Posts for Master_of_Puppets

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Joined: 10/31/2006
Posts: 134
Appotheoz wrote:
Ouais comme par exemple la création d'un emulateur ou de tools?
Non, plutot la creation de script Lua pour facilité la tache.
Experienced Forum User
Joined: 10/31/2006
Posts: 134
Non Mais ca peut aider avec certaines facettes du processus.
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Joined: 10/31/2006
Posts: 134
When entering full screen mode and then exiting, you can't resize the window using the mouse by dragging the border afterward. (It does work before going full screen) Fixed by changing line 3517 in MainForm.cs from
FormBorderStyle = FormBorderStyle.FixedSingle;
to
FormBorderStyle = FormBorderStyle.Sizable;
Experienced Forum User
Joined: 10/31/2006
Posts: 134
"This video is private"
Experienced Forum User
Joined: 10/31/2006
Posts: 134
Unless the full game gets dumped/released, that's all there is to it Full game has boss fight and hopefully a few other things. I never actually played my cart, its still in its unopened box, and most likely never will.
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Joined: 10/31/2006
Posts: 134
Nach wrote:
Apparently it's now news to do a fraction of what Bisqwit did with BisqBot or what we now do with Lua: http://arstechnica.com/gaming/2013/04/this-ai-solves-super-mario-bros-and-other-classic-nes-games/
http://tasvideos.org/forum/viewtopic.php?t=13996 Don't think it can't be compared to Lua/BisqBot
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Joined: 10/31/2006
Posts: 134
Just do yourself a quick and dirty FFMPEG/Xvid BizHawk dump and watch it, shouldn't be much slower then just playing the input, and sure beats waiting for an encode. Edit: Watched your bkm, seems interesting and fast enough, although it desynch for me towards the end, cause I'm using 1.41 and didn't feel like downloading 1.40 Edit3 or 4: X screen scrolling position/camera is 2 bytes Little Endian 00134E Your position from left side of screen is 1 byte 001B85 Add both and you get global X position, resets when you change area. Y seems to follow the same format, but the memory position seems to change if X screen scroll position change, too hard for me to figure out atm.
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Joined: 10/31/2006
Posts: 134
Finished level 2 (thus completing the demo...), removed some waiting frame in the beginning, and added one at title screen so the run synch on both FCEUX and Bizhawk on Unfair difficulty. Link to video FM2 bkm
Post subject: Nomolos - Storming the catsle
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Joined: 10/31/2006
Posts: 134
No, its not a typo, its catsle. After reading the newbie guide on tas editor, it gave me the boost I needed to do my first TAS. I wanted to do a game that never been done, yet wasn't super boring. So I decided to use an homebrew game to which I have the actual physical cartridge. The game share some similarities with Castlevania, but obviously much simpler. More info: http://gradualgames.blogspot.ca/2012/04/nomolos-storming-catsle-release.html Alas the roms full rom hasn't been dumped/released yet and I don't have a mean to dump it myself, so for this WIP/Test Run/practice I used the demo rom. Rom download (freeware): http://dl.dropbox.com/u/58633607/nomolos_demo.nes I used the latest FCEUX due to the magnificent tas editor in it. The run does synch on bizhawk except it doesn't pick hardest (unfair) difficulty at the start probably due to one more lag frame at the start, but that doesn't matter in this game as gameplay is exactly the same, difficulty only change amount of health you have, which I don't lose anyway. Physic in this game are pretty simple, there is no acceleration, its full speed or not moving on the x axe. So unless you have to turn around for some reason, as long as your X position increase by 2 each frame, you are going as fast as you can. I try to only kill enemy when I don't have a choice, to reduce lag or not have to slow down to pass between em. Here is a crappy encode of lvl 1 (I have low monthly bandwith allocation), made with bizhawk for easier AVI dumping. Link to video And here is the fm2 file: http://tasvideos.org/userfiles/download/5913241019306657
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Joined: 10/31/2006
Posts: 134
Patashu wrote:
What would the ruling be if someone wanted to TAS a super mario world romhack that crashed in bizhawk/lsnes due to a physically impossible echo buffer size that snes9x allows?
Does it work with snes9x 1.51? Snes9x v1.51 is, for the time being, still accepted. In my opinion, if a hack is considered acceptable/good and doesn't run on real hardware, the best/most accurate emulator capable of running it should be considered the actual console, thus meaning its as accurate as possible.
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Joined: 10/31/2006
Posts: 134
Pretty amazing guide, I knew the basic concept of TAS editor (never having tased anything), but your guide made me realize its much more then that. If I ever do decide to TAS anything, I don't think I'll be able to do it without TAS editor after reading your guide. Thanks again
Post subject: Re: Prince of Persia: The Sands of Time
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Joined: 10/31/2006
Posts: 134
Odongdong wrote:
This game was done in AGDQ 2012, too(but not sure it was GC). http://www.youtube.com/watch?v=LB5cFONXRic
A bit late to the party, but its pretty safe to assume the controller the guys is holding is a gamecube controller. I know of no other controller with similar L/R triggers.
