Posts for Michael_Fried

Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I have two more questions. One question that I think I might have asked already but didn't get an answer for is what speed do you play at? Also, instead of setting L and R on the controller as save and load, is there any way to set keys on the keyboard as save and load?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I was always good at that second bit, but there is a problem, whenever I do the first bit faster (I can, trust me) The second bit (the circle of ghosts) is dofferent, and I can't get past quickly... Are you sure you can't jump in between or fly through the ghosts? oh and then waiting for you're cape again after you hit the P-block Press select a little before you reach the P-switch and by the time you get back to the right the cape will have time to fall. Btw, sorry for being off topic again, but can someone either tell me how to set pause as right shift or create a patch for me if you can't already do that? Also, for people that have made speed runs already (I'm assuming there's no way to change the pause button), what do you have your keys set as? Do you pause your game every time you save or load? I don't quite get the glitch though with fire mario, what exactly do you press and when? When I did it I put A on autofire and I just held down A to repeatedly spin jump. It might be possible to do the glitch by only spin jumping once, but I'm not sure. I think the way the glitch works is that when you land from the spin jump you have to be on the part of a stair that's as far down and to the right as possible and then immediately spin jump again, and then you won't be high enough to land on the ramp so you just fall through. However, that's just a guess, it might really be something else that causes it.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
There already exist a movie for Zelda: A link to the past. I found it on SDA via Arc's site. I think he was talking about a tool-assisted run. That run could probably be improved by at least 20 minutes with save states and slow motion. Actually, that run isn't even TSA's best time, I think his best time is 1:44.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
in DS1 before the DSH, if you switch between fire and cape mario when going up the part with the dragon coin above the fish and you're holding the red shell, it won't work, you're needing the cape to knock the enemy out, fire mario won't do it... I haven't tried it myself, but are you sure you can't kill the enemy with the cape first and then get the flower? Also, how is 1IC finishable at 282 (instead of 281, I think) at the first door? I have no idea, I just saw someone say that it's possible but he didn't explain the strategy. In DSH, you lost a timeunit in the first part of the level, but you went through the next part of the level a timeunit faster than I did so you ended up finishing at the same time as me. If you fix up the beginning of the level you could finish at 341. Edit: Hmm, I just did a frame count comparing the pipe route to finishing with a time of 362. And skipping the pipe is nearly 3 seconds faster, assuming I did my math correctly. >_> Is there any way to display the frame count on the screen so you can see it while recording the movie?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I just tried it out and fire Mario can glitch through the ramp in DSH, but it took a lot of tries for me to pull it off. Edit: Btw, speaking of tubular, in case you didn't know this already, it's possible to beat that level without using the P-balloon or yoshi. All you need is a cape. Edit 2: In DP1, you could have entered the pipe while flying. Use your cape to pull yourself up into the pipe, and hold down up as you touch the pipe.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I just read what _Metroid_ wrote more carefully, and if I understand him correctly you need to switch to fire Mario to be able to do the glitch. Since I don't know if this glitch would save more time or lose more time, you should try out both. First make a copy of the smv. Then beat DSH the way you normally would with cape Mario. Then play the copy of the smv, and this time you'll switch to fire Mario. The best time to switch would probably be in DS1 in the area with the fish with the dragon coin above it, and since you won't be moving right for a second anyway it won't waste to much time to wait for the flower to come down. The best time to switch back to the cape would probably be in DSH just before you step on the P-switch, since the cape will have time to come down when you go left to the P-switch and then back right.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
