Posts for Michael_Fried

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Is Super Street Fighter 2 Turbo even a real SNES game? I can't find it on GameFAQs (though there are games with that name for other systems). Anyway, here's a list of SSF2 roms, and in case anyone's wondering, PD stands for public domain: Super Street Fighter II - Fight Again (Hack) 2.7 Mo Super Street Fighter II - The New Challengers (E) [!] 2.71 Mo Super Street Fighter II - The New Challengers (E) [f1] 2.71 Mo Super Street Fighter II - The New Challengers (E) [T+Ita0.93_blitz] 2.7 Mo Super Street Fighter II - The New Challengers (E) [T+Spa095_Juanjo] 2.71 Mo Super Street Fighter II - The New Challengers (E) [T+Spa100_Chilensis] 2.71 Mo Super Street Fighter II - The New Challengers (J) 2.7 Mo Super Street Fighter II - The New Challengers (J) [h1C] 2.7 Mo Super Street Fighter II - The New Challengers (J) [h1] 2.7 Mo Super Street Fighter II - The New Challengers (U) 2.7 Mo Super Street Fighter II - The New Challengers (U) [f1] 2.7 Mo Super Street Fighter II - The New Challengers (U) [f1][h1C] 2.7 Mo Super Street Fighter II - The New Challengers (U) [f1][h2C] 2.7 Mo Super Street Fighter II - The New Challengers (U) [T+Fre] 2.7 Mo Super Street Fighter II Turbo Slide-Show (PD) 338 Ko
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What are significant differences between the two versions that would be significant for us? I think there's an FAQ explaining what was changed on GameFAQs. There are also maps that might help planning a route.
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If nobody has any other objections to this, I'll hex it into the full movie tomorrow, and then stop working on this for a month. I have an objection to you stopping to work on this for a month. :)
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For Final Fantasy V and Tales of Phantasia, no. They were never seen in western market. Are those both SNES games?
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Why do you need translation packs? Didn't Nintendo release English versions of those games?
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I chose this because it lets you show off your reflexes. If you don't like it, choose a level for me. Choose the level where you think people would be least likely to beat or match your time while doing their own 101% speed run (though play it with the same amount of risks that you would in whole game speed run), so it should be something fairly hard. If you can't decide, a few suggestions can be snow barrel blast, torchlight trouble, blackout basement, or misty mine. Edit: In case anyone's interested, someone on the MK MB said that someone beat Snapdragon's DKC2 time with a 1:31 and it'll probably be on SDA soon.
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It won't be too long until I hit 44 on the console, after that I'll start recording. Why aren't you recording already? Won't it be upsetting to finally get 44 and not have a video of it, or do you think you won't have any trouble getting 44 several times? here's a run I made of myself beating Tanked Up Trouble. Used 0 savestates and no slowdown. http://membres.lycos.fr/poya07/games/TT-Deviance.smv Of all the levels in the game, why did you have to choose the one that's least interesting to see? That doesn't tell me very much about how much skill you have.
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I have a few questions and comments. Why didn't you get more eggs in the autoscrolling level where it doesn't waste time? Also, instead of going above the top of the screen where you can't be seen in one of the parts of the autoscrolling level, you should have stayed on the screen and done some cool tricks. There were also some red coins and flowers in the autoscrolling level that you could have gotten without wasting time (or does it take longer to count them up at the end?). At the beginning of 1-6, it looked like you slowed down unnecessarily. You probably could have jumped again from the top of the hill instead of floating. There were a few places in the movie, for example in 2-2 when you bounce off the shyguy up and to the left, where you hit the corner instead of slowing down a little and then going toward the land above you so you just miss the corner and don't need to accelerate once you're higher than the wall. Another example is a little later in the same level when you're falling down, and once you fall down below the wall on the right, you first need to accelerate to the right. You could have stayed farther left so you can start accelerating a little before you're below the wall.
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COMING UP! Speedruns of people building nintendo favorits with lego. Is that with or without save states and slow motion?
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I'm getting kind of curious about exactly how good you are at the game. Can you make a no save state run of just up to the first Candy? (or some other small section of the game)
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It desynced in the second level for me, but of what I so it was good. What was the name of the rom that you used? Edit: I found the correct rom (U) (V1.1).
