Posts for Marcokarty


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Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Ok, I'm voting YES for your tactic. But it can to be considered CHEAT for some people (not for me). P.S: Your WIP link doens't work here.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Dooty wrote:
hey, wait a minute! your question gave me another crazy idea. what about just find the bonus but not collect the coin? like in DKC1? I know we need them to pay Klubba, but we can grab them all in Pirate Panic.
Interesting idea, it would beat the game faster. But I think it decrease the entertainment value, cause is nice to see the bonus stage beaten so fast.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Dooty, you're doing a nice job here, congratz.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Sparky, you're a Megaman 7 master, nice TASes.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Mister wrote:
By the way, I've been completely away from tasing for two months and I don't plan to go back to my projects unless I lose my motivation for the game I'm now playing. I'm sorry to leave unfinished works.
Keep TASing man! You're the SMW master.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Look forward to your work [2nd]
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
I liked your work there, Dooty. Congratz. And the open source idea is amazing. I think you can to be a good TASer. Keep practicing.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Ok FODA, I understood you. And thanks a lot for trying to help me, I know you're so busy. But you don't said to me to be very objective in explanation. You said: "Sobre os bugs, explique aqui tim tim por tim tim que eu coloco uma tradução lá." Translation is around this: "Explain with most details you can". And like I already wrote on this thread: "I don't know ALL the technique behind the glitches". Anyway, the translation of my explanation can still to be nice and helpful. I don't translated it cause I've a poor English.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
\o/ Great TAS HappyLee! More entertaining than normal SMB. This hack looks like made for TASing.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
\o/ It's a nice game! I've never see it. I'm so busy but maybe I'll to try some tests in this game in future. And nice WIPS. I would definitely vote yes if you would submit it.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Sorry but it's very boring and repetitive for me, bad game choice really. I don't think this deserves to be published. It's just: Shot the ducks in the first frame possible, nothing more. No Surprising moments, just the obvious. Voted No.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
BadPotato wrote:
Marcokarty wrote:
I loaded the "normalSpeed.lua" and it works. But with a constant speed of around 32 fps with just small oscilations. I'm doing something wrong?
You mean this is too slow? Then I'm not an expert in timing but you can try an inferior value here(should be time in second between each frame rendering...):
sleep(0.0166)
I guess that some game/particuliar moment require more time for complete rendering than other one.
Ok, But how I can change the value?
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
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Ok, thanks for trying to help me at least.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Whelkman wrote:
The script requires luasocket. Did you download it? http://luaforge.net/frs/?group_id=23&release_id=837
Yes, but what I need to do with this? It's already unziped in same folder of pcsx.exe.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
I loaded the "normalSpeed.lua" and it works. But with a constant speed of around 32 fps with just small oscilations. I'm doing something wrong?
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
BadPotato wrote:
Marcokarty wrote:
Whelkman wrote:
Have you tried manually setting the FPS limit to 60?
Yes, and it shows the "in game" FPS display like it: 60.00 with just small oscilations. It's ok in game menus, but when the match starts, the speed goes very fast. I can't understand.
I made a little script that stick the fps at 60/sec ==> http://omploader.org/vM2hwdQ/normalSpeed.lua Thought, you need to unzip this file in the same pcsx.exe folder. Actually, that may sound a bit awkward to use the socket library... but I couldn't have any good result from the proposed one, since os.execute("anySleepingScriptOrProgram") always open a CMD windows for 0,1sec.
Nice news, but I unziped the file in the same pcsx.exe folder, and no changes in speed of the match. What lua script I need to load in emulator?
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Nice test. My result is 0,227 EDIT: 0,213
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
I know players who bet this game. IT's possible, but it's hard.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Great TAS for a great hack.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
samurai goroh wrote:
If you wanted to help Lord Tom, that's not a N64 movie file...
I don't wanted to help Lord Tom there. And yes, I know that doesn't a M64 file.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Não quis ofender ninguém. Eles sabem que são nerds. Translation: Just a misunderstand, no need for a translation. [2nd]
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Seems to be a Perfection TAS.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Ué, e quem disse que eu me ofendi? Respeito a sua opinião. Claro que você não é obrigado a gostar do TAS. Eu te entendo, inclusive obrigado pelo feedback. Não concordar ≠ Se ofender. Apenas falei a minha opinião. Outra coisa: Onde eu puxei o saco? Transation: I'm not offended. It's just a argumentation. Another thing: Where I to brag us? No way. Angerfist. Ok, maybe I'll try to finish the match. I think my big problem is to keep up the entertainment. And I think I choose the wrong time for match. 4 minutes for half is so long. ISSSD have 3 minutes for half and with glitches.
Experienced Forum User, Published Author, Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
O que eu quis dizer é que jamais eu me basearia só em 2 comentários para tirar alguma conclusão. O problema é que pouca gente aqui conhece este jogo, por isso poucos assistem o vídeo e postam comentários. Outra coisa: Só porque o jogo é ruim, não quer dizer que o TAS será ruim também. Olha o tanto de jogo "ruim" de NES que já foi publicado. Muita gente aqui tem a mente fechada quanto a isso. Se o TAS fosse cheio de glitch, aposto que a maioria iria gostar. Pena que ainda não achei nenhum super glitch (se tiver), por isso este TAS provavelmente iria pro Gruefood. Também não me importo nem um pouco se os nerds estão "cheios de expectativas" para meu próximo TAS. Talvez eu nem queira mais fazer isso. Depende da motivação. Minha meta era ter um vídeo publicado no TASVideos, e já consegui. Inclusive acho que será difícil alguém deixá-lo obsoleto. Wicked, então só apareça aqui quando tiver TAS de PS2, aí teremos só TASes com gráficos lindos. E você não sabe o trabalho que dá pra conseguir achar entretenimento neste game, requer muita criatividade. Pena que não tem glitches... Translation: Maybe this test of a "unknown" game doesn't is the best example but: Bad game ≠ Bad TAS. Some people need to open your mind about it. Wicked: Ok, thanks for feedback. At least one person... I think this TAS just could to be published with some cool glitches, but I can't find. Tip: So just return to forum when we'll with 3D TASes.
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