The glitch is not fake! I just performed it myself. The only problem is that I did it as little Mario, so I'm not sure if it also works when you're cape Mario. I was playing in ZSNES and I put A on autofire, I ran towards, the ramp, and I held down A. Mario spin jumped a few times and then just before he reached the top of the ramp he fell through.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Well if I had been able to figure out how to do the glitch then I could explain it, but I haven't been able to do it. The only way I know it exists is that I've seen people talking about it. The glitch involves falling through the ramp at the beginning. I'll see if I can find any explanations of how to do the glitch online, and if I find any I'll post the links here. Edit: http://www.twingalaxies.com/forums/viewtopic.php?t=2319
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Yeah, being able to change the save and load keys would also make things more convenient, but they're not absolutely necessary, since I can just pause and then reach over to where the save and load keys are. However, if I can't the pause key, then there's absolutely no way I'll be able to make a good speed run. Edit: thanx for the help, I'll remake a vid and see if I can ifnish with those times, make myself proud! Btw, what speed do you play at? You might be able to save another second or two just by being more accurate even if it doesn't save any timeunits, so I would recommend playing at 15% speed or less. Edit 2: Quite a few of them were fixed up in my second version that I made Can you upload that new version so I can see it now instead of having to wait for it to be published? For some reason I'm not able to login at Bisqwit's site so I can't get it from the submissions page.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
There already is a Rygar speed run on this site, and there's a Marble Madness speed run on Arc's site.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Next time, do us all in the IRC channel a favour and figure out what you want to write before posting. Why should I do that? It's easier to edit my post again after each level. Anyway, unless the new version that Volkov made is significantly better, it looks like I'll have to do an SMW speed run myself. The only problem is that I need to have right shift as my pause button, so if there isn't any way to change that, hopefully someone (aka Blip) will be able to make a patch for me. Edit: It would be nice if you could tell me how i 'lost' these timeunits, so that I might improve? Ok, I'll be editting this post again soon and I'll tell you how to save time in each level. Edit 2: YI3: Always run across the moving platforms and never touch the backwards moving platforms. You can get 259. 1IG: When you get to the big fire pit, don't jump under the turtle, bounce off of it so you land on the grating as far to the right as possible. At the next big fire pit, jump as late as possible, just before you fall into the fire. Jump as far as you can, and grab onto the grating as late as possible, climb right for a split second, touch the ground, and start running. You can get to the door at 281. I saw someone say it's possible to get there at 282, but I haven't figured out how so I don't know if it's true. DP1: You don't need to wait for the enemy at the beginning to come up, just run forward at full speed and jump just before you hit it and you'll bounce off of it. At the end, I'm not sure because I was watching it at full speed, but I think you slowed down when you landed on the yellow pipe, so if you did then you should just fly over the green pipe. DS1: In the room where you get the shell, you could have started flying a split second earlier, but you didn't lose any timeunits there. In the place with the two fish and the P-switch, you don't need to slow down, just make sure you're higher up when you get there and the corner won't be in your way. In the area with the fish with a dragon coin over it, you swam up too slowly. First kill the fish by swinging your cape at it. Then throw the shell up, since you can swim up faster if you're not holding a shell. Catch the shell, and throw it up again, catch it and kill the fish. Swim forward and down, and when you get close to the block, drop the shell, fall down, and hit the block with your cape. This strategy is kind of complicated, but if done correctly you can finish at 258. DSH: At the beginning, you jumped before you reached full speed. You also delayed too much when passing the ghosts. What you should do is start flying and then you'll be able to pass through the ghosts. I'm not sure why, but for some reason the ghosts will sometimes hurt you anyway, but just try a few times and you'll be able to fall through them. You can get to the first door at 387. I can't figure out how to do the glitch, but if you