Posts for Marx


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Experienced Forum User, Published Author, Player (124)
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Yep
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Rayas wrote:
http://tasvideos.org/1497S.html Official TAS is 9:14 long. Care to explain a bit more about your "old glitch and strategy"?
official run ain't lonewolf
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Post subject: Ninja gaiden 2 "lonewolf" run
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It would be awesome without those orange clones
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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feos wrote:
It's funny how the lowest rate was given by the Author. Marx, do you really think your movie sucks so hard technically?
i really hate when the movie was under 60% votes.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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adelikat wrote:
A different version of the game does not constitute a new game (except in some rare circumstances). Comparing to the published , it is 1571 frames slower. And on top of that you say the intro in your submission is 10 seconds faster in your version. This movie is slower, and that is evident when watching the movie. I vote no for failing to improve upon the published movie.
i agree. Frame count is lower in xipo's run and is faster than this. Voted no.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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People watch this on youtube found no entertaining stuff. Voted no
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Cooljay wrote:
No problem glad to help out.
i owe you one
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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Cooljay wrote:
Link to video Encoded
thanks for the encode
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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turska wrote:
Everyone: please relax and stop minimodding. Marx: if you improve your movie again, you will post the movie file in this thread rather than submitting again. Now, let's proceed to discuss the movie rather than going on and on about this, shall we?
sure
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Post subject: Re: no emphasis at all now. is that still minimodding?
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feos wrote:
Marx wrote:
scrimpeh wrote:
This is getting rather silly. For what it's worth, the movie now looks a lot tighter than before and the optimization is evident. The only thing I wonder about is that one robot in Stage 4 you had to kill - was there no way to avoid it? Aside from that, it is kind of a shame there's less of the fixed-sprite movement going on that makes the game memorable. All in all, what I'll vote should be pretty clear by this point.
even if i avoid that i still have to wait for that electricity.
Marx, if you are by any chance reading this post, know: Improved movie shall be uploaded to http://dehacked.2y.net/microstorage.php. Then you post a link here and the judge replaces the submission file. Don't create new submission each time you make an improvement.
thanks, i didn't know there was any storage.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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scrimpeh wrote:
This is getting rather silly. For what it's worth, the movie now looks a lot tighter than before and the optimization is evident. The only thing I wonder about is that one robot in Stage 4 you had to kill - was there no way to avoid it? Aside from that, it is kind of a shame there's less of the fixed-sprite movement going on that makes the game memorable. All in all, what I'll vote should be pretty clear by this point.
even if i avoid that i still have to wait for that electricity.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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I've improved this game 8 sec. Should i upload a new submission or wait until this movie gets decision?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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What is the original game of this hacked one
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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This will be my last submission for this game. I've tried 2 player but its not faster even on boss. Reason:-no lag is cause in 1 player. Boss cannot be done any faster in 2 player because the hp of boss increase.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Experienced Forum User, Published Author, Player (124)
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I replay this game. And found there is some improvable spot. Stage.1. I found that using F and shooting all enemy is faster. Stage 2. It would be faster if i use F at boss. Stage 3 . Same old strategy. Stage 4. One B can take on all traps. Instead of 2. Stage 5. Same old strategy. With shooting all ememy. Boss would be faster if i didn't jump.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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scrimpeh wrote:
You did not even wait for your run to be judged before you submitted an improvement? In any case, everything I've said about your previous submission still applies here, though the new tricks, especially on Level 4, were pretty surprising. One more question I have, sometimes, you fire shots without any clear purpose. Have you made sure these don't add lag? Are they for playing around, or are they important for anything else? Oh well, here goes yet another Yes vote.
those bullet change every ememy's spawn point those stronger can be avoid with this luck manipulation.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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scrimpeh wrote:
Run syncs on "Super Contra 7 (Unl) [p1].nes"
FCEUX Rom checksum: 294338f8898fb6633df0995ec3bcca1b
MD5: 4eabfa3b883817bfb609b5eb48b0e645	
SHA1: 0aad6634fa869e8407c0aadd461d124336407f2e	
CRC32: f9a7a725
I was positively surprised by the run. The game looks really poor, especially in the sound department, but its glitchiness added to the TAS, rather than detract from it. I especially enjoyed the way you messed with the player's movement sprites, appearing to be jumping while running, for example. The rest of the gameplay seemed nicely fluid and packed with action as well, and the glitch where you kill enemies behind you is really cool. The boss fights looked very well done as well. There are a couple things I have noticed you might have been able to do better, such as fewer lag frames, or not get so far to the right edge of the screen so you don't have to turn around when stronger enemies appear there (see picture), but I can't prove either of those to be faster right now. Additionally, two players could perhaps make for an even faster movie (assuming the lag won't get in the way), but since we already have Super C 2-player published, having a one player run for this game might be good for variety's sake. Also, the Super C run was notable for its two-player antics - you have plenty of antics going on with just one player here. With that in mind, the movie was very entertaining and I'm wishing to see it published, so I'm voting yes.
thank you so much
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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CtrlAltDestroy wrote:
I TASed this game once, but it's such a short and boring game that it's not worth submitting. I should just upload it to youtube... Also, http://tasvideos.org/forum/viewtopic.php?t=1999
i see that run in that topic was slower than my WIP
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Post subject: Attack of the killer tomatoes
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I think nobody tas this thing yet . Its like mario
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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You can actually zip inside the wall which cannot climb. By pressing left + right when contacting wall.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Scumtron wrote:
Marx wrote:
And yes ng1 must take damage in 4-1c from that soldier ... ng1 cannot be done without getting hit.
Incorrect!
xipo is beast
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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What just happen to xipo? Even if its fast it gets rejected.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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There's a lot of mistakes first boss can be killed before he touch a wall. Second boss entirely be faster if he climb with wall glitch instead of holding up. After all the movie is assissted run. It is impossible to do wall glitch with human skill that accurate.watch the input. Watch the entire movie input... all button where press at frame "IMPOSSIBLE". Rerecord was supposed to be 0 count if its non assissted.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Scumtron wrote:
Pacifist NG is not interesting. No-damage NG is not interesting. Pacifist+damage-boosting might be slightly more interesting, but not by much. No sub-weapons is not interesting either: most existing runs use them almost exclusively for boss fights already, and replacing the spin-slash with normal sword slashes just results in repeated jumps with a few slashes while near the ground. (and using a different sub-weapon would be similarly boring) In my opinion, the only viable alternative category for Ninja Gaiden would be 'minimum in-game time', but this would probably only differ from 'fastest real time' run by letting cut-scenes play 1-255 frames to manipulate the main RNG ($BF) for ideal weapon-tosser behavior, and some extra 30hz wiggling in a few screens to freeze the fractional component of the level timer ($62). But as the game doesn't display this time when you beat it, I wouldn't expect many people to care. Also! Please stop making new threads for existing topics.
ng1 cannot be done without getting hit.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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feos wrote:
I'd just say that the most entertaining pacifist NG would be one with the biggest amount of enemies. As in, NG 3.
it will take 1 year to complete that TAS At 15 imo And yes ng1 must take damage in 4-1c from that soldier
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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