Posts for Master_of_Puppets

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Experienced Forum User
Joined: 10/31/2006
Posts: 134
If you dont modify Length it, its fine, but do keep track of it, cause if I remember well, if you change you angle and the cursor become in contact with the sides of the table, the L is automatically reduced to keep the cursor inside the table. So turning the angle clockwise instead of counter-clockwise could give different Length value. (Hope you understand what I'm trying to say, English isnt my native language) Edit: Forget that.. just tested it, and it doesnt reduce the length to keep it inside the table.. I must've been thinking about another game.
Experienced Forum User
Joined: 10/31/2006
Posts: 134
Yeah speed becomes FE after the shot, since this memory adress hold the speed of the cue ball after its being shot, so Its gradualy decreasing. FE cant be achived through frame advancing as you probably know.. it goes from FC to FF
Experienced Forum User
Joined: 10/31/2006
Posts: 134
tried setting the angle adress to 163 and frame advancing to power 255 on grav 5, but didnt get same outcome as you.
Experienced Forum User
Joined: 10/31/2006
Posts: 134
Yeah I got a perfect shot on lvl1 in a test run I did... just didnt write down what were my angle and such
Experienced Forum User
Joined: 10/31/2006
Posts: 134
no cause 0 friction will pocket the cue ball which resets your shot, so I was using 1 friction, and trying to figure out which of the 21 000 possibility pockets all the ball while leaving the cue ball on the table. But to shorten the time, anything under 30% power could be removed from the test, as it probably isnt strong enough to move/pocket all the ball. Edit: Yeah "Lunar Pool (U).nes"
Experienced Forum User
Joined: 10/31/2006
Posts: 134
26.5ish
Experienced Forum User
Joined: 10/31/2006
Posts: 134
forgot to add that the memory adress I gave was for lunar pool (U) [!], since fceu doesnt seem to handle lunar ball Edit: Did some more research O3A0 = Power Memory Address (change every frame) move by 3 every frame 85 posibilities 03C0 = Angle Memory Address 256 Possibilities Unsure if moving the cursor back or foward change the outcome, but lets assume it doesnt for now. That give us 256x85 possibilities for each shot = 21760
Experienced Forum User
Joined: 10/31/2006
Posts: 134
actually biskwit.. there is more then 8 power setting.... the game show you only 8, but each setting on screen is divided by 10 or 11 unshown increase that go up or down each frame, thats why I kinda gave up on this... too many posibilities... 03A0 = Power Memory Adress (change every frame) move by 3 every frame edit: forgot to add that even only 1 more/less Power Frame change the outcome greatly.
Experienced Forum User
Joined: 10/31/2006
Posts: 134
Just wondering what you guys think would be more entertaining. Using 1 for friction and clearing the table in the least shot possible (but longer) or faster using regular friction (32) but more shots?
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