can get it to work it should save you another 3 timeunits. SW1: As you fall through the gap, you should tap left so you don't hit the corner (though this probably only saves a few frames so it's not so important). You started the spin jump a little too late. When you get pushed down, you shouldn't fall onto the ground, if done correctly you can fall onto the blocks below. Then when you got pushed through the second set of blocks, you got pushed too far to the left, so you then had to waste time going to the right to get the key. You can finish at 290. SW2: Same trick as in DS1. To avoid getting slowed down by the corner, throw yoshi up and then catch him. You can finish at 260. SW3: You took too long to grab the key. You also might have started flying too late but I'm not sure about that. You can finish at 192. BC: In the door 5 area, you could have ran under one more spiked thing. You can get to the door at 374. Besides all those mistakes that lost timeunits, there were also some minor mistakes where you just weren't accurate enough.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Forget about the dragon coins, you don't need them. I think what most people would be interested in is a 96 exit run as fast as possible. Anyway, I'm about to watch your video now, and then I'll make comments on it. Edit: It won't let me download the smv you posted. Edit 2: Never mind, it works now. Edit 3: You lost 1 timeunit in YI3. (btw this is for the smv you posted here, I don't know about the new one) Edit 4: You lost 1 timeunit in 1IG. Edit 5: I don't remember exactly what my save state time in DP1 was without entering the pipe, but I know it was faster than yours. You took too long to get the cape at the beginning, you can just run to the right and jump just before you hit the enemy and you'll bounce off it, you don't need to wait for it to come up. Edit 6: You lost 2 timeunits in DS1. Edit 7: In DSH, you didn't do the glitch at the beginning that lets you fall through the ramp, which saves about 3 timeunits. However, even without the glitch you could have beaten the level 1 timeunit faster. Edit 8: You lost 3 timeunits in SW1. You lost 1 timeunit in SW2. You lost 1 timeunit in SW3. You lost 1 timeunit in BC. You lost approximately 11 timeunits in the whole game.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Is there any way to change the button that pauses the emulator? If I can't have my pause button as right shift then I won't be able to make any good movies.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
How is that different from using auto fire? Does that actually allow you to fire faster? If you use autofire, sometimes you'll make the shot as soon as possible, but sometimes it will be 1 frame too late.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I just watched it and you definitely have a lot of work to do, if I ran the site I probably wouldn't have excepted it. I still haven't figured out what the fastest method of flying is so that might save some more time, but based on the fastest save state times I have now, you lost 2 timeunits in DP1, 2 timeunits in DS1, 2 timeunits in DSH, 2 timeunits in SW1, and 1 timeunit in SW2, for a total of 9 timeunits lost in the whole game. You also made some very minor mistakes that didn't waste any timeunits. I'm not sure if this is true, but I heard it's possible to get 242 in 1IG, so if it is possible then that would make it a total of 10 timeunits lost, and if I could figure out how to fly faster it could be a little more. Edit: Btw, I forgot to mention this, but I heard there's a glitch that lets you fall through the ramp at the beginning of DSH that saves about 3 timeunits, but I'm not sure exactly how it's done.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
What are you talking about? Those movies should be rated at least R! Do you really think kids will be able to handle all the blood and gore when Mario viciously murders a goomba?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
You can get a few videos for the animal buddy bonus levels here: http://membres.lycos.fr/pagerecords/records/DKC1.html
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Ok, just wait a few minutes and I'll upload them to a geocities site. Edit: Ok, here's the site: http://www.geocities.com/speedvids/ Download the file called smb.zip. Edit: Btw, the really cool tricks video I was talking about is the file called super mario bros 1 special technique (end at 8-1) (11'34).fmv. Also, you'll need some other rom for the super baka technique, but I don't know what the official name of the rom is since it wasn't named correctly in the place where I got it from, so you'll probably have trouble finding it. However, I think all the other fmvs work with Super Mario Bros. (JU) (PRG0) [!].