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Posts: 134
Vykan12 wrote:
Probably more appropriate for another topic but my initial thoughts of Bizhawk: Ambitious but why on earth is this replacing SNES9x if it doesn't even run properly on lower-end PCs?
Was gonna write a big post, but decided against it, as it probably been discussed elsewhere. It all boils down to accuracy, or as accurate as can be at the moment and is open source, and tool provided to TAS. Bsnes core doesn't require out of this world specs, my 3yo pc runs it fine with rewind enabled.
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Joined: 10/31/2006
Posts: 134
quad core 2.93 Ghz 64 bit OS, run full speed during metroid playback and about 80 fps during fast forward, with rewind disabled. About 15% cpu usage (of a max of 25%, don't think bizhawk support multiple core?). Doubt amount of memory or graphic card spec matter much for snes emulation with today's computer. 50% on a dual core means its using a core to its full potential, not the cause but the result. I do believe OP's spec should be sufficient for real time playback, if you can't figure out the problem, you can always dump the AVI and do something else in the meantime, using FFmpeg/XVID setting on my pc, its encoded in real time, so shouldnt take much longer then watching the movie itself.
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Joined: 10/31/2006
Posts: 134
Really interesting, I'd like to see the result when you feed the bot one of those sub 5 minutes mario run.
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Joined: 10/31/2006
Posts: 134
Worst Super Metroid hack ever. Can't vote yes on that, sorry
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Joined: 10/31/2006
Posts: 134
A few years ago I tried nullDC to emulate a few hundreds of my Dreamcast game, and compatibility/speed wasn't all that bad. I am unsure about the accuracy of the emulator (assuming its pretty bad) but still might be worth a look into, since its open source. Didn't see it mentioned anywhere, if it was, then sorry. http://code.google.com/p/nulldc/
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This thread is not really the place to give support for emulation problem, but I'll try to help you. Find the genesis BIOS file (or whatever system your are looking for) online, we can't give links as its illegal, same as roms. Put it in some directory, and go to option -> Directories/Files and set the bios option to where you put the file. I'm sure you can find more info on the subject in the emulator's readme file. Also all your quotes are broken.
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Posts: 134
Can't wait for this, hope everything works fine this time
Experienced Forum User
Joined: 10/31/2006
Posts: 134
Is accuracy of Dolphin anywhere near close to be ready for console verification? (Although we all doubted it could be done with a movie done on mupen, and we got surprised!
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Posts: 134
What am I missing, why is this still on the workbench after so long?
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Joined: 10/31/2006
Posts: 134
Didn't watch it completely as my bandwith doesn't permit, but doesn't seem sloppy to me. I never played the game, but still.
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Joined: 10/31/2006
Posts: 134
Surprised nobody even replied to that yet. That's awesome! While I didn't really follow your progress on that, how possible do you think other games can synch with about the same amount of modification you did for the sonic one? Edit: Also earlier you said that it wasn't working and then it did. Is the movie you posted a once in a while thing or it now works every time? Wow 7am, my wording is so bad, hope you get what I mean.
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Joined: 10/31/2006
Posts: 134
bored as f*ck right now. If you can provide links for the program you suggest, I can help you. I do not see a Zeromus on IRC atm. Anyway, gonna reboot in windows 7, where the problem occur and check the event viewer using a clean install. Edit: System viewer
.Net Runtime wrote:
Application: BizHawk.MultiClient.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.TypeInitializationException Stack: at BizHawk.MultiClient.Program.Main(System.String[])
Application Error wrote:
Faulting application name: BizHawk.MultiClient.exe, version: 1.4.1.4300, time stamp: 0x514e21ce Faulting module name: KERNELBASE.dll, version: 6.1.7601.18015, time stamp: 0x50b83c8a Exception code: 0xe0434352 Fault offset: 0x0000c41f Faulting process id: 0x1c0 Faulting application start time: 0x01ce2fed245eb5a5 Faulting application path: G:\bizhawktest\BizHawk.MultiClient.exe Faulting module path: C:\Windows\syswow64\KERNELBASE.dll Report Id: 6bf71cca-9be0-11e2-927a-005056c00008
Dependancy Walker log for the exe [URL=http://wikisend.com/download/715304/BizHawk.MultiClient.zip]BizHawk.MultiClient.zip[/URL] Running Dependancy Walker on Windows 8 where Bizhawk does run properly, there is one less error in the log, the file being GPSVC.dll doesn't give an error nor does it appear in the list, leaving only 1 error that doesn't seem to crash anything "IESHIMS.DLL" Edit 3: Fixed by installing http://www.microsoft.com/en-us/download/details.aspx?id=17851 by itself and not relying on the prereq package for it.
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Posts: 134
samurai goroh wrote:
Could it be possible to create a screen saver out of the run?!
If you want the exact run, then it might be more complicated, but just a loop of a few runs exported as a video, and feeding that to a video player screensaver, is easy enough. Did the same with some Tekken 3 ending video 15 years ago. http://www.youtube.com/watch?v=HpzQb94-bGQ Edit: if you can feed bizhawk a movie and a rom file, and autoplay the movie as parameter, should be easy enough.