Experienced Forum User, Published Author, Former player
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Sorry, I just noticed I made a typo. That was supposed to say:
Usually it's best to release R as you go over a zipper, and wait until you start tapping A to slide again.
Edit: Btw have you tested out different characters? I always thought Banjo was faster than Bumper, though I might be mistaken because since I beat adventure mode I've never used anyone other than TT.
For JF, at the beginning of the big jump, try to stay closer to the wall on the right. Also I noticed that for the zipper before that, you hit it too far to the left. I'm not sure if it's possible to stay tight in this part of the track without sliding, because I find the sliding strat to be easier so I never tried not sliding here, but if you're not able to stay tight then you might wanna make an exception for this one zipper and just hold the slide.
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I just watched the first few tracks. The plane part at the beginning wasn't bad, but then when you switched to the car the driving quality was clearly much worse than the best non-TAS runs. I'd suggest watching all the vids on my site, and then start over from the beginning.
Fastest available vids: http://www.wrvids.com/Diddy%20Kong%20Racing/Fastest%20Available%20Vids/
Some car vids by me, done on Mupen64 with autofire (non-TAS): http://www.wrvids.com/Diddy%20Kong%20Racing/Michael%20Fried-autofire(mupen64)/
Edit: Also, a few tips:
While sliding, you can tap R to turn more sharply.
You can prolong your boost by jumping into the air (check my JF vid for an example).
Usually it's best not to release R as you go over a zipper, and wait until you start tapping A to slide again.
Experienced Forum User, Published Author, Former player
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Actually I took over on the ground. I just started pressing left earlier than you did.
I posted the 2 time trials TASs I did so far on youtube and on wrvids.
It has nothing to do with plugin. The one I uses lets me go up to 99, but I choose not to because based on the tests I did there's no difference between 62 and 99.
Experienced Forum User, Published Author, Former player
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I've barely played GP at all. After I beat GP mode for the first time, the only time I ever played it was on rare occasions against my brother. I play mostly just time trials.
Experienced Forum User, Published Author, Former player
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Faster mini-turbos. More spacing between mini-turbos. Avoid hopping immediately after a mini-turbo. Take the turn into the tunnel more tightly.
Edit: Btw is it possible to get a spiny shell from the item boxes in the tunnel? If so, then you should get a star or super mushroom from the first set of item boxes and use it to cut through the grass on the first turn.
Edit: Also I'm pretty sure that using the mushroom for mylestyle isn't the best strat. Just do mylestyle without the mushroom, and then use the mushroom just before getting the spiny shell item box, and use it to cut through some of the grass, or even better, get a star instead of a mushroom.
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If you're referring to the "Advanced Power Sliding Techniques", just so you know that was written by Tim Everett, who's only ranked 27th. So while some of it may be useful, there's more to know than just what's on that page, and his explanations are also over-simplified and over-generalized. You're probably best off just watching the vids, and then experimenting on your own, then after you do each part show it to me and/or post it on the Mario Kart forum to get input.
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Do you have AIM? If so, give me your screen name so I can add you, and I'll tell you everything you need to know about MK64. If you wanna see vids, check out the fastest available vids at my site (though unfortunately I'm still missing some of MJ's vids):
http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/
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Would it be possible to save time by doing the jumping trick at the beginning of Donut Plains 1 before you get the cape? I haven't tried it myself, but it looks like you could probably fit in 2 jumps there.
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First start out by reading the Using emulator tools page. Then just hang out in the IRC chatroom and whenever you need help with anything just ask. There are always lots of people in there so someone should be able to answer your questions.
Experienced Forum User, Published Author, Former player
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Click options, display configuration, and make sure automatic frame skipping is checked. If that doesn't work, then click options, settings and make sure toggle fast-forward mode is unchecked. If that doesn't work then I have no idea what the problem is. Anyway you could always just use frame advance when you make the TAS and it won't matter if the emulator runs too fast.
Experienced Forum User, Published Author, Former player
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Suggested Screenshot, Cranky Kong in the credits.
"I did this using one life."
"And it took less than an hour!"
That's funny for all sub-1 hour runs, it should be something unique about this run.
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Check out the rules topic, I edited the rules to make it an official forum rule that Monopoly wars involving 3 Monopoly submissions per day are cool! Now no one is allowed to complain anymore! *waits 10 seconds* Um, just kidding, but we can still consider it an unofficial rule. :)
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Isn't this supposed to be a topic about a monopoly movie? Why are you people arguing about how long submission texts should be? I'm too lazy and tired to figure out who started this, but if it goes on too much longer, then, um, I'll be asleep by then and I won't be able to threaten you with my mod powers, so make sure you all behave!
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If you wanna try to talk one of them into it, make a topic about it here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?board=SMK
Edit: Btw keep in mind that if anyone plans on making a GP TAS, there are some other strategies and shortcuts besides what you'll see in the time trials videos.
Experienced Forum User, Published Author, Former player
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I'm ranked 24th now, and there's a huge difference between 1st and 24th, and SMK is a complicated game. Even if I was qualified, I don't think I'd have the patience for it since there are too many possibilities to try out at each turn. If anyone tries this, you should get someone in the top 5 to regularly watch the WIPs and give advice.
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AngerFist wrote:
Blublu wrote:
Even with savestates and whatnot, it is still extremely difficult to get even close to the world record times. You'd need intimate knowledge of the game before even beginning to imagine how to work out a TAS.
Thats why I would love to see Mr. Fried working on this but so far he's been reluctant.
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Some Japanese guy made some TASs for SMK, though I don't have them on my computer anymore since my hard drive crashed. Unfortunately there are no smvs, just mpegs, and they don't show what the times are at the ends of the laps, but they're clearly faster than the WRs.
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The 916 was done on Zsnes, and I recorded the zmv but it desynced, so that was the last time I ever used Zsnes to record runs. I wasn't able to beat my time in Snes9x, but I managed to get close with a 913 so here's an smv of that:
http://dehacked.2y.net/microstorage.php/info/692/dkcr913-Michael%20Fried.smv
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I have 916 (non-TAS) with rambi and 999 for the others. I tried making a rambi TAS awhile ago, but I got bored fairly quickly so I didn't get too far.
Edit: Btw Deviance, weren't you supposed to have submitted a DKC speedrun to SDA and TG by now? Did you ever manage to get 43?
Experienced Forum User, Published Author, Former player
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Deviance wrote:
Surely your exam week must be over by now.
you're right, it is over, but now I have finals! I'll still have enough time after that to finish this run and send it in on time for the TG bounty. The wait will be worth it I promise.
Don't think I forgot about this, Deviance! You have about 3 more weeks.