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I'm not sure which is the Crazy God Technique movie, but if it's the same as the Super Baka Technique movie, then it doesn't use Game Genie codes, it was made using Famtasia. There's also another tricks video that's much cooler than the Super Baka Technique that was also made with Famtasia, but I don't know what it's called.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I don't have any experience speed running this game, but since Penev got 46 minutes with save states he might know some good time saving tricks. Should I ask him to post here about any tricks or strategies that he knows?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
Time Attack: Making the Improbable Probable! That doesn't sound too good. It's more than just probable, since with save states, you have a 100% chance of being able to do something improbable. A more accurate slogan would be something like "Time Attack: Making the Improbable Occur!" (btw I don't like that slogan too much either) Anyway, for the disclaimer, how about something like "This movie was made using the gameplay perfecting tools of the NES emulator Famtasia to enhance its entertainment value." I think this disclaimer would make it kind of obvious that it's not legit, and it would be clear that the word "tool" isn't just referring to the emulator, but rather something that makes it easier to play the game. I think this would be enough to avoid any confusion, but it wouldn't bore people with so many details either, and the people who are interested in the details can go to the site. Edit: Btw, in the disclaimer I suggested, it might be better to replace "to enhance its entertainment value." with "and was made for entertainment purposes only." I'm not sure which would explain the purpose better.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
HAve you tried the bonus stage in Sonic Blastman on Snes? Very hard to do at the hardest mode. I've never played that game.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I don't know about spinning joysticks, but I can move the joystick back and forth pretty fast because of all the practice I get doing mini turbos in Mario Kart games.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
I just have difficulty comprehending how someone can call themselves a gamer when they deliberately break the written rules of a game by repeating sequences add infinitum, slowing down the game speed to a crawl, and coming out with a video that shows no obvious evidence of said techniques. We don't claim to be gamers because we play the games like that, but it just so happens that most of us also play the games the normal way, and that's what makes us gamers, but it has nothing to do with the fact that we make the Famtasia movies. What annoys me is when people say that we're not gamers because we make the Famtasia movies. Even though making them doesn't prove that we are gamers, it doesn't prove that we're not gamers either. Before you explain to me how the "Tool" being reffered to in blip's disclaimer is pertaining to techniques like save-stating and/or in game slow-down, there exists a more fitting definition for said techniques known popularily as 'cheating'. The main problem with the words "cheat" or "hoax" is that they must involve deception, and using these words would cause misconceptions about the purpose of the movies. These movies are made for entertainment, and we don't want people to think that we're claiming them as records. If you can think of any terms that would let people know that these non-standard techniques are being used that you think would be better understandable than "tool-assisted", and that don't imply that the movies are meant to fool people, then I wouldn't have a problem with it. So far, the most understandable term I've seen is tool-assisted. A legitimate-looking run would be very easy to concoct, just think about the variables. You can edit in 5 seconds of black easily, you can put the run on a VHS cassette easily and you can make deliberate slip-ups in the run to feign legitimacy if need be. Not to mention that the emulators being used already look exactly like the real thing. It would be THAT simple, and that is the main reason I feel the way I do. Emulators don't look exactly like the real thing. Some of the differences include color, quality of the picture, sound, and lag. It would really be a huge task to make a video that looks legit, and using a movie that was made with Famtasia wouldn't make it any easier since you would basically have to go through the whole movie editting it frame by frame to make the graphics look like a real NES. Even if some guy with way too much spare time decides to devote his life to this and somehow manages to pull it off, he still has to worry about the sound and getting it to sound like a real NES and be in sync with the movie, and I have no idea how you would even start to go about doing that. If you want more information about how to detect emulator usage, you should contact Twin Galaxies. maybe you can show us where these rules are written? The rules are written in the instruction manual, and any rules a website has for competition are written on the website. However, since according to Mister Dan we're not gaming when we make the movies, and we're not competing on any of those sites, we don't have to follow the same rules.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 1107
he's lying, he couldn't possibly have friends. You could also know he's lying by looking at it in a mathematical way. For example, there's no possible way a human could shoot fireballs as fast as you can shoot them with autofire. Autofire would be 30 times per second. I would consider myself a pretty fast button presser and I can only repeatedly press a button about 8 times per second (maybe a little more if I didn't always get so little sleep). The fastest button pressers I've heard of can go at 10-15 times per second, but even at 15, which is insanely fast, it's still pretty far away from 30. Just because of this alone, you'll lose at least a few seconds just in the fight against Bowser, and considering how close to perfection Genisto's movie is, there's no way you could beat it while losing so much time because of slow fireball shooting. If I wanted to I could go through the whole game showing all the places where humans are guaranteed to lose time, and you'll see that no one will ever come close to the time in Genisto's movie legitimately. Then when you take into account all the random elements of the game, such as the hands, and the movements of certain enemies, and also all the jumps that require your button presses to be perfect, not a frame too early or too late, you'll see that there's no possible way to avoid losing time throughout the whole game.