and a super human TAS.
With regards to you calling me darling, its not doing much to show that you aren't condescending, but I don't have more to say in reply to that tbh.
I'm not really sure what you're talking about when you say that this is static. Frankly, I don't know what that means, though it sounds like a subjective scale that you're describing. Possibly it means something like how much movement there is, but i've never heard anyone use that term to describe a TAS in either a good way or a bad way, so i'll ignore that for now and wait for you to explain what that means (as I assume you probably will in your next post, since this thread is showing no signs of dying).
As far as the game being hard goes, that is based on what I have gathered from watching other people play the game and reading reviews of the game, which list it as a relatively hard game. Playing this RTA on my own also showed that (with the exception of the first 2 levels) the game is somewhat hard to play fast. A TAS makes it easy since you know where all obstacles are, but in RTA, you have to keep slowing down to avoid Wile E. Coyote entering his roller skate mode unless an obstacle is near, or you can go fast and hope that you land in a perfect path to an obstacle, which is easier said than done. When Wile E. Coyote catches up to you, the only way to avoid dying is to run circles around him to try to create seperation between you two (provided there is no stage hazard or bird seed nearby) Ex. see 7:00 in this video
https://www.youtube.com/watch?v=JhQgEarNiMc
Personally, I consider it to be entertaining to see how little a TAS can do to beat the game in the fastest time possible. I suppose you could call me something of a minimalist (though I'm sure you're just going to reply saying I did that because I'm either lazy, rushing, bad at TASing, or some combination of the three). If you want to see somebody run all over the place to beat the game, you can watch a real person play the game. A TAS is a machine. It should be able to be perfect. I admit, this is somewhat of a subjective thing, and some people might prefer for TASes to instead be more complicated. I consider it a difference of opinion, and truth be told, some games sit at different ends of the complexity vs simplicity tradeoffs in terms of what makes for the "best" TAS.
When you say I learned something the day I submitted the game, I'm really not sure what you're talking about. What's "It"? What did I learn?
You say that I lied because I called this an entertaining TAS, which I find kind of funny for something so subjective of an opinion. Also, if this is being accepted to the vault of Atari 2600 games, trying to compare the entertainment value of this game to that of the moons of Atari 2600 games is irrelevant.
With talking about the game having a TASvideo publication on it, I'm referring to the fact that this game deserves to be on TASvideos. I'm not claiming that my movie is the only possible movie from this game that could have been on the site, or that the movie I made was low quality but should be accepted because the game is good.
You talking about me canceling two other TASes is somewhat of a low blow, which doesn't relate much to this TAS. The first one I canceled (Pitfall!) I canceled because the amount of time it would take to simulate through all outcomes in a run with deaths (which was different than what I had originally intended to submit) would be so long that I'd probably need to make a program to simulate it, and with how long that would take, there's no need for it to clog up the workbench in the meantime.
As far as the Smurfs TAS goes, I canceled that to make a collaborative TAS with ViGadeomes, who was coincidentally also working on that game as well. The TAS is actually pretty much ready to be submitted to the site tbh, but at this point were waiting to look for further optimizations. After this, we'll submit it.
Well, that just about wraps up my wall of text. My hope is that your reply will be shorter than this, and then my reply to that can be even shorter still, because these replies take way too long to write, and on a site dedicated to TASes, who has time for that? :P