Posts for Lobsterzelda


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Lobsterzelda
He/Him
Experienced Forum User, Published Author, Skilled player (1222)
Joined: 3/17/2019
Posts: 280
Xipo wrote:
mtvf1 wrote:
Do you konw why the ECCO's submission been rejected?
I don't know.Why?Why do you always share tas without authorization whose author never want to submit in tasvideos.These are authors' private/secretive work.They have nothing to do with tasvideos.Why don't we accept this tas?Anyone can obsolete it with better work in future,include those mysterious authors.
I agree. The TAS should just be judged on the merits of whether or not it seems optimized (as it is right now) and whether or not it's entertaining. The potential existence of a faster TAS that was never accepted onto the site shouldn't be a reason to not consider this TAS valid. This makes logical sense, since rejecting this TAS in favor of a non-existent movie would imply that TASvideos should make a page with a time for the game but no video or movie file, which would completely defeat the purpose of TASvideos (after all, videos is half of the site's name). More specifically, no video means no way to verify the time, which means that it could in effect block all future submissions to the category, as they would all fall short of a hypothetical fastest time (sort of like with Todd Rogers and Dragster for the Atari 2600). I believe this submission is good enough in terms of optimization and entertainment that it should be accepted into the vault, and anyone who believes that it shouldn't be accepted due to a lack of optimization should improve on the TAS and submit their own version to obsolete this one.
Lobsterzelda
He/Him
Experienced Forum User, Published Author, Skilled player (1222)
Joined: 3/17/2019
Posts: 280
I would definitely vote yes for this. I mean, how often do you see a guy get into a fist fight with another guy firing a gun at him and win? Unfortunately, I don't yet have the ability to vote on these movies, so I can't vote yes for this, but nice job on pummeling a brutal and unfair game into submission!
Lobsterzelda
He/Him
Experienced Forum User, Published Author, Skilled player (1222)
Joined: 3/17/2019
Posts: 280
The original poster who made the unoptimized Tetris TAS just got obliterated! Will he ever recover? It's doubtful...
Lobsterzelda
He/Him
Experienced Forum User, Published Author, Skilled player (1222)
Joined: 3/17/2019
Posts: 280
electricslide wrote:
First off, great movie. Is the game breaker necessary? Secondly, with the failed 2pt attempts, is it all because of the inability to get a good frame for that attempt and the next play?
Hi electricslide. As far as the gamebreakers go, they weren't really needed. Initially, I was planning to use them to make the run more interesting, but after about the third game in, I decided that using the gamebreakers was a useless waste of time which didn't provide enough entertainment to be worth using, and scrapped using them for the rest of the games. Having said that, after the 1.5 second gamebreaker cutscene plays, the computer seems to hike the ball slightly quicker on the next play, but I don't think this is enough to offset the time lost by using the gamebreaker. With regards to the failed 2 point conversion attempts, those were a result of not being able to get a fast RNG seed for the next play on any play where the receiver could catch the ball. On certain plays it would be faster to throw an incomplete pass that gets the right RNG seed, since getting the player open and on the right RNG seed would take about a half second longer. Of course, in order to beat each game in the minimum number of plays (9), you can only miss one 2 point conversion in a given game. Since the computer gets better at coverage as your lead increases, I tried to save the missed 2 point conversion in each game for either the last or second to last 2 point conversion attempt. As an aside, one thing that could make this run a lot faster (if it was figured out) would be if someone discovered what conditions trigger a cutscene when you score a touchdown. From what i've seen, it appears to be slightly more or less likely in certain stadiums, and if you change the frame a pervious play ends on, it doesn't appear to effect if you get the cutscene or not. Discovering a way to manipulate the RNG to not play the touchdown victory cutscene could probably save somewhere between 1 and 2 minutes over the course of the whole run. I tried to get a copy of the game in assembly form so that I could analyze how its RNG function works, but I could only get a handful of lines from the Dolphin debugger. Hopefully, somebody with more knowledge of decompiling gamecube games than me will be able to find an answer to this question, and to determine what factors influence the play the computer will call next!
Lobsterzelda
He/Him
Experienced Forum User, Published Author, Skilled player (1222)
Joined: 3/17/2019
Posts: 280
That was a nice run! Btw, how do you do that climbing glitch that you use at 3:23?
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