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I just googled for it and found this page: http://www.dolphin-emu.com/
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About how much does each mistake usually cost you, and are these small mistakes you're talking about, or big mistakes like dying for example? Btw, about how many times do you usually get hit in each run? Do you think you'll be able to pull off a no damage run? (not including any places where getting hit saves time)
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Edit: I did a run on emulator and found that if I play without making mistakes, my time would be 44:10. How did you do that run? Did you do one level at a time or did you do it with saving at Candy?
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I just found another similar glitch to the one you just posted. After touching the wrong letter, jump on the slope on the left or the right, and Diddy will throw his hat on the ground as he moves across the screen, and then instead of jumping on his hat like he's supposed he'll just keep moving.
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it's pretty much the negative counter glitch. Anyway, I got 46 today, I think I'm playing better overall than I used to. Just 46? I hope you're not done. I heard Ironknuckle got 46, and Penev got 42 with saving at Candy. Come on, you gotta go for at least 44.
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I found this cool glitch while playing today. Check it out here I think there was a similar glitch on Wonn's site.
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I was joking about 45 being horrible, I'm just trying to encourage you to go for something even faster. 1. Poison Pond: If I take the time attack route, I risk getting hit; instead I can play it safe and lose 5-10 seconds. It'll still be faster than Snapdragon though. This applies to other levels too, playing safe Vs. taking big risks for time. I also like to show off a lot, which costs me dearly sometimes. What's the chance of getting hit? Do the enemies follow the same path every time? 5-10 seconds is a lot so I'd say it's worth it. 2. Backtracking after the warp in Stop and Go station: This is possible but I can't seem to do it without dying. Currently, I'm just taking the forward route. [Edit: I now have a way of getting across but I have to let Diddy get hit.] Or you can switch to Donkey before getting hit so you'll still have Diddy. 3. Using the warp in Milestone Mayhem: It's hard to get the tire to go over the gap without it falling into the pitfall. I found that bouncing off the Kremling to reveal the tire is faster than using the hidden barrel, but it doesn't always make it appear. This is similar to the DKCCC problem of making a Banana Bunch appear from the ground. That probably wouldn't save so much time so I'd say it's not worth it unless you can get it almost every time. 4. The hidden barrel underneath a platform near the midsave checkpoint in Tree Top Town: This is the only unsolved mystery in DKC that nobody has a solution to. What is it for and can it save time? I'd guess it doesn't save time. If I remember correctly that was one of the levels with a warp barrel so the level is already pretty short as it is so I don't know how the barrel could help you. Are there any other barrels nearby that shoot into that barrel? 5. I call it the Rope Glitch. It's similar to my tunnel warping glitch, but here's how it works: If you roll a certain way through a rope, any time after that, pressing Jump will warp you right back onto it. It allows you to kill yourself by falling into the floor in Loopy Lights, but it may have useful purposes. I noticed the same thing in the raining level in DKCCC. I wasn't able to roll under the first rope in the bonus level and jump directly to the second rope because Diddy would just grab onto the first rope. I don't see how this could save you time.
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I'm still not the master I once was So what's the problem? Just keep practicing until you're the master you once were :P. Maybe I should make a new poll that asks: Will a horrible 45 minute DKC run be acceptable as the run Deviance sends to SDA? I'm too lazy to try to think of interesting choices now but I'll do my best if you think the poll is a good idea.
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Sweet. Is there a movie available? He sent his 5:10 run to SDA, so maybe he'll do the same with his 5:09 run.
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Did you try a wall jump?
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Now give me more votes! I refuse to move until I see at least 15 votes total, that's six more votes, enough to motivate me to work on this the next coming weeks! That could be arranged by me posting about this topic on the GameFAQs DKC message board, but do you really want random people who might spam, flame, and do other bad stuff coming here?
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How does it work then? With small Mario? Could you please record a small video of it, if it's not too much effort? It works as small, super, or fire Mario. Spin jump as low as possible as you're running up the stairs and if you get lucky you'll fall through. Just test jumping on each frame and it shouldn't take more than a few tries.
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Kyrsimys wrote: Wasn't there a glitch of some sort that allowed you to go through the first stairs in the Ghost House? Can anyone confirm or am I just talking out of my rear end? This is the first time that I hear of such a glitch. And I also haven't seen it in any of the SMW speed runs or time attacks, so I would be very surprised if it really exists (I won't do any tests about it now just because of some rumour, sorry) This glitch does exist, but it doesn't work with cape Mario.
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I just did the first part of 1-1 and tried to make it look as cool as possible. Let me know what you think of it: http://www.geocities.com/mk64god/smb500.zip Does it look cool or is the repeated jumping annoying?